- Bugfix: Collada-Loader now also reads animations containing multiple channels
- Bugfix: Collada-Loader new resolves subelement animation channels correctly - silenced some warnings in the B3DImporter code. There are a lot more over there, though. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@459 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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99a6ed1bb9
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@ -123,6 +123,7 @@ void B3DImporter::Fail( string str ){
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int B3DImporter::ReadByte(){
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if( _pos<_buf.size() ) return _buf[_pos++];
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Fail( "EOF" );
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return 0;
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}
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// ------------------------------------------------------------------------------------------------
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@ -133,6 +134,7 @@ int B3DImporter::ReadInt(){
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return n;
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}
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Fail( "EOF" );
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return 0;
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}
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// ------------------------------------------------------------------------------------------------
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@ -143,6 +145,7 @@ float B3DImporter::ReadFloat(){
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return n;
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}
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Fail( "EOF" );
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return 0.0f;
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}
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// ------------------------------------------------------------------------------------------------
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@ -178,6 +181,7 @@ string B3DImporter::ReadString(){
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str+=c;
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}
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Fail( "EOF" );
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return string();
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}
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// ------------------------------------------------------------------------------------------------
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@ -844,8 +844,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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continue;
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if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
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continue;
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std::string targetName = srcChannel.mTarget.substr( 0, slashPos);
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if( targetName != nodeName)
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std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
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if( targetID != srcNode->mID)
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continue;
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// find the dot that separates the transformID - there should be only one or zero
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@ -860,6 +860,12 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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std::string subElement = srcChannel.mTarget.substr( dotPos+1);
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if( subElement == "ANGLE")
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entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
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else if( subElement == "X")
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entry.mSubElement = 0;
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else if( subElement == "Y")
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entry.mSubElement = 1;
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else if( subElement == "Z")
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entry.mSubElement = 2;
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else
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DefaultLogger::get()->warn( boost::str( boost::format( "Unknown anim subelement \"%s\". Ignoring") % subElement));
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} else
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@ -270,8 +270,9 @@ void ColladaParser::ReadAnimationLibrary()
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void ColladaParser::ReadAnimation( Collada::Animation* pParent)
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{
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// an <animation> element may be a container for grouping sub-elements or an animation channel
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// this is the channel we're writing to, in case it's a channel
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AnimationChannel channel;
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// this is the channel collection by ID, in case it has channels
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typedef std::map<std::string, AnimationChannel> ChannelMap;
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ChannelMap channels;
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// this is the anim container in case we're a container
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Animation* anim = NULL;
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@ -311,8 +312,13 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
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}
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else if( IsElement( "sampler"))
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{
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// have it read into our channel
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ReadAnimationSampler( channel);
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// read the ID to assign the corresponding collada channel afterwards.
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int indexID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( indexID);
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ChannelMap::iterator newChannel = channels.insert( std::make_pair( id, AnimationChannel())).first;
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// have it read into a channel
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ReadAnimationSampler( newChannel->second);
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}
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else if( IsElement( "channel"))
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{
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@ -320,7 +326,13 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
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// Thanks, Collada! A directly posted information would have been too simple, I guess.
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// Better add another indirection to that! Can't have enough of those.
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int indexTarget = GetAttribute( "target");
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channel.mTarget = mReader->getAttributeValue( indexTarget);
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int indexSource = GetAttribute( "source");
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const char* sourceId = mReader->getAttributeValue( indexSource);
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if( sourceId[0] == '#')
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sourceId++;
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ChannelMap::iterator cit = channels.find( sourceId);
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if( cit != channels.end())
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cit->second.mTarget = mReader->getAttributeValue( indexTarget);
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if( !mReader->isEmptyElement())
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SkipElement();
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@ -340,9 +352,26 @@ void ColladaParser::ReadAnimation( Collada::Animation* pParent)
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}
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}
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// it turned out to be a channel - add it
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if( !channel.mTarget.empty())
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pParent->mChannels.push_back( channel);
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// it turned out to have channels - add them
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if( !channels.empty())
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{
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// special filtering for stupid exporters packing each channel into a separate animation
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if( channels.size() == 1)
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{
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pParent->mChannels.push_back( channels.begin()->second);
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} else
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{
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// else create the animation, if not done yet, and store the channels
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if( !anim)
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{
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anim = new Animation;
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anim->mName = animName;
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pParent->mSubAnims.push_back( anim);
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}
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for( ChannelMap::const_iterator it = channels.begin(); it != channels.end(); ++it)
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anim->mChannels.push_back( it->second);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -2364,10 +2393,10 @@ void ColladaParser::ReadNodeGeometry( Node* pNode)
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int attrMaterial = GetAttribute( "target");
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const char* urlMat = mReader->getAttributeValue( attrMaterial);
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Collada::SemanticMappingTable s;
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if( urlMat[0] != '#')
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ThrowException( "Unknown reference format");
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if( urlMat[0] == '#')
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urlMat++;
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s.mMatName = urlMat+1;
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s.mMatName = urlMat;
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// resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
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if( !mReader->isEmptyElement())
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