Gargaj
5b512dd9dd
add info + header check
2014-08-06 00:52:05 +02:00
Gargaj
9cdecc780b
Fix wrong nesting
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Otherwise doesn't compile if ASSIMP_BUILD_NO_3DS_IMPORTER is defined because the #endif is inside the namespace block
2014-08-06 00:44:30 +02:00
Gargaj
0f822d38cd
add basic framework for importer
2014-08-06 00:39:54 +02:00
Gargaj
cd86818888
- add compression support
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- remove unneeded code
- change log warning to exception
- document
2014-08-05 23:18:45 +02:00
Gargaj
fc9b4e2adf
follow assimp code style (tabs)
2014-08-05 22:55:20 +02:00
Gargaj
2592ff0796
convert exporter from tools/assimp_cmd
2014-08-05 22:54:45 +02:00
Gargaj
3d5e1b5cbc
add basic framework (files, etc)
2014-08-05 20:54:38 +02:00
Gargaj
6b8cbe5c83
this isn't needed anymore
2014-08-05 00:10:23 +02:00
Gargaj
dbc553343c
Granulate file loading too
2014-08-05 00:05:18 +02:00
Gargaj
dfe1f03e5b
Split off postprocessing progress
2014-08-04 23:57:08 +02:00
acgessler
203d5d6fcc
Obj: make mtl importer accept kd, ks etc. as well (Kd, Ks being the correct form). This is for keeping up compatibility with assimp's own Obj exporter, which has been inaccurate about this since inception.
2014-08-02 21:18:21 -07:00
Alexander Gessler
f5b9f5cb50
Merge pull request #321 from Gargaj/patch-1
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Add FieldOfView token type (fixes #245 )
2014-08-02 11:38:23 -07:00
Gargaj
e5ed62581d
Handle both types of element names
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MAX seems to add an "s" to "Binormal" and "Tangent" when exporting
2014-08-02 14:57:43 +02:00
Gargaj
11af0866dc
Add FieldOfView token type ( fixes #245 )
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"FieldOfView" has its own token type (basically just one float), if it's missing the camera will keep reverting to default FOV in ASSIMP.
2014-08-02 14:47:59 +02:00
Kim Kulling
5d861a8250
bugfix:
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- fix gcc-specific compiler warnings.
2014-07-31 15:09:49 +02:00
Alexander Gessler
9eba139feb
Merge pull request #317 from assimp/export-3ds
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3DS Exporter
2014-07-23 22:26:58 +02:00
Alexander Gessler
a07cde4a81
3DS Exporter: export scene hierarchy.
2014-07-23 22:08:35 +02:00
Alexander Gessler
026f32733d
3DS Export: fix texture export.
2014-07-23 20:14:32 +02:00
Alexander Gessler
d5db6f39e6
Fix CI build.
2014-07-23 18:54:05 +02:00
Alexander Gessler
6fde07f7e5
Initial implementation of 3DS Exporter. Hierarchy exporting and smoothing groups missing.
2014-07-23 18:27:22 +02:00
Tyson Grant Nottingham
0c5605d07d
Don't use isspace() in OBJ file parser.
2014-07-22 21:59:23 -07:00
Tyson Grant Nottingham
79c56adea4
Don't use isdigit() in fast_atof.
2014-07-22 21:58:41 -07:00
Alexander Gessler
0166518132
Extend StreamWriter to write to a buffer and to allow re-positioning of the write cursor within the buffer.
2014-07-22 20:36:16 +02:00
Alexander Gessler
3419fedb3c
Add StreamWriter utility (mostly symmetric to StreamReader).
2014-07-22 17:55:37 +02:00
Tyson Grant Nottingham
36c82fe5b0
Allow several spaces between numbers in OBJ files.
2014-07-21 23:03:08 -07:00
Tyson Grant Nottingham
3e9fab3bfc
Allow numbers starting with decimal in fast_atof.
2014-07-21 22:43:13 -07:00
Kim Kulling
d655199043
bugfix: fix stupid test introduced by myself.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 16:22:15 +02:00
Kim Kulling
46ca36cb6f
update:
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- remove dead code.
- check for a possible division by zero.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-19 14:45:21 +02:00
Alexander Gessler
2edccb7f34
fast_atof: If a literal ends with a trailing dot (.), only parse further if the next character is a digit. In cases where the dot ends the literal (i.e. "1.") this would cause strtoul10_64 to throw an exception. To preserve as much of the old behaviour, we still consume trailing dots though. This "regression" was introduced (exposed) by #261 , which added the extra check to strtoul10_64 that triggered here. This commit now fixes #304 (IFC file reading broken due to IFC files containing "(1.,1.,1.)" lists.
2014-07-13 15:08:28 +02:00
Alexander Gessler
7e48c1cce9
FBX: fix memory leak, parsed TokenList never released. See #307 .
2014-07-13 14:11:58 +02:00
Alexander Gessler
5ae010028b
FBX: fix memory leak. Connection objects in Document never freed. See #307
2014-07-13 14:07:19 +02:00
Andrew Short
a30ea8e92c
Fix overflow in STL header colour reading.
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When reading the STL header for a "COLOR=rgb" part, the bytes were treated as signed chars, when in fact they can range from 0-255. This meant that any value greater than 127 would overflow, leading to an incorrect colour.
This change fixes the issue by treating the header as unsigned chars.
2014-07-13 00:34:08 +10:00
Robin
ce37d3bcad
Fixed possible bug with map_emmissive keyword and removed second check for ambient texture keyword
2014-07-11 08:11:54 +02:00
Robin
afa2d3da94
Improved texture map data in mtl exporter (in most cases an upper first character is used)
2014-07-10 08:26:32 +02:00
Robin
47e7667071
Added alpha texture map (map_d)
2014-07-09 15:51:09 +02:00
Kim Kulling
231e4e0cd0
update: commit not saved changes.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:23:02 +02:00
Kim Kulling
c6b516b68b
bugfix: handling possible nullptr access.
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update: replace clear be resize( 0 ) at some places to avoid double allocations ( only a micro optimization ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-04 00:22:13 +02:00
Kim Kulling
b3b732c12b
update: some micro improvements, replace post-increment operator with pre-increment operator.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-07-03 20:33:52 +02:00
Kim Kulling
0856ff9659
update: replace some clear / push-back by resize( 0 ) / push_back to avoid redundat allocations.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-06-29 21:16:37 +02:00
Alexander Gessler
7abfcd1a4d
Merge pull request #300 from eyethereal/fix-obj-exporter-vertex-references
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Fixed vertex reference output format in face element for OBJ exporter
2014-06-21 18:55:51 +02:00
Alexander Gessler
1207f84f7b
Merge pull request #298 from Madrich/master
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Collada fixes, adding XFile Exporter
2014-06-21 18:54:11 +02:00
Madrich
2c34f24497
Fix XFile define
2014-06-21 17:23:30 +02:00
Kim Kulling
9fbc9c4fb7
Merge pull request #301 from eyethereal/obj-exporter-no-name-no-group
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OBJ Exporter: No "g" lines with empty names
2014-06-21 15:21:27 +02:00
Nathan Morse
77faf04aa3
OBJ Exporter: No "g" lines with empty names
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Grouping" -> "Syntax", the structure of the "g" group statement is defined. Though this statement allows multiple names on a single line, it is unclear whether there must be at least one name on the line. However, the examples don't show any "g" group statements with no names. So, let's be conservative and not write out a "g" group statement that doesn't have a name. These empty "g" statements were prompting an error message from the three.js OBJ loader code.
2014-06-20 16:06:04 -07:00
Nathan Morse
d10d20f62f
Update ObjExporter.cpp
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In the OBJ spec ( http://www.martinreddy.net/gfx/3d/OBJ.spec ), in the section labeled "Referencing groups of vertices", there is no support for allowing a trailing slash with no valid vertex normal reference at the end. This commit modifies the vertex reference output code to prevent this behavior, as it has been causing compatibility issues with other software that parse OBJ files.
2014-06-20 15:08:29 -07:00
Madrich
1cb01c54a3
Fix IOSFixed
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Fix Author/AuthoringTool in Collada by MetaData
2014-06-20 00:08:11 +02:00
Alexander Gessler
be5fc42e16
Fix memory corruption in the aiGetExportFormatDescription() API. Clarify Exporter doc.
2014-06-17 16:10:55 +02:00
Alexander Gessler
75fd29ac19
SceneCombiner: implement proper copying of meta data. This entire module will need to be revamped in future as it is highly likely to cause further regressions as assimp data structures are modified.
2014-06-17 15:18:10 +02:00
Alexander Gessler
d044ce7a62
FBXConverter: avoid creating an empty metadata slot (UDP3DSMAX was erased from list _after_ its size was taken)/
2014-06-17 14:31:14 +02:00
Alexander Gessler
244f981f6a
ObjExporter: cleanup code. Fix bug writing normal: normals would not be transformed by world transform.
2014-06-17 14:15:48 +02:00
Gregory Jaegy
5efc0207f3
Merge branch 'master' of https://github.com/assimp/assimp
2014-06-13 10:59:16 +02:00
Gregory Jaegy
16ae05eeeb
obj loader: added multiline support
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collada loaded: bug fixed when importing several files, whith one containing animation
2014-06-13 10:56:10 +02:00
Madrich
edc7a950c4
ReFix the stuff before
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Fix XFileExporter Normal
Fix Collada (Triangle->Poly)
2014-06-11 00:41:18 +02:00
EdgarsT
8549e4b1b1
fixed OgreImporter compilation error with boost scoped_ptr
2014-06-10 19:58:02 +03:00
Madrich
272a59cd36
Fix convertToLH for uv coordinates
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Fix Collada export
Fix XFile export
2014-06-10 13:14:41 +02:00
Madrich
c4021fbaaf
Fix Collada export validated by Schema
2014-06-09 15:17:45 +02:00
Madrich
77cec96d74
Fix collada
2014-06-07 21:17:31 +02:00
Madrich
ec2ce90654
Add Scene Author + AuthorTool
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Add XFileExporter
Add Collada Triangle+Line export
Fix Obj Comment
2014-06-06 01:56:54 +02:00
Alexander Gessler
1403cabb71
FBXParser: fix compiler warning on double -> float.
2014-06-01 17:34:11 +02:00
Madrich
9ddd459fe8
Extend Collada Exporter using lines and triangles
2014-05-31 12:50:11 +02:00
Jonne Nauha
fe87b09246
Move pstdint.h for <= VC9 under include. Apps that include the Assimp headers need to have this available, as its pulled in by metadata.h. Fixes #290 .
2014-05-30 01:57:21 +03:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
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(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
62554a055d
Merge pull request #285 from jdduke/blend_fix_mirror_winding
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Properly orient mirrored blend mesh faces
2014-05-25 01:34:52 +02:00
Jared Duke
d9b65f9bd8
Properly orient mirrored blend mesh faces
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If the mirrored axis count is odd, the face orientation has logically
been inverted. In such cases, the winding order should be inverted as
well, easing the burden on applications sensitive to index ordering
(e.g., one-sided renderers) to detect and fix such issues after import.
Add this functionality for .blend meshes.
2014-05-24 08:49:33 -07:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Alexander Gessler
becd298e77
FBX: use memcpy() instead of reinterpret_cast or union to populate a float from a blob, causing SIGBUS errors on Android due to memory alignment of the source blob not being a multiple of 4/8. This fixes #24 .
2014-05-22 16:17:42 +02:00
Jonne Nauha
8a5041ea11
Merge remote-tracking branch 'upstream/master' into ogre-binary
2014-05-21 04:55:09 +03:00
Jonne Nauha
43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
2014-05-21 04:37:45 +03:00
Jonne Nauha
f8e1dcb102
OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning.
2014-05-21 04:06:22 +03:00
Jonne Nauha
1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
2014-05-21 04:00:11 +03:00
Jonne Nauha
cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
2014-05-21 00:09:30 +03:00
Jonne Nauha
0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
2014-05-20 04:52:53 +03:00
Léo Terziman
311f5b47ca
Fixed bug during compilation with mingw & improved git revision support for automatic up to date revision number.
2014-05-19 14:36:24 +02:00
Jonne Nauha
75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
2014-05-18 12:30:16 +03:00
Jonne Nauha
4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
2014-05-18 11:57:44 +03:00
Alexander Gessler
d531945888
Merge branch 'master' of github.com:assimp/assimp
2014-05-16 14:58:01 +02:00
Alexander Gessler
908b945f50
BoostWorkaround/shared_array and shared_ptr: fix checks for whether the boost originals are included already. Fixes #277
2014-05-16 14:57:33 +02:00
James Lupiani
427eaad642
Fixes #158 via anonymous user
2014-05-12 12:04:19 -05:00
Alexander Gessler
04f0075b63
Change default extension for binary STL exports from stlb to stl
2014-05-12 12:50:21 +02:00
Kim Kulling
f6925db3d8
update: add cmake_mimimum_required statement to each cmake file
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for consistency
2014-05-10 10:31:42 +02:00
Jonne Nauha
eea8099b05
RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr.
2014-05-09 01:33:30 +03:00
Léo Terziman
f8b79acb36
Fixed compilation errors on OgreImporter with Visual Studio 2012
2014-05-05 10:25:04 +02:00
Kim Kulling
1ec72cdddb
Release candidate 2 : 3.1
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 19:17:51 +02:00
Kim Kulling
392730be07
bugfix: export processes for unittests.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-04 16:02:52 +02:00
Jonne Nauha
9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
2014-05-03 00:20:17 +03:00
Jonne Nauha
22a4215c06
OgreImporter: Remove unnecessary comments.
2014-05-02 01:54:42 +03:00
Jonne Nauha
dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
2014-05-02 01:38:13 +03:00
Jonne Nauha
409c2cf332
OgreImporter: One more function cleanup.
2014-05-02 00:56:35 +03:00
Jonne Nauha
283394d695
OgreImporter: Cleanup skeleton related code and code that populates the assimp scene. Tested skeleton/animation imports and it seems to work correctly now.
2014-05-02 00:28:14 +03:00
Jonne Nauha
f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
2014-05-02 00:28:13 +03:00
Jonne Nauha
45715df263
OgreImporter: Forgot to rebuild after filename changes so broke the build. Fix includes, add include guards and ASSIMP_BUILD_NO_OGRE_IMPORTER to missing places.
2014-05-02 00:28:12 +03:00
Jonne Nauha
fcb97bb595
OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
2014-05-02 00:28:12 +03:00
Jonne Nauha
f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
2014-05-02 00:28:10 +03:00
Jonne Nauha
6c51fa2072
OgreImporter: Continue cleanup.
2014-05-02 00:28:09 +03:00
Jonne Nauha
09517b342b
OgreImporter: Started cleanup and refactoring. Aim is to get this into a shape that its easy to read and understand before I start making any new features.
2014-05-02 00:28:09 +03:00
Kim Kulling
825a61fbc0
update:
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- update version info for 3.1
- aiGetVersionRevision will now return the git tag.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-05-01 11:32:15 +02:00
Kim Kulling
d1886daf5a
Merge branch 'master' of https://github.com/assimp/assimp
2014-04-29 00:06:14 +02:00
Kim Kulling
fbaf89492d
bugfix: Obj-importer is now able to deal with 3d-texture coordinates.
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Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
2014-04-29 00:04:54 +02:00
Léo Terziman
7c3a039349
Merge remote-tracking branch 'official/master' into contrib
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Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
2014-04-22 14:32:59 +02:00
Kim Kulling
129e4318e6
Merge pull request #255 from xantares/master
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mingw|cmake fixes
2014-04-22 08:49:59 +02:00