Add some fast_atof overloads to simplify calling it.
Add another convenience c'tor to aiColorMM.
Add COB test models.
Remove unreferenced member in B3D importer.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@633 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Class FileSystemFilter was sometimes using a backslash as pathname separator even on Mac OS X, where that character is not allowed in pathnames.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@630 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
LightWave polygons of type 'BONE' and 'SUBD' (animation bones and subdivision surfaces) were not being processed at all, sometimes resulting in empty meshes.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@623 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- split some code to OgreImporterMaterial.cpp
- Animation keys now are absolute, like required
- WorldToBoneSpace is now BoneToWorldSpace (hence we compute the inverse and the variable is renamed)
Animations still don't work really, so this version has basically no new features
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@621 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Fix problem related to floating-point inaccuracy in ValidateDS.
aiMatrix4x4::FromEulerAngleXYZ returns itself now, so chaining is possible.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@613 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Add unit test to avoid ppfx-related issue with re-use of Importer's in future.
- X file loader now properly resets all of its members.
- OptimizeMeshes step now properly resets all of its member.
- Fix old (and already deprecated) makefile.mingw.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@593 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Revert VTAdj code. It fails the unit test and the new facility (support arbitrary polygons instead of triangles only) is not used anywhere.
- Unit test suite passes now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@592 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- Change doc revision to 590.
- Rebuild CHM doc (online docs updated as well).
- Add TBD entry to LWO loader to remind me if I find enough time to fix that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@591 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Please be quick to suspect this commit if the build should break on Windows/MSVC.
(Again, sorry for the large commit, but I didnt want to flood the commit log with my git-style tiny commits.)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@577 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- FIX build error on vc8/release-noboost x64, ConvertUTF.c had wrong PCH settings.
- ADD knowext and listext verbs to assimp_cmd, add some raw docs.
- Update unit tests to reflect these changes. Currently I keep getting failures in some tests, this needs to be resolved *urgently*.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@567 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This offers two advantages: firstly, boost::random isn't used by Assimp at all with these changes. Secondly, the results of the IRR/LWS loaders are guaranteed to be identical on each run now. That's crucial of course, I just failed to recognize it in the past.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@559 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- BUGFIX : Fix memory leak in obj-loader, when an empty mesh was detected and ignored.
- BUGFIX : Fix invalid material assignment in obj-loader, when groups are used instead of objects.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@534 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Refactor JoinVerticesProcess to utilize the new utility.
ADD basic operators for aiColor4D, move to dedicated header and implementation file.
ADD some utility functions to SpatialSort.
ADD my existing Catmull-Clark implementation to Assimp for all model formats with support for subdivision surfaces. Slightly WIP, likely to produce errors on non-closed meshes. Currently only implemented in the AC3D loader.
Switch to byteswap intrinsics instead of inline assembly (bswap). Currently MSVC only.
FIX phong shading in assimp_view.
VertexTriangleAdjacency class now also works on arbitrary polygons - UNTESTED, tbd.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@532 67173fc5-114c-0410-ac8e-9d2fd5bffc1f