Merge branch 'master' into md2-mdc-const

pull/3765/head
Kim Kulling 2021-04-30 00:56:50 +02:00 committed by GitHub
commit 57091d761e
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14 changed files with 64 additions and 20 deletions

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@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
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<br>

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@ -156,7 +156,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert(mRootStream != nullptr);
if (nullptr == mRootStream) {
throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
}
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {

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@ -88,7 +88,7 @@ using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
"Blender 3D Importer \nhttp://www.blender3d.org",
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",
"No animation support yet",

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@ -181,13 +181,13 @@ Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) {
uint16_t id = serializer.ReadHeader(false);
if (id != HEADER_CHUNK_ID) {
throw DeadlyExportError("Invalid Ogre Mesh file header.");
throw DeadlyImportError("Invalid Ogre Mesh file header.");
}
/// @todo Check what we can actually support.
std::string version = serializer.ReadLine();
if (version != MESH_VERSION_1_8) {
throw DeadlyExportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.",
throw DeadlyImportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.",
" Supported versions: ", MESH_VERSION_1_8);
}
@ -797,13 +797,13 @@ MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHand
void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) {
uint16_t id = ReadHeader(false);
if (id != HEADER_CHUNK_ID) {
throw DeadlyExportError("Invalid Ogre Skeleton file header.");
throw DeadlyImportError("Invalid Ogre Skeleton file header.");
}
// This deserialization supports both versions of the skeleton spec
std::string version = ReadLine();
if (version != SKELETON_VERSION_1_8 && version != SKELETON_VERSION_1_1) {
throw DeadlyExportError("Skeleton version ", version, " not supported by this importer.",
throw DeadlyImportError("Skeleton version ", version, " not supported by this importer.",
" Supported versions: ", SKELETON_VERSION_1_8, " and ", SKELETON_VERSION_1_1);
}

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@ -954,7 +954,9 @@ namespace glTF
virtual void AttachToDocument(Document& doc) = 0;
virtual void DetachFromDocument() = 0;
#if !defined(ASSIMP_BUILD_NO_EXPORT)
virtual void WriteObjects(AssetWriter& writer) = 0;
#endif
};
@ -986,8 +988,10 @@ namespace glTF
void AttachToDocument(Document& doc);
void DetachFromDocument();
#if !defined(ASSIMP_BUILD_NO_EXPORT)
void WriteObjects(AssetWriter& writer)
{ WriteLazyDict<T>(*this, writer); }
#endif
Ref<T> Add(T* obj);

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@ -43,7 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/glTF/glTFImporter.h"
#include "AssetLib/glTF/glTFAsset.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT)
#include "AssetLib/glTF/glTFAssetWriter.h"
#endif
#include "PostProcessing/MakeVerboseFormat.h"
#include <assimp/StringComparison.h>

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@ -997,7 +997,9 @@ public:
virtual void AttachToDocument(Document &doc) = 0;
virtual void DetachFromDocument() = 0;
#if !defined(ASSIMP_BUILD_NO_EXPORT)
virtual void WriteObjects(AssetWriter &writer) = 0;
#endif
};
template <class T>
@ -1030,7 +1032,9 @@ class LazyDict : public LazyDictBase {
void AttachToDocument(Document &doc);
void DetachFromDocument();
#if !defined(ASSIMP_BUILD_NO_EXPORT)
void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
#endif
Ref<T> Add(T *obj);

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@ -162,6 +162,9 @@ inline static bool ReadValue(Value &val, T &out) {
template <class T>
inline static bool ReadMember(Value &obj, const char *id, T &out) {
if (!obj.IsObject()) {
return false;
}
Value::MemberIterator it = obj.FindMember(id);
if (it != obj.MemberEnd()) {
return ReadHelper<T>::Read(it->value, out);
@ -176,6 +179,9 @@ inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
}
inline Value *FindMember(Value &val, const char *id) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(id);
return (it != val.MemberEnd()) ? &it->value : nullptr;
}
@ -193,6 +199,9 @@ inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const ch
// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -204,6 +213,9 @@ inline Value *FindStringInContext(Value &val, const char *memberId, const char*
}
inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -215,6 +227,9 @@ inline Value *FindNumberInContext(Value &val, const char *memberId, const char*
}
inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -226,6 +241,9 @@ inline Value *FindUIntInContext(Value &val, const char *memberId, const char* co
}
inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -237,6 +255,9 @@ inline Value *FindArrayInContext(Value &val, const char *memberId, const char* c
}
inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
if (!val.IsObject()) {
return nullptr;
}
Value::MemberIterator it = val.FindMember(memberId);
if (it == val.MemberEnd()) {
return nullptr;
@ -886,7 +907,7 @@ inline void Accessor::Read(Value &obj, Asset &r) {
componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
{
const Value* countValue = FindUInt(obj, "count");
if (!countValue || countValue->GetInt() < 1)
if (!countValue || countValue->GetUint() < 1)
{
throw DeadlyImportError("A strictly positive count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")");
}
@ -1105,7 +1126,9 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
template <class T>
T Accessor::Indexer::GetValue(int i) {
ai_assert(data);
ai_assert(i * stride < accessor.GetMaxByteSize());
if (i * stride >= accessor.GetMaxByteSize()) {
throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), ".");
}
// Ensure that the memcpy doesn't overwrite the local.
const size_t sizeToCopy = std::min(elemSize, sizeof(T));
T value = T();

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@ -44,7 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/glTF2/glTF2Importer.h"
#include "PostProcessing/MakeVerboseFormat.h"
#include "AssetLib/glTF2/glTF2Asset.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT)
#include "AssetLib/glTF2/glTF2AssetWriter.h"
#endif
#include <assimp/CreateAnimMesh.h>
#include <assimp/StringComparison.h>
@ -1170,7 +1172,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
static const float kMillisecondsFromSeconds = 1000.f;
if (samplers.translation) {
if (samplers.translation && samplers.translation->input && samplers.translation->output) {
float *times = nullptr;
samplers.translation->input->ExtractData(times);
aiVector3D *values = nullptr;
@ -1194,7 +1196,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mPositionKeys->mValue.z = node.translation.value[2];
}
if (samplers.rotation) {
if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) {
float *times = nullptr;
samplers.rotation->input->ExtractData(times);
aiQuaternion *values = nullptr;
@ -1222,7 +1224,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
anim->mRotationKeys->mValue.w = node.rotation.value[3];
}
if (samplers.scale) {
if (samplers.scale && samplers.scale->input && samplers.scale->output) {
float *times = nullptr;
samplers.scale->input->ExtractData(times);
aiVector3D *values = nullptr;

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@ -90,10 +90,12 @@ DefaultIOStream::~DefaultIOStream() {
size_t DefaultIOStream::Read(void *pvBuffer,
size_t pSize,
size_t pCount) {
if (0 == pCount) {
return 0;
}
ai_assert(nullptr != pvBuffer);
ai_assert(0 != pSize);
ai_assert(0 != pCount);
return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
}

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n"
"(c) 2006-2021, Assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"https://www.assimp.org\n";

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@ -135,7 +135,9 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *const mesh = pScene->mMeshes[i];
ai_assert(0 != mesh->mPrimitiveTypes);
if (mesh->mPrimitiveTypes == 0) {
throw DeadlyImportError("Mesh with invalid primitive type: ", mesh->mName.C_Str());
}
// if there's just one primitive type in the mesh there's nothing to do for us
unsigned int num = 0;

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@ -209,9 +209,14 @@ enum aiPostProcessSteps
/** <hr>Removes the node graph and pre-transforms all vertices with
* the local transformation matrices of their nodes.
*
* The output scene still contains nodes, however there is only a
* root node with children, each one referencing only one mesh,
* and each mesh referencing one material. For rendering, you can
* If the resulting scene can be reduced to a single mesh, with a single
* material, no lights, and no cameras, then the output scene will contain
* only a root node (with no children) that references the single mesh.
* Otherwise, the output scene will be reduced to a root node with a single
* level of child nodes, each one referencing one mesh, and each mesh
* referencing one material.
*
* In either case, for rendering, you can
* simply render all meshes in order - you don't need to pay
* attention to local transformations and the node hierarchy.
* Animations are removed during this step.

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@ -48,7 +48,7 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
EXPECT_NE( lv, nullptr );
std::string text( lv );
size_t pos( text.find( std::string( "2020" ) ) );
size_t pos( text.find( std::string( "2021" ) ) );
EXPECT_NE( pos, std::string::npos );
}