Totally rewrote pyassimp, removing all pyassimp classes, instead using python's dynamic nature to expand the ctypes structures to include safe array access and python style tuple access.
Updated helper.py and sample.py.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@406 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Moving private members of Assimp::Importer to a pimpl, hopefully solving strange crashes with vc9 debug builds.
Updating assimp_cmd to reflect these changes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@403 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- assimp_cmd writes vertex colors in 'Colors' elements now.
- assimp_cmd writes 'set=' attribute for UVs and vertex colors.
- Adding test files for the awesome new LWO capabilities.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@396 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Cleaned up Collada material importing. No changes to other loader parts.
Adding missing FileSystemFilter.h to vc8 build config.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@383 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FEATURE: Concave polygons are now triangulated correctly.
- internal face order is ccw now, flipwinding part of converttolh flag
- added test files for the various formats supporting such polygons
FindDegenerates:
- improved behaviour when processing polygons, more tolerant.
Obj:
- material files are now properly read using the given IOSystem
- redirecting some std::cerr calls to our logger
- spaces and tabs are now allowed at the beginning of a line
Viewer:
- max smoothing angle for normals is set to 90 deg now
vc9-workspace
- added assimp_cmd, renamed some virtual folders to be sexier.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- cleaned up doc, made section on face winding clearer
MD3
- fixed coordinate system
- changed default face order for .shader files
MD2
- fixed coordinate system
- fixed face order
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@367 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- changing Assimp's coordinate system from RH z-up to RH y-up
- fixing coordinate system for LWO, 3DS, ASE, MD5, MDL, B3D, IRR, IRRMESH
- converttolh moved to three separate steps -> flipuv, flipwinding, makelh
LWO
- fixing texture coordinate generation -> mapping axis is correct now
- fixing z-fighting bug
ASE
- fixing crash due to invalid normal setup
- fixing parenting bug
- code cleanup
IRR
- code cleanup
- fixing placement of externally loaded meshes
MDL
- fixing texture coordinate space
PLY
- cleanup
- two-sided maat property is now set
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@366 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added some extra validations to prevent unwanted crashes
- fixed stand-alone loading of MD5ANIM files
- MD5CAMERA working very well now ...
JoinIdenticalVertices
- an exception case where multiple vertices with the same position are assigned to different bones is handled now -> no crash anymore
SkeletonMeshBuilder
- proper material naming
- two-sided flag is set for material
- enforcing 'rahd' per-face normal vectors for better visual appearance
ValidateDataStructure
- code cleanup
MaterialSystem
- code cleanup
LimitBoneWeights
- code cleanup
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@364 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- fixing some minor issues
- cleaned up parsing code a bit
- experimental MD5CAMERA support
General
- RemoveComments does now correctly skip over quotes
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@361 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added Conjugate() and Rotate() to aiQuaternion
- SkeletonMeshBuilder can now start hierarchy construction at a given node
MD5
- MD5MESH and MD5 anim now working.
- MD5ANIM files can be loaded without corresponding MD5MESHES
- Config option to prevent automatic loading of MD5ANIMs
- WIP version of MD5CAMERA support.
- added test files. No anim test file yet.
BHV
- fixing formatting
LimitBoneWeights
- prints now statistics to the logging system
Viewer
- does now specify the LBW post-processing step.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@359 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f