Get rid of warnings on GCC4.4 with -wall
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@541 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
7dcbff5d5c
commit
17326515d4
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@ -1285,8 +1285,8 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
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mesh.mName == temp.substr(0,s))
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{
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// This should be either a target light or a target camera
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if ( mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET ||
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mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET)
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if ( (mesh.mType == BaseNode::Light && ((ASE::Light&)mesh) .mLightType == ASE::Light::TARGET) ||
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(mesh.mType == BaseNode::Camera && ((ASE::Camera&)mesh).mCameraType == ASE::Camera::TARGET))
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{
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mode = 2;
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}
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@ -422,6 +422,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
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LogStream* stream = LogStream::createDefaultStream(pStream,file);
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if (!stream) {
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sout.callback = NULL;
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sout.user = NULL;
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}
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else {
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sout.callback = &CallbackToLogRedirector;
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@ -64,7 +64,7 @@ using namespace std;
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// ------------------------------------------------------------------------------------------------
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bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const{
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int pos=pFile.find_last_of( '.' );
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size_t pos=pFile.find_last_of( '.' );
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if( pos==string::npos ) return false;
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string ext=pFile.substr( pos+1 );
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@ -219,7 +219,7 @@ template<class T>
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T *B3DImporter::to_array( const vector<T> &v ){
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if( !v.size() ) return 0;
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T *p=new T[v.size()];
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for( int i=0;i<v.size();++i ){
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for( size_t i=0;i<v.size();++i ){
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p[i]=v[i];
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}
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return p;
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@ -229,11 +229,11 @@ T *B3DImporter::to_array( const vector<T> &v ){
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void B3DImporter::ReadTEXS(){
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while( ChunkSize() ){
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string name=ReadString();
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int flags=ReadInt();
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int blend=ReadInt();
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aiVector2D pos=ReadVec2();
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aiVector2D scale=ReadVec2();
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float rot=ReadFloat();
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/*int flags=*/ReadInt();
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/*int blend=*/ReadInt();
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/*aiVector2D pos=*/ReadVec2();
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/*aiVector2D scale=*/ReadVec2();
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/*float rot=*/ReadFloat();
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_textures.push_back( name );
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}
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@ -250,7 +250,7 @@ void B3DImporter::ReadBRUS(){
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aiVector3D color=ReadVec3();
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float alpha=ReadFloat();
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float shiny=ReadFloat();
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int blend=ReadInt();
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/*int blend=**/ReadInt();
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int fx=ReadInt();
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MaterialHelper *mat=new MaterialHelper;
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@ -283,7 +283,7 @@ void B3DImporter::ReadBRUS(){
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//Textures
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for( int i=0;i<n_texs;++i ){
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int texid=ReadInt();
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if( texid<-1 || (texid>=0 && texid>=_textures.size()) ){
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if( texid<-1 || (texid>=0 && texid>=static_cast<int>(_textures.size())) ){
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Fail( "Bad texture id" );
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}
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if( i==0 && texid>=0 ){
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@ -337,7 +337,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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int matid=ReadInt();
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if( matid==-1 ){
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matid=0;
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}else if( matid<0 || matid>=_materials.size() ){
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}else if( matid<0 || matid>=(int)_materials.size() ){
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#ifdef DEBUG_B3D
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cout<<"material id="<<matid<<endl;
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#endif
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@ -358,7 +358,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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int i0=ReadInt()+v0;
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int i1=ReadInt()+v0;
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int i2=ReadInt()+v0;
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if( i0<0 || i0>=_vertices.size() || i1<0 || i1>=_vertices.size() || i2<0 || i2>=_vertices.size() ){
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if( i0<0 || i0>=(int)_vertices.size() || i1<0 || i1>=(int)_vertices.size() || i2<0 || i2>=(int)_vertices.size() ){
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#ifdef DEBUG_B3D
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cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
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#endif
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@ -377,7 +377,7 @@ void B3DImporter::ReadTRIS( int v0 ){
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadMESH(){
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int matid=ReadInt();
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/*int matid=*/ReadInt();
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int v0=_vertices.size();
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@ -397,7 +397,7 @@ void B3DImporter::ReadBONE( int id ){
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while( ChunkSize() ){
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int vertex=ReadInt();
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float weight=ReadFloat();
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if( vertex<0 || vertex>=_vertices.size() ){
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if( vertex<0 || vertex>=(int)_vertices.size() ){
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Fail( "Bad vertex index" );
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}
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@ -454,7 +454,7 @@ void B3DImporter::ReadKEYS( aiNodeAnim *nodeAnim ){
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// ------------------------------------------------------------------------------------------------
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void B3DImporter::ReadANIM(){
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int flags=ReadInt();
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/*int flags=*/ReadInt();
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int frames=ReadInt();
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float fps=ReadFloat();
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@ -498,7 +498,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
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if( t=="MESH" ){
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int n=_meshes.size();
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ReadMESH();
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for( int i=n;i<_meshes.size();++i ){
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for( int i=n;i<(int)_meshes.size();++i ){
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meshes.push_back( i );
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}
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}else if( t=="BONE" ){
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@ -544,6 +544,13 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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string t=ReadChunk();
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if( t=="BB3D" ){
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int version=ReadInt();
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if (!DefaultLogger::isNullLogger()) {
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char dmp[128];
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sprintf(dmp,"B3D file format version: %i",version);
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DefaultLogger::get()->info(dmp);
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}
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while( ChunkSize() ){
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string t=ReadChunk();
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if( t=="TEXS" ){
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@ -563,10 +570,10 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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if( !_meshes.size() ) Fail( "No meshes" );
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//Fix nodes/meshes/bones
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for( int i=0;i<_nodes.size();++i ){
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for(size_t i=0;i<_nodes.size();++i ){
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aiNode *node=_nodes[i];
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for( int j=0;j<node->mNumMeshes;++j ){
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for( size_t j=0;j<node->mNumMeshes;++j ){
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aiMesh *mesh=_meshes[node->mMeshes[j]];
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int n_tris=mesh->mNumFaces;
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@ -603,7 +610,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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}
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vector<aiBone*> bones;
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for( int i=0;i<vweights.size();++i ){
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for(size_t i=0;i<vweights.size();++i ){
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vector<aiVertexWeight> &weights=vweights[i];
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if( !weights.size() ) continue;
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@ -631,7 +638,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
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//nodes
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scene->mRootNode=_nodes[0];
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//materials
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//material
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if( !_materials.size() ){
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_materials.push_back( new MaterialHelper );
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}
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@ -198,8 +198,12 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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if (!pIOHandler) {
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return false;
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}
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const char* magic = (const char*)_magic;
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union {
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const char* magic;
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const uint16_t* magic_u16;
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const uint32_t* magic_u32;
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};
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magic = reinterpret_cast<const char*>(_magic);
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boost::scoped_ptr<IOStream> pStream (pIOHandler->Open(pFile));
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if (pStream.get() ) {
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@ -207,7 +211,11 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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pStream->Seek(offset,aiOrigin_SET);
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// read 'size' characters from the file
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char data[16];
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union {
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char data[16];
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uint16_t data_u16[8];
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uint32_t data_u32[4];
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};
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if(size != pStream->Read(data,1,size)) {
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return false;
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}
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@ -217,16 +225,16 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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// that's just for convinience, the chance that we cause conflicts
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// is quite low and it can save some lines and prevent nasty bugs
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if (2 == size) {
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int16_t rev = *((int16_t*)magic);
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uint16_t rev = *magic_u16;
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ByteSwap::Swap(&rev);
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if (*((int16_t*)data) == ((int16_t*)magic)[i] || *((int16_t*)data) == rev) {
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if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
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return true;
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}
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}
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else if (4 == size) {
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int32_t rev = *((int32_t*)magic);
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uint32_t rev = *magic_u32;
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ByteSwap::Swap(&rev);
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if (*((int32_t*)data) == ((int32_t*)magic)[i] || *((int32_t*)data) == rev) {
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if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
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return true;
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}
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}
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@ -248,10 +256,10 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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void ReportResult(ConversionResult res)
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{
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if(res == sourceExhausted) {
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DefaultLogger::get()->error("Source ends with incomplete character sequence, Unicode transformation to UTF-8 fails");
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DefaultLogger::get()->error("Source ends with incomplete character sequence, transformation to UTF-8 fails");
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}
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else if(res == sourceIllegal) {
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DefaultLogger::get()->error("Source contains illegal character sequence, Unicode transformation to UTF-8 fails");
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DefaultLogger::get()->error("Source contains illegal character sequence, transformation to UTF-8 fails");
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}
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}
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@ -140,8 +140,7 @@ public:
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template <typename T>
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bool GetProperty( const char* name, T*& out ) const
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{
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THeapData<T>* t;
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GetProperty(name,(Base*&)t);
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THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
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if(!t)
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{
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out = NULL;
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@ -155,8 +154,7 @@ public:
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template <typename T>
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bool GetProperty( const char* name, T& out ) const
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{
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TStaticData<T>* t;
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GetProperty(name,(Base*&)t);
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TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
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if(!t)return false;
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out = t->data;
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return true;
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@ -169,14 +167,12 @@ public:
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private:
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//! Internal
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void AddProperty( const char* name, Base* data) {
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SetGenericPropertyPtr<Base>(pmap,name,data);
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}
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//! Internal
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void GetProperty( const char* name, Base*& data) const {
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data = GetGenericProperty<Base*>(pmap,name,NULL);
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Base* GetPropertyInternal( const char* name) const {
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return GetGenericProperty<Base*>(pmap,name,NULL);
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}
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private:
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@ -515,11 +515,11 @@ struct Effect
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, mTransparent ( 0, 0, 0, 1)
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, mShininess (10.0f)
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, mRefractIndex (1.f)
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, mReflectivity (1.f)
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, mTransparency (0.f)
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, mDoubleSided (false)
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, mWireframe (false)
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, mFaceted (false)
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, mReflectivity (1.f)
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{
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}
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};
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@ -912,7 +912,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// find the keyframe behind the current point in time
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size_t pos = 0;
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float postTime;
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float postTime = 0.f;
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while( 1)
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{
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if( pos >= e.mTimeAccessor->mCount)
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@ -2148,6 +2148,9 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
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}
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break;
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default:
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// IT_Invalid and IT_Vertex
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ai_assert(false && "shouldn't ever get here");
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}
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}
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@ -83,7 +83,7 @@ inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
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{
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const float b = planeNormal * (planePos - ray.pos);
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float h = ray.dir * planeNormal;
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if (h < 10e-5f && h > -10e-5f || (h = b/h) < 0)
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if ((h < 10e-5f && h > -10e-5f) || (h = b/h) < 0)
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return false;
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pos = ray.pos + (ray.dir * h);
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@ -326,14 +326,25 @@ bool DXFImporter::ParseEntities()
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{
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while (GetNextToken()) {
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if (!groupCode) {
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if (!::strcmp(cursor,"3DFACE") || !::strcmp(cursor,"LINE") || !::strcmp(cursor,"3DLINE"))
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if (!Parse3DFace()) return false; else bRepeat = true;
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if (!::strcmp(cursor,"POLYLINE") || !::strcmp(cursor,"LWPOLYLINE"))
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if (!ParsePolyLine()) return false; else bRepeat = true;
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if (!::strcmp(cursor,"ENDSEC"))
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if (!::strcmp(cursor,"3DFACE") || !::strcmp(cursor,"LINE") || !::strcmp(cursor,"3DLINE")){
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if (!Parse3DFace()) {
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return false;
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}
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else {
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bRepeat = true;
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}
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}
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if (!::strcmp(cursor,"POLYLINE") || !::strcmp(cursor,"LWPOLYLINE")){
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if (!ParsePolyLine()) {
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return false;
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}
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else {
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bRepeat = true;
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}
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}
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if (!::strcmp(cursor,"ENDSEC")) {
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return true;
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}
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}
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}
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return false;
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@ -118,19 +118,32 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
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return !ASSIMP_stricmp(one,second);
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}
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// this should be sufficient for all platforms :D -- not really :->
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#define PATHLIMIT 4096
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// maximum path length
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// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
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#ifdef PATH_MAX
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# define PATHLIMIT PATH_MAX
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#else
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# define PATHLIMIT 4096
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#endif
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// ------------------------------------------------------------------------------------------------
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// Convert a relative path into an absolute path
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inline void MakeAbsolutePath (const char* in, char* _out)
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{
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ai_assert(in & _out);
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char* ret;
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#ifdef _WIN32
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::_fullpath(_out, in,PATHLIMIT);
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ret = ::_fullpath(_out, in,PATHLIMIT);
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#else
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// use realpath
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realpath(in, _out);
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#endif
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// use realpath
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ret = realpath(in, _out);
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#endif
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if(!ret) {
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// preserve the input path, maybe someone else is able to fix
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// the path before it is accessed (e.g. our file system filter)
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DefaultLogger::get()->warn("Invalid path: "+std::string(in));
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strcpy(_out,in);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -137,9 +137,9 @@ bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index)
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const float fDelta1_z = (vMax1.z - vMin1.z);
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// Check whether the boxes are overlapping
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if (fDelta0_x > 0.0f != fDelta1_x > 0.0f)return false;
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if (fDelta0_y > 0.0f != fDelta1_y > 0.0f)return false;
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if (fDelta0_z > 0.0f != fDelta1_z > 0.0f)return false;
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if ((fDelta0_x > 0.0f) != (fDelta1_x > 0.0f))return false;
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if ((fDelta0_y > 0.0f) != (fDelta1_y > 0.0f))return false;
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if ((fDelta0_z > 0.0f) != (fDelta1_z > 0.0f))return false;
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// Check whether this is a planar surface
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const float fDelta1_yz = fDelta1_y * fDelta1_z;
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@ -298,6 +298,10 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
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{
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ai_assert(NULL != root && NULL != real);
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// XXX totally WIP - doesn't produce proper results, need to evaluate
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// whether there's any use for Irrlicht's proprietary scene format
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// outside Irrlicht ...
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if (root->animators.empty()) {
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return;
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}
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@ -404,7 +408,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
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// find out how many time units we'll need for the finest
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// track (in seconds) - this defines the number of output
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// keys (fps * seconds)
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float max ;
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float max = 0.f;
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if (angles[0])
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max = (float)lcm / angles[0];
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if (angles[1])
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||||
|
@ -555,6 +559,9 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
|
|||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// UNKNOWN , OTHER
|
||||
break;
|
||||
};
|
||||
if (anim) {
|
||||
anims.push_back(anim);
|
||||
|
@ -813,6 +820,9 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
|||
DefaultLogger::get()->error("IRR: Unsupported node - TERRAIN");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
// DUMMY
|
||||
break;
|
||||
};
|
||||
|
||||
// Check whether we added a mesh (or more than one ...). In this case
|
||||
|
@ -1182,8 +1192,8 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
// radius of the sphere to be generated -
|
||||
// or alternatively, size of the cube
|
||||
else if (Node::SPHERE == curNode->type && prop.name == "Radius"
|
||||
|| Node::CUBE == curNode->type && prop.name == "Size" ) {
|
||||
else if ((Node::SPHERE == curNode->type && prop.name == "Radius")
|
||||
|| (Node::CUBE == curNode->type && prop.name == "Size" )) {
|
||||
|
||||
curNode->sphereRadius = prop.value;
|
||||
}
|
||||
|
@ -1248,7 +1258,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
DefaultLogger::get()->error("Ignoring light of unknown type: " + prop.value);
|
||||
}
|
||||
}
|
||||
else if (prop.name == "Mesh" && Node::MESH == curNode->type ||
|
||||
else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
|
||||
Node::ANIMMESH == curNode->type)
|
||||
{
|
||||
/* This is the file name of the mesh - either
|
||||
|
|
|
@ -687,7 +687,7 @@ bool Importer::ValidateFlags(unsigned int pFlags)
|
|||
|
||||
// Now iterate through all bits which are set in the flags and check whether we find at least
|
||||
// one pp plugin which handles it.
|
||||
for (unsigned int mask = 1; mask < (1 << (sizeof(unsigned int)*8-1));mask <<= 1) {
|
||||
for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) {
|
||||
|
||||
if (pFlags & mask) {
|
||||
|
||||
|
|
|
@ -132,6 +132,8 @@ void AnimResolver::ClearAnimRangeSetup()
|
|||
// Insert additional keys to match LWO's pre& post behaviours.
|
||||
void AnimResolver::UpdateAnimRangeSetup()
|
||||
{
|
||||
// XXX doesn't work yet (hangs if more than one envelope channels needs to be interpolated)
|
||||
|
||||
for (std::list<LWO::Envelope>::iterator it = envelopes.begin(); it != envelopes.end(); ++it) {
|
||||
if ((*it).keys.empty()) continue;
|
||||
|
||||
|
@ -151,7 +153,7 @@ void AnimResolver::UpdateAnimRangeSetup()
|
|||
case LWO::PrePostBehaviour_OffsetRepeat:
|
||||
case LWO::PrePostBehaviour_Repeat:
|
||||
case LWO::PrePostBehaviour_Oscillate:
|
||||
|
||||
{
|
||||
const double start_time = delta - fmod(my_first-first,delta);
|
||||
std::vector<LWO::Key>::iterator n = std::find_if((*it).keys.begin(),(*it).keys.end(),
|
||||
std::bind1st(std::greater<double>(),start_time)),m;
|
||||
|
@ -195,6 +197,10 @@ void AnimResolver::UpdateAnimRangeSetup()
|
|||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// silence compiler warning
|
||||
break;
|
||||
}
|
||||
|
||||
// process post behaviour
|
||||
|
@ -205,6 +211,10 @@ void AnimResolver::UpdateAnimRangeSetup()
|
|||
case LWO::PrePostBehaviour_Oscillate:
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
// silence compiler warning
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -307,7 +317,10 @@ void AnimResolver::DoInterpolation2(std::vector<LWO::Key>::const_iterator beg,
|
|||
// no interpolation at all - take the value of the last key
|
||||
fill = (*beg).value;
|
||||
return;
|
||||
default:
|
||||
|
||||
// silence compiler warning
|
||||
break;
|
||||
}
|
||||
// linear interpolation - default
|
||||
fill = (*beg).value + ((*end).value - (*beg).value)*(float)(((time - (*beg).time) / ((*end).time - (*beg).time)));
|
||||
|
@ -383,9 +396,9 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
|
|||
LWO::Envelope def_x, def_y, def_z;
|
||||
LWO::Key key_dummy;
|
||||
key_dummy.time = 0.f;
|
||||
if (envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X ||
|
||||
envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y ||
|
||||
envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z) {
|
||||
if ((envl_x && envl_x->type == LWO::EnvelopeType_Scaling_X) ||
|
||||
(envl_y && envl_y->type == LWO::EnvelopeType_Scaling_Y) ||
|
||||
(envl_z && envl_z->type == LWO::EnvelopeType_Scaling_Z)) {
|
||||
key_dummy.value = 1.f;
|
||||
}
|
||||
else key_dummy.value = 0.f;
|
||||
|
|
|
@ -81,12 +81,12 @@ struct NodeDesc
|
|||
: number (0)
|
||||
, parent (0)
|
||||
, name ("")
|
||||
, parent_resolved (NULL)
|
||||
, lightIntensity (1.f)
|
||||
, lightColor (1.f,1.f,1.f)
|
||||
, lightIntensity (1.f)
|
||||
, lightType (0)
|
||||
, lightFalloffType (0)
|
||||
, lightConeAngle (45.f)
|
||||
, parent_resolved (NULL)
|
||||
{}
|
||||
|
||||
enum {
|
||||
|
@ -151,7 +151,7 @@ struct NodeDesc
|
|||
return false;
|
||||
unsigned int _type = num >> 28u;
|
||||
|
||||
return _type == type && (num & AI_LWS_MASK) == number;
|
||||
return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -539,9 +539,9 @@ bool MD3Importer::ReadMultipartFile()
|
|||
|
||||
// now read these three files
|
||||
BatchLoader batch(mIOHandler);
|
||||
unsigned int _lower = batch.AddLoadRequest(lower,0,&props);
|
||||
unsigned int _upper = batch.AddLoadRequest(upper,0,&props);
|
||||
unsigned int _head = batch.AddLoadRequest(head,0,&props);
|
||||
const unsigned int _lower = batch.AddLoadRequest(lower,0,&props);
|
||||
const unsigned int _upper = batch.AddLoadRequest(upper,0,&props);
|
||||
const unsigned int _head = batch.AddLoadRequest(head,0,&props);
|
||||
batch.LoadAll();
|
||||
|
||||
// now construct a dummy scene to place these three parts in
|
||||
|
@ -948,7 +948,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
pcMesh->mFaces[i].mIndices = new unsigned int[3];
|
||||
pcMesh->mFaces[i].mNumIndices = 3;
|
||||
|
||||
unsigned int iTemp = iCurrent;
|
||||
//unsigned int iTemp = iCurrent;
|
||||
for (unsigned int c = 0; c < 3;++c,++iCurrent) {
|
||||
pcMesh->mFaces[i].mIndices[c] = iCurrent;
|
||||
|
||||
|
|
|
@ -584,15 +584,16 @@ void MD5Importer::LoadMD5AnimFile ()
|
|||
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2,
|
||||
++pcAnimNode,++pcBaseFrame)
|
||||
{
|
||||
const float* fpCur;
|
||||
if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
|
||||
|
||||
// Allow for empty frames
|
||||
if ((*iter2).iFlags != 0) {
|
||||
throw new ImportErrorException("MD5: Keyframe index is out of range");
|
||||
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
|
||||
const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
|
||||
aiNodeAnim* pcCurAnimBone = *pcAnimNode;
|
||||
|
||||
aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
|
||||
|
@ -701,7 +702,7 @@ void MD5Importer::LoadMD5CameraFile ()
|
|||
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
|
||||
|
||||
aiAnimation* anim = *tmp++ = new aiAnimation();
|
||||
anim->mName.length = ::sprintf(anim->mName.data,"anim%i_from_%i_to_%i",it-cuts.begin(),(*it),*(it+1));
|
||||
anim->mName.length = ::sprintf(anim->mName.data,"anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
|
||||
|
||||
anim->mTicksPerSecond = cameraParser.fFrameRate;
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
|
||||
|
|
|
@ -540,13 +540,11 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
{
|
||||
for (unsigned int y = 0; y < 8;++y)
|
||||
{
|
||||
bool bSet = false;
|
||||
if (0 == x % 2 && 0 != y % 2 ||
|
||||
0 != x % 2 && 0 == y % 2)bSet = true;
|
||||
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
|
||||
(0 != x % 2 && 0 == y % 2));
|
||||
|
||||
aiTexel* pc = &pcNew->pcData[y * 8 + x];
|
||||
if (bSet)pc->r = pc->b = pc->g = 0xFF;
|
||||
else pc->r = pc->b = pc->g = 0;
|
||||
pc->r = pc->b = pc->g = (bSet?0xFF:0);
|
||||
pc->a = 0xFF;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -173,9 +173,9 @@ private:
|
|||
MeshInfo(PatchType _pType, bool bL = false)
|
||||
: pType (_pType)
|
||||
, bLocked (bL)
|
||||
, matIndex (0)
|
||||
, radius (1.f,1.f,1.f)
|
||||
, dir (0.f,1.f,0.f)
|
||||
, matIndex (0)
|
||||
{
|
||||
name[0] = '\0'; // by default meshes are unnamed
|
||||
}
|
||||
|
|
|
@ -169,10 +169,10 @@ struct Material
|
|||
//! Constructor
|
||||
Material()
|
||||
: diffuse (0.6f,0.6f,0.6f)
|
||||
, ior (1.f)
|
||||
, alpha (1.f)
|
||||
, shineness (0.0f)
|
||||
, illumination_model (1)
|
||||
, ior (1.f)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -452,7 +452,7 @@ aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName)
|
|||
|
||||
string Line;
|
||||
ss >> Line;
|
||||
unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
|
||||
// unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
|
||||
while(!ss.eof())
|
||||
{
|
||||
if(Line=="material")
|
||||
|
@ -900,4 +900,4 @@ void Bone::CalculateWorldToBoneSpaceMatrix(vector<Bone> &Bones)
|
|||
}//namespace Ogre
|
||||
}//namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
#endif // !! ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
|
|
|
@ -202,8 +202,8 @@ bool OptimizeMeshesProcess::CanJoin ( unsigned int a, unsigned int b, unsigned i
|
|||
|
||||
aiMesh* ma = mScene->mMeshes[a], *mb = mScene->mMeshes[b];
|
||||
|
||||
if (0xffffffff != max_verts && verts+mb->mNumVertices > max_verts ||
|
||||
0xffffffff != max_faces && faces+mb->mNumFaces > max_faces) {
|
||||
if ((0xffffffff != max_verts && verts+mb->mNumVertices > max_verts) ||
|
||||
(0xffffffff != max_faces && faces+mb->mNumFaces > max_faces)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -103,9 +103,9 @@ void PLYImporter::InternReadFile( const std::string& pFile,
|
|||
mBuffer = (unsigned char*)&mBuffer2[0];
|
||||
|
||||
// the beginning of the file must be PLY - magic, magic
|
||||
if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
|
||||
mBuffer[1] != 'L' && mBuffer[1] != 'l' ||
|
||||
mBuffer[2] != 'Y' && mBuffer[2] != 'y') {
|
||||
if ((mBuffer[0] != 'P' && mBuffer[0] != 'p') ||
|
||||
(mBuffer[1] != 'L' && mBuffer[1] != 'l') ||
|
||||
(mBuffer[2] != 'Y' && mBuffer[2] != 'y')) {
|
||||
throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
|
||||
}
|
||||
|
||||
|
@ -373,7 +373,7 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
|
|||
ai_assert(NULL != pvOut);
|
||||
|
||||
unsigned int aiPositions[2] = {0xFFFFFFFF,0xFFFFFFFF};
|
||||
PLY::EDataType aiTypes[2];
|
||||
PLY::EDataType aiTypes[2] = {EDT_Char,EDT_Char};
|
||||
PLY::ElementInstanceList* pcList = NULL;
|
||||
unsigned int cnt = 0;
|
||||
|
||||
|
@ -441,7 +441,7 @@ void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
|
|||
ai_assert(NULL != pvOut);
|
||||
|
||||
unsigned int aiPositions[3] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
|
||||
PLY::EDataType aiTypes[3];
|
||||
PLY::EDataType aiTypes[3] = {EDT_Char,EDT_Char,EDT_Char};
|
||||
PLY::ElementInstanceList* pcList = NULL;
|
||||
unsigned int cnt = 0;
|
||||
|
||||
|
@ -587,7 +587,7 @@ void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
|
|||
ai_assert(NULL != pvOut);
|
||||
|
||||
unsigned int aiPositions[4] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
|
||||
PLY::EDataType aiTypes[4];
|
||||
PLY::EDataType aiTypes[4] = {EDT_Char, EDT_Char, EDT_Char, EDT_Char}; // silencing gcc
|
||||
unsigned int cnt = 0;
|
||||
PLY::ElementInstanceList* pcList = NULL;
|
||||
|
||||
|
@ -689,12 +689,12 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
|
|||
|
||||
// index of the vertex index list
|
||||
unsigned int iProperty = 0xFFFFFFFF;
|
||||
PLY::EDataType eType;
|
||||
PLY::EDataType eType = EDT_Char;
|
||||
bool bIsTristrip = false;
|
||||
|
||||
// index of the material index property
|
||||
unsigned int iMaterialIndex = 0xFFFFFFFF;
|
||||
PLY::EDataType eType2;
|
||||
PLY::EDataType eType2 = EDT_Char;
|
||||
|
||||
// serach in the DOM for a face entry
|
||||
unsigned int _i = 0;
|
||||
|
@ -882,15 +882,18 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
|
|||
{0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
|
||||
};
|
||||
|
||||
// dto.
|
||||
PLY::EDataType aaiTypes[3][4];
|
||||
PLY::EDataType aaiTypes[3][4] = {
|
||||
{EDT_Char,EDT_Char,EDT_Char,EDT_Char},
|
||||
{EDT_Char,EDT_Char,EDT_Char,EDT_Char},
|
||||
{EDT_Char,EDT_Char,EDT_Char,EDT_Char}
|
||||
};
|
||||
PLY::ElementInstanceList* pcList = NULL;
|
||||
|
||||
unsigned int iPhong = 0xFFFFFFFF;
|
||||
PLY::EDataType ePhong;
|
||||
PLY::EDataType ePhong = EDT_Char;
|
||||
|
||||
unsigned int iOpacity = 0xFFFFFFFF;
|
||||
PLY::EDataType eOpacity;
|
||||
PLY::EDataType eOpacity = EDT_Char;
|
||||
|
||||
// serach in the DOM for a vertex entry
|
||||
unsigned int _i = 0;
|
||||
|
|
|
@ -140,7 +140,7 @@ bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
|
|||
void RemoveVCProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("RemoveVCProcess begin");
|
||||
bool bHas = false,bMasked = false;
|
||||
bool bHas = false; //,bMasked = false;
|
||||
|
||||
mScene = pScene;
|
||||
|
||||
|
|
|
@ -496,7 +496,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
|||
aiNode* node;
|
||||
|
||||
// To offset or not to offset, this is the question
|
||||
if (n != duplicates[n])
|
||||
if (n != (int)duplicates[n])
|
||||
{
|
||||
// Get full scenegraph copy
|
||||
Copy( &node, (*cur)->mRootNode );
|
||||
|
@ -543,7 +543,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
|||
// Copy light sources
|
||||
for (unsigned int i = 0; i < (*cur)->mNumLights;++i,++ppLights)
|
||||
{
|
||||
if (n != duplicates[n]) // duplicate scene?
|
||||
if (n != (int)duplicates[n]) // duplicate scene?
|
||||
{
|
||||
Copy(ppLights, (*cur)->mLights[i]);
|
||||
}
|
||||
|
@ -564,7 +564,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
|||
// --------------------------------------------------------------------
|
||||
// Copy cameras
|
||||
for (unsigned int i = 0; i < (*cur)->mNumCameras;++i,++ppCameras) {
|
||||
if (n != duplicates[n]) // duplicate scene?
|
||||
if (n != (int)duplicates[n]) // duplicate scene?
|
||||
{
|
||||
Copy(ppCameras, (*cur)->mCameras[i]);
|
||||
}
|
||||
|
@ -584,7 +584,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
|||
// --------------------------------------------------------------------
|
||||
// Copy animations
|
||||
for (unsigned int i = 0; i < (*cur)->mNumAnimations;++i,++ppAnims) {
|
||||
if (n != duplicates[n]) // duplicate scene?
|
||||
if (n != (int)duplicates[n]) // duplicate scene?
|
||||
{
|
||||
Copy(ppAnims, (*cur)->mAnimations[i]);
|
||||
}
|
||||
|
|
|
@ -114,17 +114,25 @@ struct Vertex
|
|||
// UNREAL vertex compression
|
||||
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
|
||||
{
|
||||
Vertex n;
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t t;
|
||||
};
|
||||
n.X = (int32_t)v.x;
|
||||
n.Y = (int32_t)v.y;
|
||||
n.Z = (int32_t)v.z;
|
||||
out = *((uint32_t*)&n);
|
||||
out = t;
|
||||
}
|
||||
|
||||
// UNREAL vertex decompression
|
||||
inline void DecompressVertex(aiVector3D& v, int32_t in)
|
||||
{
|
||||
Vertex n = *((Vertex*)&in);
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t i;
|
||||
};
|
||||
i = in;
|
||||
|
||||
v.x = (float)n.X;
|
||||
v.y = (float)n.Y;
|
||||
v.z = (float)n.Z;
|
||||
|
|
|
@ -355,7 +355,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
|||
}
|
||||
|
||||
// positions must always be there ...
|
||||
if (!pMesh->mNumVertices || !pMesh->mVertices && !mScene->mFlags) {
|
||||
if (!pMesh->mNumVertices || (!pMesh->mVertices && !mScene->mFlags)) {
|
||||
ReportError("The mesh contains no vertices");
|
||||
}
|
||||
|
||||
|
@ -365,7 +365,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
|||
}
|
||||
|
||||
// faces, too
|
||||
if (!pMesh->mNumFaces || !pMesh->mFaces && !mScene->mFlags) {
|
||||
if (!pMesh->mNumFaces || (!pMesh->mFaces && !mScene->mFlags)) {
|
||||
ReportError("The mesh contains no faces");
|
||||
}
|
||||
|
||||
|
@ -758,10 +758,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
|
|||
}
|
||||
|
||||
const char* sz = pTexture->achFormatHint;
|
||||
if (sz[0] >= 'A' && sz[0] <= 'Z' ||
|
||||
sz[1] >= 'A' && sz[1] <= 'Z' ||
|
||||
sz[2] >= 'A' && sz[2] <= 'Z' ||
|
||||
sz[3] >= 'A' && sz[3] <= 'Z') {
|
||||
if ((sz[0] >= 'A' && sz[0] <= 'Z') ||
|
||||
(sz[1] >= 'A' && sz[1] <= 'Z') ||
|
||||
(sz[2] >= 'A' && sz[2] <= 'Z') ||
|
||||
(sz[3] >= 'A' && sz[3] <= 'Z')) {
|
||||
ReportError("aiTexture::achFormatHint contains non-lowercase characters");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -610,7 +610,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
|
|||
|
||||
|
||||
// find the file name
|
||||
const size_t iLen = sz.length();
|
||||
//const size_t iLen = sz.length();
|
||||
std::string::size_type s = sz.find_last_of("\\/");
|
||||
if (std::string::npos == s)
|
||||
s = 0;
|
||||
|
|
|
@ -54,8 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
struct XFile::Scene;
|
||||
struct XFile::Node;
|
||||
|
||||
namespace XFile {
|
||||
struct Scene;
|
||||
struct Node;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The XFileImporter is a worker class capable of importing a scene from a
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
|
||||
//! Constructor
|
||||
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
|
||||
: TextData(0), P(0), TextSize(0), TextBegin(0), CurrentNodeType(EXN_NONE),
|
||||
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
|
||||
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
|
||||
{
|
||||
if (!callback)
|
||||
|
@ -664,8 +664,14 @@ private:
|
|||
TextData = new char_type[sizeWithoutHeader];
|
||||
|
||||
// MSVC debugger complains here about loss of data ...
|
||||
|
||||
|
||||
// FIXME - gcc complains about 'shift width larger than width of type'
|
||||
// for T == unsigned long. Avoid it by messing around volatile ..
|
||||
volatile unsigned int c = 3;
|
||||
const src_char_type cc = (src_char_type)((((uint64_t)1u << (sizeof( char_type)<<c)) - 1));
|
||||
for (int i=0; i<sizeWithoutHeader; ++i)
|
||||
TextData[i] = char_type( source[i] & (src_char_type)((((uint64_t)1u << (sizeof( char_type)*8)) - 1)));
|
||||
TextData[i] = char_type( source[i] & cc);
|
||||
|
||||
TextBegin = TextData;
|
||||
TextSize = sizeWithoutHeader;
|
||||
|
|
|
@ -23,7 +23,7 @@ class array
|
|||
public:
|
||||
|
||||
array()
|
||||
: data(0), used(0), allocated(0),
|
||||
: data(0), allocated(0), used(0),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
{
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ public:
|
|||
//! Constructs a array and allocates an initial chunk of memory.
|
||||
//! \param start_count: Amount of elements to allocate.
|
||||
array(u32 start_count)
|
||||
: data(0), used(0), allocated(0),
|
||||
: data(0), allocated(0), used(0),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
{
|
||||
reallocate(start_count);
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
|
||||
//! Default constructor
|
||||
string()
|
||||
: allocated(1), used(1), array(0)
|
||||
: array(0), allocated(1), used(1)
|
||||
{
|
||||
array = new T[1];
|
||||
array[0] = 0x0;
|
||||
|
@ -39,7 +39,7 @@ public:
|
|||
|
||||
//! Constructor
|
||||
string(const string<T>& other)
|
||||
: allocated(0), used(0), array(0)
|
||||
: array(0), allocated(0), used(0)
|
||||
{
|
||||
*this = other;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ public:
|
|||
|
||||
//! Constructs a string from an int
|
||||
string(int number)
|
||||
: allocated(0), used(0), array(0)
|
||||
: array(0), allocated(0), used(0)
|
||||
{
|
||||
// store if negative and make positive
|
||||
|
||||
|
@ -98,7 +98,7 @@ public:
|
|||
//! Constructor for copying a string from a pointer with a given lenght
|
||||
template <class B>
|
||||
string(const B* c, s32 lenght)
|
||||
: allocated(0), used(0), array(0)
|
||||
: array(0), allocated(0), used(0)
|
||||
{
|
||||
if (!c)
|
||||
return;
|
||||
|
@ -117,7 +117,7 @@ public:
|
|||
//! Constructor for unicode and ascii strings
|
||||
template <class B>
|
||||
string(const B* c)
|
||||
: allocated(0), used(0), array(0)
|
||||
: array(0),allocated(0), used(0)
|
||||
{
|
||||
*this = c;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue