- Adding a collada test file with two UV channels.
- Fixing ColladaLoader's error message if an UV set is invalid. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@401 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
d6aacefa1e
commit
897a7f7ae3
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@ -1806,7 +1806,7 @@ void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
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if(attrSet > -1){
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attrSet = mReader->getAttributeValueAsInt( attrSet);
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if(attrSet < 0)
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ThrowException( boost::str( boost::format( "Invalid index \"%i\" for set attribute") % (channel.mIndex+1)));
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ThrowException( boost::str( boost::format( "Invalid index \"%i\" for set attribute") % (attrSet)));
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channel.mIndex = attrSet;
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}
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@ -0,0 +1,156 @@
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Draco</author>
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<authoring_tool>COLLADAMax NextGen; Version: 0.9.5; Revision: 447; Platform: Win32; Configuration: Release Max2008</authoring_tool>
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<source_data>file:///C:/Dokumente%20und%20Einstellungen/Draco/Desktop/W%C3%BCrfel.max</source_data>
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</contributor>
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<created>2008-04-22T19:32:42</created>
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<modified>2008-04-22T19:32:42</modified>
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<unit name="inch" meter="0.0254"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="ColorEffectR0G0B0">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<ambient>
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<color>0 0 0 1</color>
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</ambient>
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<diffuse>
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<color>0 0 0 1</color>
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</diffuse>
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<specular>
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<color>1 1 1 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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<effect id="ColorEffectR138G8B110">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<ambient>
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<color>0.541176 0.0313725 0.431373 1</color>
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</ambient>
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<diffuse>
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<color>0.541176 0.0313725 0.431373 1</color>
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</diffuse>
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<specular>
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<color>1 1 1 1</color>
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</specular>
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<shininess>
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<float>10</float>
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</shininess>
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<reflective>
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<color>0 0 0 1</color>
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</reflective>
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<transparent>
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<color>1 1 1 1</color>
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</transparent>
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<transparency>
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<float>1</float>
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</transparency>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="ColorEffectR0G0B0-material" name="ColorEffectR0G0B0-material">
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<instance_effect url="#ColorEffectR0G0B0"/>
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</material>
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<material id="ColorEffectR138G8B110-material" name="ColorEffectR138G8B110-material">
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<instance_effect url="#ColorEffectR138G8B110"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="geom-Quader01" name="Quader01">
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<mesh>
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<source id="geom-Quader01-positions">
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<float_array id="geom-Quader01-positions-array" count="24">-1 -1 0 1 -1 0 -1 1 0 1 1 0 -1 -1 2 1 -1 2 -1 1 2 1 1 2</float_array>
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<technique_common>
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<accessor source="#geom-Quader01-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Quader01-normals">
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<float_array id="geom-Quader01-normals-array" count="72">0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
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<technique_common>
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<accessor source="#geom-Quader01-normals-array" count="24" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Quader01-map-channel1">
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<float_array id="geom-Quader01-map-channel1-array" count="108">0.9995 0.000499487 0.000499547 0.000499547 0.000499487 0.9995 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.9995 0.000499547 0.999501 0.000499785 0.000499547 0.999501 0.9995 0.9995 0.000499785 0.000499487 0.9995 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499547 0.9995 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.000499785 0.000499487 0.000499547 0.000499785 0.999501 0.9995 0.000499547 0.999501 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.000499785 0.9995 0.999501 0.000499547 0.000499785 0.999501 0.000499547 0.000499487 0.000499785 0.9995 0.000499487 0.000499547 0.9995 0.999501 0.000499547 0.9995 0.999501 0.000499547 0.000499547 0.999501 0.000499785 0.000499547 0.000499487 0.000499785 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.9995 0.9995 0.000499487 0.9995 0.9995 0.999501 0.9995 0.9995 0.999501 0.9995 0.000499547 0.000499487 0.000499785 0.9995 0.999501 0.000499547</float_array>
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<technique_common>
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<accessor source="#geom-Quader01-map-channel1-array" count="36" stride="3">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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<param name="P" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="geom-Quader01-map-channel2">
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<float_array id="geom-Quader01-map-channel2-array" count="108">0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.49975 0.49975 0.000249743 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.000249773 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.49975 0.49975 0.49975 0.49975 0.000249773 0.49975 0.49975 0.49975 0.49975 0.000249743 0.000249892 0.49975 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.49975 0.000249773 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.000249892 0.49975 0.49975 0.000249892 0.000249743 0.49975 0.000249892 0.000249743 0.49975 0.49975 0.000249743 0.49975 0.49975 0.49975 0.49975 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.000249892 0.000249892 0.49975 0.000249773 0.000249892 0.000249743 0.000249773 0.000249892 0.000249743 0.000249773 0.49975 0.49975 0.49975 0.000249892 0.000249743 0.49975</float_array>
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<technique_common>
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<accessor source="#geom-Quader01-map-channel2-array" count="36" stride="3">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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<param name="P" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="geom-Quader01-vertices">
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<input semantic="POSITION" source="#geom-Quader01-positions"/>
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</vertices>
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<triangles material="ColorMaterial" count="12">
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<input semantic="VERTEX" source="#geom-Quader01-vertices" offset="0"/>
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<input semantic="NORMAL" source="#geom-Quader01-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#geom-Quader01-map-channel1" offset="2" set="1"/>
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<input semantic="TEXCOORD" source="#geom-Quader01-map-channel2" offset="3" set="2"/>
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<p>0 0 8 8 2 1 9 9 3 2 10 10 3 2 11 11 1 3 12 12 0 0 13 13 4 4 14 14 5 5 15 15 7 6 16 16 7 6 17 17 6 7 18 18 4 4 19 19 0 8 20 20 1 9 21 21 5 10 22 22 5 10 23 23 4 11 24 24 0 8 25 25 1 12 26 26 3 13 27 27 7 14 28 28 7 14 29 29 5 15 5 5 1 12 1 1 3 16 30 30 2 17 31 31 6 18 32 32 6 18 33 33 7 19 7 7 3 16 3 3 2 20 34 34 0 21 0 0 4 22 35 35 4 22 4 4 6 23 6 6 2 20 2 2</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="MaxScene">
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<node id="node-Szenenstamm" name="Szenenstamm">
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<node id="node-Quader01" name="Quader01">
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<instance_geometry url="#geom-Quader01">
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<bind_material>
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<technique_common>
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<instance_material symbol="ColorMaterial" target="#ColorEffectR138G8B110-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#MaxScene"/>
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</scene>
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</COLLADA>
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