Commit Graph

16 Commits (713d4e4b4e6717a5d741e47d42c6c457b989c195)

Author SHA1 Message Date
aramis_acg 3b95a1e782 Adding aiMaterial::GetTextureCount()/aiMaterialGetTextureCount().
'Removing' some MSVC compile warnings from B3D.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@468 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-08-21 11:26:54 +00:00
ulfjorensen 3f2fa97f18 - Bugfix: Collada-Loader now also reads animations containing multiple channels
- Bugfix: Collada-Loader new resolves subelement animation channels correctly
- silenced some warnings in the B3DImporter code. There are a lot more over there, though.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@459 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-08-01 13:57:29 +00:00
marksibly 99af04ec64 Fixed bug with multi mesh objects
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@436 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-06-08 23:32:16 +00:00
marksibly a241829149 Implemented anims/bones
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@427 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-06-02 05:08:24 +00:00
aramis_acg 29c33760e4 Triangulation:
- FEATURE: Concave polygons are now triangulated correctly.
 - internal face order is ccw now, flipwinding part of converttolh flag
 - added test files for the various formats supporting such polygons

FindDegenerates: 
 - improved behaviour when processing polygons, more tolerant.

Obj: 
 - material files are now properly read using the given IOSystem 
 - redirecting some std::cerr calls to our logger 
 - spaces and tabs are now allowed at the beginning of a line 

Viewer: 
 - max smoothing angle for normals is set to 90 deg now

vc9-workspace 
 - added assimp_cmd, renamed some virtual folders to be sexier.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-02 15:16:01 +00:00
aramis_acg c2d8881549 General
- changing Assimp's coordinate system from RH z-up to RH y-up
 - fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH 
 - converttolh moved to three separate steps -> flipuv, flipwinding, makelh

LWO 
 - fixing texture coordinate generation -> mapping axis is correct now 
 - fixing z-fighting bug

ASE 
 - fixing crash due to invalid normal setup 
 - fixing parenting bug 
 - code cleanup

IRR 
 - code cleanup
 - fixing placement of externally loaded meshes 

MDL 
 - fixing texture coordinate space

PLY 
 - cleanup 
 - two-sided maat property is now set 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-15 00:40:30 +00:00
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
marksibly 2b1f0cbac0 ' B3DImporter.cpp
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@330 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-04 00:39:32 +00:00
marksibly b2b083cc87 Fixed materials/normals
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@325 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-31 23:24:11 +00:00
marksibly ed42533cce Converted output to right handed.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@324 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-30 00:07:09 +00:00
aramis_acg d41f570dc0 Added support for compressed x files (all files from dx sdk, except car2.x, work, no further tests yet).
Added a working makefile for mingw, provides more configs now. Not perfect yet.
Added decompression part of zlib (inflate).
Moved IrrXML to ./contrib dir.
Moved some IRR/IRRmesh shared code.
FIXME: makefile for gnu/linux is untested yet.
Code cleanup.
Unified #ifndef ASSIMP_BUILD_nnn_IMPORTER directives.
OBJ loader supports map_bump, map_ka, map_ks, map_ns now.
Endianess conversion in the ply loader is correct now.
Changed IRR/IRRMESH coordinate system conversion. Not absolutely right now, but better than before.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@305 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-18 23:48:25 +00:00
aramis_acg 6557c28ef7 FIX: NFF face winding bug (actually it was in StandardShapes.cpp).
FIX: StandardShapes::MakeCone() - face order was incorrect in 50% of all cases.
Implemented StandardShapes::MakeCircle().
Fixed a compiler warning in B3DImporter.cpp.
Modified cone.nff - one texture isn't found, that's ok. The mapping should be better visible now.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@299 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-15 19:22:29 +00:00
marksibly ad79da7aa1 Added more brush/material properties
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@288 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-11 21:51:45 +00:00
marksibly 521fbb977e Improved sanity checking
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@287 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-01-11 21:38:01 +00:00
aramis_acg 04ca1a72f7 Updated B3D Loader, added Mark Sibly to the list of contributors.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@237 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-11 19:02:51 +00:00
aramis_acg 7c50899481 Fixed 3DS, ASE, MD3 and Q3D orientation after Schrompf' recent changes to the RH-LH conversion.
WIP version of animation support in the 3DS loader. Still hoping to find out why the pivots aren't handled correctly ...
Added first draft of a B3D loader provided by Mark Sibly.
Moved DeterminePType-Step to ScenePreprocessor.
Small LWO fix. Still texturing problems.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@231 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-04 20:41:11 +00:00