parent
9ef84a67f7
commit
af0aca796e
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@ -294,21 +294,17 @@ void ExportSceneM3D(
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// Worker function for exporting a scene to ASCII A3D.
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// Prototyped and registered in Exporter.cpp
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void ExportSceneM3DA(
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const char *,
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IOSystem *,
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const aiScene *,
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const ExportProperties *
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const char *pFile,
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IOSystem *pIOSystem,
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const aiScene *pScene,
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const ExportProperties *pProperties
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) {
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#ifdef M3D_ASCII
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// initialize the exporter
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M3DExporter exporter(pScene, pProperties);
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// perform ascii export
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exporter.doExport(pFile, pIOSystem, true);
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#else
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throw DeadlyExportError("Assimp configured without M3D_ASCII support");
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#endif
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}
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// ------------------------------------------------------------------------------------------------
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@ -95,11 +95,7 @@ static const aiImporterDesc desc = {
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0,
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0,
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0,
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#ifdef M3D_ASCII
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"m3d a3d"
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#else
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"m3d"
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#endif
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};
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namespace Assimp {
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@ -119,9 +115,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
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const std::string extension = GetExtension(pFile);
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if (extension == "m3d"
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#ifdef M3D_ASCII
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|| extension == "a3d"
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#endif
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)
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return true;
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else if (!extension.length() || checkSig) {
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@ -141,9 +135,7 @@ bool M3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
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return false;
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}
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return !memcmp(data, "3DMO", 4) /* bin */
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#ifdef M3D_ASCII
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|| !memcmp(data, "3dmo", 4) /* ASCII */
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#endif
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;
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}
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return false;
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@ -176,12 +168,10 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
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if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
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throw DeadlyImportError("Bad binary header in file ", file, ".");
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}
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#ifdef M3D_ASCII
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// make sure there's a terminator zero character, as input must be ASCIIZ
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if (!memcmp(buffer.data(), "3dmo", 4)) {
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buffer.push_back(0);
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}
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#endif
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// Get the path for external assets
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std::string folderName("./");
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@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Assimp specific M3D configuration. Comment out these defines to remove functionality
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//#define ASSIMP_USE_M3D_READFILECB
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//#define M3D_ASCII
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#include "m3d.h"
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@ -231,14 +231,9 @@ enum {
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typedef struct {
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uint8_t format;
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uint8_t id;
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#ifdef M3D_ASCII
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#define M3D_PROPERTYDEF(f, i, n) \
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{ (f), (i), (char *)(n) }
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char *key;
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#else
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#define M3D_PROPERTYDEF(f, i, n) \
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{ (f), (i) }
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#endif
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} m3dpd_t;
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/* material property types */
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@ -376,18 +371,11 @@ enum {
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#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */
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typedef struct {
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#ifdef M3D_ASCII
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#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
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{ \
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(char *)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
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}
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char *key;
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#else
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#define M3D_CMDDEF(t, n, p, a, b, c, d, e, f, g, h) \
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{ \
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(p), { (a), (b), (c), (d), (e), (f), (g), (h) } \
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}
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#endif
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uint8_t p;
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uint8_t a[M3D_CMDMAXARG];
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} m3dcd_t;
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@ -2059,15 +2047,13 @@ unsigned char *_m3dstbi_zlib_compress(unsigned char *data, int data_len, int *ou
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#define M3D_CHUNKMAGIC(m, a, b, c, d) ((m)[0] == (a) && (m)[1] == (b) && (m)[2] == (c) && (m)[3] == (d))
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#ifdef M3D_ASCII
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#include <locale.h> /* sprintf and strtod cares about number locale */
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#include <stdio.h> /* get sprintf */
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#endif
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#ifdef M3D_PROFILING
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#include <sys/time.h>
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#endif
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#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII)
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#if !defined(M3D_NOIMPORTER)
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/* helper functions for the ASCII parser */
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static char *_m3d_findarg(char *s) {
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while (s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n')
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@ -2118,7 +2104,7 @@ static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) {
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return _m3d_findarg(e);
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}
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#endif
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#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER))
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#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER))
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/* helper function to create safe strings */
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char *_m3d_safestr(char *in, int morelines) {
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char *out, *o, *i = in;
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@ -2426,21 +2412,17 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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#ifndef M3D_NOWEIGHTS
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m3ds_t *sk;
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#endif
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#ifdef M3D_ASCII
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m3ds_t s;
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M3D_INDEX bi[M3D_BONEMAXLEVEL + 1], level;
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const char *ol;
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char *ptr, *pe, *fn;
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#endif
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#ifdef M3D_PROFILING
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struct timeval tv0, tv1, tvd;
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gettimeofday(&tv0, NULL);
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#endif
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if (!data || (!M3D_CHUNKMAGIC(data, '3', 'D', 'M', 'O')
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#ifdef M3D_ASCII
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&& !M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')
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#endif
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))
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return NULL;
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model = (m3d_t *)M3D_MALLOC(sizeof(m3d_t));
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@ -2457,7 +2439,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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model->texture = mtllib->texture;
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model->flags |= M3D_FLG_MTLLIB;
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}
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#ifdef M3D_ASCII
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/* ASCII variant? */
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if (M3D_CHUNKMAGIC(data, '3', 'd', 'm', 'o')) {
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model->errcode = M3D_ERR_BADFILE;
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@ -3034,7 +3015,6 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
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setlocale(LC_NUMERIC, ol);
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goto postprocess;
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}
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#endif
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/* Binary variant */
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if (!M3D_CHUNKMAGIC(data + 8, 'H', 'E', 'A', 'D')) {
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buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char *)data + 8, ((m3dchunk_t *)data)->length - 8,
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}
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}
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/* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */
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#ifdef M3D_ASCII
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postprocess:
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#endif
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if (model) {
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M3D_LOG("Post-process");
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#ifdef M3D_PROFILING
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@ -3989,7 +3967,6 @@ void m3d_free(m3d_t *model) {
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unsigned int i, j;
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if (!model) return;
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#ifdef M3D_ASCII
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/* if model imported from ASCII, we have to free all strings as well */
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if (model->flags & M3D_FLG_FREESTR) {
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if (model->name) M3D_FREE(model->name);
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if (model->preview.data)
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M3D_FREE(model->preview.data);
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}
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#endif
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if (model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw);
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if (model->tmap) M3D_FREE(model->tmap);
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@ -4315,7 +4291,6 @@ static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) {
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if (dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0;
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}
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#ifdef M3D_ASCII
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/* add a bone to ascii output */
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static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) {
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uint32_t i, j;
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}
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return ptr;
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}
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#endif
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/**
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* Function to encode an in-memory model into on storage Model 3D format
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*/
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unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) {
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#ifdef M3D_ASCII
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const char *ol;
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char *ptr;
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#endif
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char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s;
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char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL;
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unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE], *norm = NULL;
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return NULL;
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}
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model->errcode = M3D_SUCCESS;
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#ifdef M3D_ASCII
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if (flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE;
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#endif
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vrtxidx = (M3D_INDEX *)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX));
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if (!vrtxidx) goto memerr;
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memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX));
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}
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M3D_LOG("Serializing model");
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#ifdef M3D_ASCII
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if (flags & M3D_EXP_ASCII) {
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/* use CRLF to make model creators on Win happy... */
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sd = _m3d_safestr(model->desc, 1);
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ptr += sprintf(ptr, "\r\n");
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}
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/* mathematical shapes face */
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if (model->numshape !(flags & M3D_EXP_NOFACE)) {
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if (model->numshape != (flags & M3D_EXP_NOFACE)) {
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for (j = 0; j < model->numshape; j++) {
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sn = _m3d_safestr(model->shape[j].name, 0);
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if (!sn) {
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if (!out) goto memerr;
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out[len] = 0;
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} else
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#endif
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{
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/* stricly only use LF (newline) in binary */
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sd = _m3d_safestr(model->desc, 3);
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