- Clarify documentation for Importer::GetOrphanedScene.
- Change doc revision to 590. - Rebuild CHM doc (online docs updated as well). - Add TBD entry to LWO loader to remind me if I find enough time to fix that. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@591 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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@ -973,6 +973,9 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
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return;
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default:
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if (name == "APS.Level") {
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// XXX handle this (seems to be subdivision-related).
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}
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DefaultLogger::get()->warn("LWO2: Skipping unknown VMAP/VMAD channel \'" + name + "\'");
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return;
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};
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@ -5,7 +5,7 @@
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#---------------------------------------------------------------------------
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DOXYFILE_ENCODING = UTF-8
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PROJECT_NAME = Assimp
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PROJECT_NUMBER = r400
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PROJECT_NUMBER = r590
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OUTPUT_DIRECTORY =
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CREATE_SUBDIRS = NO
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OUTPUT_LANGUAGE = English
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@ -490,9 +490,17 @@ public:
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* will return NULL - until a new scene has been loaded via ReadFile().
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*
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* @return Current scene or NULL if there is currently no scene loaded
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* @note --- you know that the aiScene is allocated on Assimp's heap,
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* so you need to call Assimp's delete if the heap is not shared?
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* And that's why you shouldn't use this method at all. Thanks.*/
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* @note Use this method with maximal caution, and only if you have to.
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* By design, aiScene's are exclusively maintained, allocated and
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* deallocated by Assimp and no one else. The reasoning behind this
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* is the golden rule that deallocations should always be done
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* by the module that did the original allocation because heaps
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* are not necessarily shared. GetOrphanedScene() enforces you
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* to delete the returned scene by yourself, but this will only
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* be fine if and only if you're using the same heap as assimp.
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* On Windows, it's typically fine when everything is linked
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* against the multithreaded-dll version of the runtime library.
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* It will work as well for static linkage with Assimp.*/
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aiScene* GetOrphanedScene();
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// -------------------------------------------------------------------
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