Kim Kulling
70ba2e9e74
Merge pull request #3805 from krishty/fix-scale-msg
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fixed malformatted message
2021-05-04 09:18:12 +02:00
Kim Kulling
39522178aa
Merge branch 'master' into fix-scale-msg
2021-05-04 08:13:12 +02:00
Kim Kulling
79802ad836
Merge pull request #3796 from krishty/fix-file-detection
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small cleanup in file format detection
2021-05-04 07:54:09 +02:00
Tom spot Callaway
f91b439f79
preserve UV Stream names in FBX files
2021-05-03 13:40:31 -04:00
Tom spot Callaway
e7211790fb
PBR material support
2021-05-03 13:27:52 -04:00
Krishty
fe5a23e110
fixed bloat in SIB importer
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The SIB importer, upon needing an empty aiString, did not create a new one but rather copied a predefined global empty string.
Since aiStrings contain large buffers, Assimp copied 1028 B of zeros instead of setting five bytes (at least when compiled with Visual C++). Since aiString is a user-defined type without a constexpr constructor, Visual C++ had to generate a thread-safe run-time initializer as well.
Now it’s just two instructions.
2021-05-03 17:01:59 +02:00
vfxgordon
9ae3e88f6c
Merge branch 'master' into fbxBlendshapes
2021-05-03 07:40:25 -07:00
Kim Kulling
f29828f657
Merge branch 'master' into fix-file-detection
2021-05-02 19:41:33 +02:00
Kim Kulling
71c48581f3
Merge pull request #3852 from krishty/3ds-namespace
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style fix: namespace instead of class with public static members
2021-05-02 19:41:04 +02:00
Kim Kulling
9e27afe353
Merge branch 'master' into 3ds-namespace
2021-05-02 17:38:29 +02:00
Kim Kulling
afdec791a6
Merge pull request #3795 from assimp/kimkulling-patch-3
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Fix formatter.
2021-05-02 17:38:16 +02:00
Kim Kulling
e278673fe7
Merge branch 'master' into 3ds-namespace
2021-05-02 15:08:11 +02:00
Krishty
e73a2ed5e0
style fix: namespace instead of class with public static members
2021-05-01 23:20:37 +02:00
Kim Kulling
6c429a9d82
Merge branch 'master' into kimkulling-patch-3
2021-05-01 19:29:37 +02:00
Krishty
65a2b98b86
updated C4D importer to use the Cineware SDK
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Maxon’s Melange SDK has been renamed Cineware SDK as of 21.004, and with it all namespaces and types. This commit
- makes CMake use contrib/Cineware instead of contrib/Melange;
- renames Assimp’s namespace melange to namespace cineware;
- removes useless functions and formatter references from class C4DImporter;
- removes duplicate conversion of cineware::String to aiString in the importer;
- updates comments accordingly;
- updates copyright info.
2021-05-01 18:46:23 +02:00
Jason C
c2d3d22271
Fix crash in CanRead when file can not be opened.
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Addresses #3849
2021-05-01 10:58:29 -04:00
Kim Kulling
b516d940b6
Merge pull request #3826 from krishty/fix-3ds-matrix
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reverted regression in 3DS transformation (issue #3802 )
2021-05-01 12:02:24 +02:00
Kim Kulling
78132d666f
Merge branch 'master' into fix-3ds-matrix
2021-05-01 11:34:33 +02:00
Kim Kulling
f538b96e82
Merge pull request #3788 from BaldricS/SceneCombiner_Memory_Leaks
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Fix: Removing double delete of texture items after MergeScene.
2021-05-01 11:07:34 +02:00
Kim Kulling
7843b24e03
Merge branch 'master' into SceneCombiner_Memory_Leaks
2021-05-01 09:16:06 +02:00
Kim Kulling
d28e2e0a39
Merge pull request #3775 from diiigle/patch-1
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Add PBRT to exportable file formats list
2021-05-01 09:15:34 +02:00
Garux
eab1c9c3c0
add `AI_CONFIG_IMPORT_MD3_LOAD_SHADERS` bool option
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the purpose is use of this loader with idtech3 FS
this requires full original material name, which euqals to Q3 shader path
result of deduction is not usable inside Q3 FS at all
option in general is "do not tinker with the path"
2021-05-01 08:14:44 +03:00
contriteobserver
813b64ef52
corrected M3D_EXP_NOFACE test
2021-04-30 21:51:02 -07:00
contriteobserver
bf653b4bd6
Merge branch 'M3DasciiByDefault' of https://github.com/contriteobserver/assimp into M3DasciiByDefault
2021-04-30 21:28:54 -07:00
contriteobserver
e51bb1e77e
fixed signed/unsigned mismatch warning
2021-04-30 21:26:57 -07:00
contriteobserver
694f4c2e34
Merge branch 'master' into M3DasciiByDefault
2021-04-30 21:12:48 -07:00
contriteobserver
302e47efc1
Merge branch 'master' into M3DasciiByDefault
2021-04-30 21:11:23 -07:00
contriteobserver
af0aca796e
now compiling M3D ASCII support by default
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addresses issue #3777
2021-04-30 21:07:01 -07:00
Jason C
07257f4c66
Merge branch 'master' into patch-4
2021-04-30 22:23:23 -04:00
Garux
55abc49d6d
improve md3::Q3 shader::cull keyword support
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only use nonstandard winding order with `cull back`; might be excess too, since engine doesn't support this
2021-04-30 22:59:05 +03:00
Garux
0b7ebef497
fix path separator in md3 shader loading
2021-04-30 22:51:21 +03:00
Kim Kulling
2d51efa002
Merge branch 'master' into patch-1
2021-04-30 21:14:26 +02:00
Kim Kulling
911321b97b
Merge pull request #3765 from krishty/md2-mdc-const
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moved MD2/MDC tables from BSS to const data
2021-04-30 21:12:36 +02:00
Kim Kulling
2feda5b4b2
Merge branch 'master' into md2-mdc-const
2021-04-30 20:10:45 +02:00
Kim Kulling
9b36f62cb2
Merge pull request #3764 from krishty/empty-string-style
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style fix - initializing and assigning empty std::string properly
2021-04-30 20:10:18 +02:00
Kim Kulling
60f030ccbc
Merge branch 'master' into empty-string-style
2021-04-30 19:50:38 +02:00
Kim Kulling
9ef84a67f7
Merge pull request #3846 from assimp/issue_3831_update_zip
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closes https://github.com/assimp/assimp/issues/3831 : update zip
2021-04-30 18:00:55 +02:00
Kim Kulling
feeb89a1dd
closes https://github.com/assimp/assimp/issues/3831 : update zip
2021-04-30 16:49:15 +02:00
Garux
149224091f
support missing closing brace in material list after Ascii Scene Exporter v2.51
2021-04-30 10:37:06 +03:00
Kim Kulling
57091d761e
Merge branch 'master' into md2-mdc-const
2021-04-30 00:56:50 +02:00
Kim Kulling
0b92abe9b4
Merge branch 'master' into empty-string-style
2021-04-30 00:54:57 +02:00
vfxgordon
5298ed8f9e
Merge branch 'master' into fbxBlendshapes
2021-04-29 15:21:16 -07:00
Kim Kulling
73e05ab6d3
Merge branch 'master' into add-step-extension
2021-04-30 00:13:32 +02:00
Garux
edf12bd357
fix md2 orientation
2021-04-30 00:02:37 +03:00
Krishty
666b5eff76
added .step extension to IFC loader
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The extension .step is at least as common as .stp, so both should be supported.
2021-04-29 21:29:10 +02:00
Garux
3717e66fae
consider aiProcess_FlipWindingOrder in aiProcess_GenNormals & aiProcess_GenSmoothNormals
2021-04-29 20:52:06 +03:00
Garux
4798ff3882
fix hl1 mdl orientation, tex coords, face windings order
2021-04-29 20:50:50 +03:00
Garux
ebf5ef9a4b
consider pScene->mRootNode->mTransformation set by some importers while using AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION
2021-04-29 20:43:37 +03:00
Garux
db142da571
orient mdc correctly
2021-04-29 20:41:10 +03:00
Scott Baldric
f523b1e0d7
Merge branch 'master' into SceneCombiner_Memory_Leaks
2021-04-29 08:52:51 -05:00