Merge branch 'master' into md2-mdc-const
commit
57091d761e
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@ -8,10 +8,10 @@ A library to import and export various 3d-model-formats including scene-post-pro
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/5607/badge.svg"/>
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</a>
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||||
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
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[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
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[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
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||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
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[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
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<br>
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@ -156,7 +156,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
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mRootStream = mZipArchive->Open(rootFile.c_str());
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ai_assert(mRootStream != nullptr);
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if (nullptr == mRootStream) {
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throw DeadlyExportError("Cannot open root-file in archive : " + rootFile);
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throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
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}
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} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
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@ -88,7 +88,7 @@ using namespace Assimp::Blender;
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using namespace Assimp::Formatter;
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static const aiImporterDesc blenderDesc = {
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"Blender 3D Importer \nhttp://www.blender3d.org",
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"Blender 3D Importer (http://www.blender3d.org)",
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"",
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"",
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"No animation support yet",
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@ -181,13 +181,13 @@ Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) {
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uint16_t id = serializer.ReadHeader(false);
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if (id != HEADER_CHUNK_ID) {
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throw DeadlyExportError("Invalid Ogre Mesh file header.");
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throw DeadlyImportError("Invalid Ogre Mesh file header.");
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}
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/// @todo Check what we can actually support.
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std::string version = serializer.ReadLine();
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if (version != MESH_VERSION_1_8) {
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throw DeadlyExportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.",
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throw DeadlyImportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.",
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" Supported versions: ", MESH_VERSION_1_8);
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}
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@ -797,13 +797,13 @@ MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHand
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void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) {
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uint16_t id = ReadHeader(false);
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if (id != HEADER_CHUNK_ID) {
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throw DeadlyExportError("Invalid Ogre Skeleton file header.");
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throw DeadlyImportError("Invalid Ogre Skeleton file header.");
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}
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// This deserialization supports both versions of the skeleton spec
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std::string version = ReadLine();
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if (version != SKELETON_VERSION_1_8 && version != SKELETON_VERSION_1_1) {
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throw DeadlyExportError("Skeleton version ", version, " not supported by this importer.",
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throw DeadlyImportError("Skeleton version ", version, " not supported by this importer.",
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" Supported versions: ", SKELETON_VERSION_1_8, " and ", SKELETON_VERSION_1_1);
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}
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@ -954,7 +954,9 @@ namespace glTF
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virtual void AttachToDocument(Document& doc) = 0;
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virtual void DetachFromDocument() = 0;
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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virtual void WriteObjects(AssetWriter& writer) = 0;
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#endif
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};
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@ -986,8 +988,10 @@ namespace glTF
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void AttachToDocument(Document& doc);
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void DetachFromDocument();
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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void WriteObjects(AssetWriter& writer)
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{ WriteLazyDict<T>(*this, writer); }
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#endif
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Ref<T> Add(T* obj);
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@ -43,7 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssetLib/glTF/glTFImporter.h"
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#include "AssetLib/glTF/glTFAsset.h"
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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#include "AssetLib/glTF/glTFAssetWriter.h"
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#endif
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#include "PostProcessing/MakeVerboseFormat.h"
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#include <assimp/StringComparison.h>
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@ -997,7 +997,9 @@ public:
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virtual void AttachToDocument(Document &doc) = 0;
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virtual void DetachFromDocument() = 0;
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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virtual void WriteObjects(AssetWriter &writer) = 0;
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#endif
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};
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template <class T>
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@ -1030,7 +1032,9 @@ class LazyDict : public LazyDictBase {
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void AttachToDocument(Document &doc);
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void DetachFromDocument();
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
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#endif
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Ref<T> Add(T *obj);
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@ -162,6 +162,9 @@ inline static bool ReadValue(Value &val, T &out) {
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template <class T>
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inline static bool ReadMember(Value &obj, const char *id, T &out) {
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if (!obj.IsObject()) {
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return false;
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}
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Value::MemberIterator it = obj.FindMember(id);
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if (it != obj.MemberEnd()) {
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return ReadHelper<T>::Read(it->value, out);
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@ -176,6 +179,9 @@ inline static T MemberOrDefault(Value &obj, const char *id, T defaultValue) {
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}
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inline Value *FindMember(Value &val, const char *id) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(id);
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return (it != val.MemberEnd()) ? &it->value : nullptr;
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}
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@ -193,6 +199,9 @@ inline void throwUnexpectedTypeError(const char (&expectedTypeName)[N], const ch
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// Look-up functions with type checks. Context and extra context help the user identify the problem if there's an error.
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inline Value *FindStringInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(memberId);
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if (it == val.MemberEnd()) {
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return nullptr;
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@ -204,6 +213,9 @@ inline Value *FindStringInContext(Value &val, const char *memberId, const char*
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}
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inline Value *FindNumberInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(memberId);
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if (it == val.MemberEnd()) {
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return nullptr;
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@ -215,6 +227,9 @@ inline Value *FindNumberInContext(Value &val, const char *memberId, const char*
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}
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inline Value *FindUIntInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(memberId);
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if (it == val.MemberEnd()) {
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return nullptr;
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@ -226,6 +241,9 @@ inline Value *FindUIntInContext(Value &val, const char *memberId, const char* co
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}
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inline Value *FindArrayInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(memberId);
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if (it == val.MemberEnd()) {
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return nullptr;
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@ -237,6 +255,9 @@ inline Value *FindArrayInContext(Value &val, const char *memberId, const char* c
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}
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inline Value *FindObjectInContext(Value &val, const char *memberId, const char* context, const char* extraContext = nullptr) {
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if (!val.IsObject()) {
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return nullptr;
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}
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Value::MemberIterator it = val.FindMember(memberId);
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if (it == val.MemberEnd()) {
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return nullptr;
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@ -886,7 +907,7 @@ inline void Accessor::Read(Value &obj, Asset &r) {
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componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
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{
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const Value* countValue = FindUInt(obj, "count");
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if (!countValue || countValue->GetInt() < 1)
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if (!countValue || countValue->GetUint() < 1)
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{
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throw DeadlyImportError("A strictly positive count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")");
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}
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@ -1105,7 +1126,9 @@ inline Accessor::Indexer::Indexer(Accessor &acc) :
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template <class T>
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T Accessor::Indexer::GetValue(int i) {
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ai_assert(data);
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ai_assert(i * stride < accessor.GetMaxByteSize());
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if (i * stride >= accessor.GetMaxByteSize()) {
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throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), ".");
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}
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// Ensure that the memcpy doesn't overwrite the local.
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const size_t sizeToCopy = std::min(elemSize, sizeof(T));
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T value = T();
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@ -44,7 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssetLib/glTF2/glTF2Importer.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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#include "AssetLib/glTF2/glTF2Asset.h"
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#if !defined(ASSIMP_BUILD_NO_EXPORT)
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#include "AssetLib/glTF2/glTF2AssetWriter.h"
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#endif
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#include <assimp/CreateAnimMesh.h>
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#include <assimp/StringComparison.h>
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@ -1170,7 +1172,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
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static const float kMillisecondsFromSeconds = 1000.f;
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if (samplers.translation) {
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if (samplers.translation && samplers.translation->input && samplers.translation->output) {
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float *times = nullptr;
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samplers.translation->input->ExtractData(times);
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aiVector3D *values = nullptr;
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@ -1194,7 +1196,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
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anim->mPositionKeys->mValue.z = node.translation.value[2];
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}
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if (samplers.rotation) {
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if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) {
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float *times = nullptr;
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samplers.rotation->input->ExtractData(times);
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aiQuaternion *values = nullptr;
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@ -1222,7 +1224,7 @@ aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &sampler
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anim->mRotationKeys->mValue.w = node.rotation.value[3];
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}
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if (samplers.scale) {
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if (samplers.scale && samplers.scale->input && samplers.scale->output) {
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float *times = nullptr;
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samplers.scale->input->ExtractData(times);
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aiVector3D *values = nullptr;
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@ -90,10 +90,12 @@ DefaultIOStream::~DefaultIOStream() {
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size_t DefaultIOStream::Read(void *pvBuffer,
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size_t pSize,
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size_t pCount) {
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if (0 == pCount) {
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return 0;
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}
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ai_assert(nullptr != pvBuffer);
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ai_assert(0 != pSize);
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ai_assert(0 != pCount);
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return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
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}
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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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static const char *LEGAL_INFORMATION =
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"Open Asset Import Library (Assimp).\n"
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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"(c) 2006-2020, assimp team\n"
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"(c) 2006-2021, Assimp team\n"
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"License under the terms and conditions of the 3-clause BSD license\n"
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"https://www.assimp.org\n";
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|
|
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@ -135,7 +135,9 @@ void SortByPTypeProcess::Execute(aiScene *pScene) {
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std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin();
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for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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aiMesh *const mesh = pScene->mMeshes[i];
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ai_assert(0 != mesh->mPrimitiveTypes);
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if (mesh->mPrimitiveTypes == 0) {
|
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throw DeadlyImportError("Mesh with invalid primitive type: ", mesh->mName.C_Str());
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}
|
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// if there's just one primitive type in the mesh there's nothing to do for us
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unsigned int num = 0;
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|
|
|
@ -209,9 +209,14 @@ enum aiPostProcessSteps
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/** <hr>Removes the node graph and pre-transforms all vertices with
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* the local transformation matrices of their nodes.
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*
|
||||
* The output scene still contains nodes, however there is only a
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* root node with children, each one referencing only one mesh,
|
||||
* and each mesh referencing one material. For rendering, you can
|
||||
* If the resulting scene can be reduced to a single mesh, with a single
|
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* material, no lights, and no cameras, then the output scene will contain
|
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* only a root node (with no children) that references the single mesh.
|
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* Otherwise, the output scene will be reduced to a root node with a single
|
||||
* level of child nodes, each one referencing one mesh, and each mesh
|
||||
* referencing one material.
|
||||
*
|
||||
* In either case, for rendering, you can
|
||||
* simply render all meshes in order - you don't need to pay
|
||||
* attention to local transformations and the node hierarchy.
|
||||
* Animations are removed during this step.
|
||||
|
|
|
@ -48,7 +48,7 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
|
|||
EXPECT_NE( lv, nullptr );
|
||||
std::string text( lv );
|
||||
|
||||
size_t pos( text.find( std::string( "2020" ) ) );
|
||||
size_t pos( text.find( std::string( "2021" ) ) );
|
||||
EXPECT_NE( pos, std::string::npos );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue