Fixed a polygon type issue in the LWOLoader.

LightWave polygons of type 'BONE' and 'SUBD' (animation bones and subdivision surfaces) were not being processed at all, sometimes resulting in empty meshes.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@623 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
adario 2010-03-19 23:35:29 +00:00
parent 22ec6b0c1f
commit ef71f3dba7
1 changed files with 2 additions and 1 deletions

View File

@ -216,7 +216,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
unsigned int i = 0;
for (FaceList::iterator it = layer.mFaces.begin(), end = layer.mFaces.end();it != end;++it,++i) {
// Check whether we support this face's type
if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH) {
if ((*it).type != AI_LWO_FACE && (*it).type != AI_LWO_PTCH &&
(*it).type != AI_LWO_BONE && (*it).type != AI_LWO_SUBD) {
continue;
}