Léo Terziman
419beca470
In Collada: improved embeded textures naming scheme in exporter
2014-01-17 11:54:20 +01:00
Léo Terziman
94f156f809
In Collada: added support for exporting uncompressed embeded textures as bitmap
2014-01-17 11:53:41 +01:00
Léo Terziman
3dc62f22fb
In Collada: exporter path parsing improved
2014-01-17 11:53:03 +01:00
Léo Terziman
54e4c6b20b
In Collada: first preliminary support for export of embeded textures
2014-01-17 11:52:56 +01:00
Léo Terziman
8bbe14c052
Merge commit '44773b8f9e47d9fe7e80946a1a9eb3d764fc8af2' into contrib
2014-01-17 11:52:08 +01:00
Léo Terziman
7bc074857e
Missing material functions for aiUVTransform added
2014-01-17 11:51:43 +01:00
Léo Terziman
d080eb493e
Merge commit 'acca16c82fb9fa37c40475a423e979e9c7aa0d5a' into contrib
2014-01-17 11:49:30 +01:00
Léo Terziman
bac6b34504
Removing null characters from xml parser input to avoid parsing failures
2014-01-17 11:48:42 +01:00
Léo Terziman
e2676ec176
Implementing UTF8 to ISO-8859-1 conversion to improve chances of finding files in zip archives
2014-01-17 11:48:27 +01:00
Léo Terziman
0bf4aea9d5
Improved fast_atof (bis)
2014-01-17 11:47:37 +01:00
Léo Terziman
3e55dca943
Improved fast_atof
2014-01-17 11:46:44 +01:00
Léo Terziman
d28fc25c5c
Merge commit 'cc3f8b82f9f6fb4b295a39a3f7ac55154145cc04' into contrib
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Conflicts:
CMakeLists.txt
2014-01-17 11:45:57 +01:00
Léo Terziman
4e7b59be55
Improving homogeneity of DEBUG macro for improved portability with compilers other than Visual Studio
2014-01-17 11:43:48 +01:00
Léo Terziman
29c125e51d
Minor improvement of ParsingUtils
2014-01-17 11:42:51 +01:00
Léo Terziman
44f1a1fb5d
Huge optimization of Q3BSPZipArchive to reduce 3DXML importing time by a factor of 15~20. (However, the zip archive is now entirely decompressed in memory, so it takes twice as much memory)
2014-01-17 11:41:46 +01:00
Léo Terziman
cf817270fc
Reformating Q3BSPZipArchive
2014-01-17 11:39:51 +01:00
Léo Terziman
bb9288fa26
Improved Q3BSPZipArchive + added material merging
2014-01-17 11:38:01 +01:00
Léo Terziman
51bf836db4
Fixed bugs in Q3BSPZipArchive & DefaultLogger
2014-01-17 11:36:47 +01:00
Léo Terziman
053df6907a
Removed precompiled header because of a bug when switching configuration in visual studio
2014-01-17 11:35:30 +01:00
Léo Terziman
2cca861526
Merge commit '1f012384265e0dcc777e23369470391324d840e5' into contrib
2014-01-17 11:25:01 +01:00
Léo Terziman
bfd3a206ea
Improved CMakeLists.txt source groups
2014-01-17 11:24:16 +01:00
Léo Terziman
8ba5fa33af
Improving ColladaExporter to support scenes with only one node
2014-01-17 11:21:32 +01:00
Léo Terziman
365b3aa412
Improved math operation with epsilon support
2014-01-17 11:21:15 +01:00
Léo Terziman
6c0ebb679a
Merge commit '87a0e7703258576f1a7e4ba763b961da70c1cd91' into contrib
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Conflicts:
code/ColladaExporter.cpp
2014-01-17 11:19:29 +01:00
Léo Terziman
a940102d70
Debugging ColladaExporter function for writing header information
2014-01-17 10:38:59 +01:00
Léo Terziman
3317f667e5
Improving ColladaExporter to add shading model, bump mapping, transparent & refraction properties
2014-01-17 10:38:42 +01:00
Léo Terziman
78389e2e86
Improved collada exporter
2014-01-17 10:38:17 +01:00
Léo Terziman
9120689f0d
Improving ColladaExporter to play nice with models imported from any format.
2014-01-17 10:36:18 +01:00
Léo Terziman
b4b39e026d
Improving ColladaExporter to allow non-destructive cycles of import/export
2014-01-17 10:36:01 +01:00
Léo Terziman
30c6a74e1d
Improving constructors of aiNode & aiScene
2014-01-17 10:31:27 +01:00
Léo Terziman
5e603d9ed8
Correcting a bug where the constructor & destructor of aiScene were not exported correctly in the assim library
2014-01-17 10:26:48 +01:00
Léo Terziman
df700b998f
Another small bug correction in Q3BSPZipArchive
2014-01-17 10:24:14 +01:00
Léo Terziman
2ef0f0f0e1
Correcting some bugs in Q3BSPZipArchive
2014-01-17 10:23:49 +01:00
gongwei
0b88f72be2
refactor the code, also parse texture option explictly
2013-12-02 22:58:15 +08:00
gongwei
0860254a2b
Fix Obj texture parsing error: where obj texture map statement contains texture option, it will fail to parse the correct image url, as a result, the texture won't be shown. Besides, we also add clamp texture mode for obj
2013-12-02 22:55:51 +08:00
Kim Kulling
ccd5b30a56
Merge pull request #199 from jdduke/obj_mg_parse
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Properly parse 'mg' keyword in .obj files
2013-11-28 06:49:00 -08:00
Alexander Gessler
e27d452770
Merge pull request #200 from jdduke/stl_gray_diffuse
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Default to light gray diffuse for STL
2013-11-27 15:16:37 -08:00
Jared Duke
931f0489bd
Properly parse 'mg' keyword in .obj files
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The 'mg' keyword is currently being interpreted as a material library keyword,
when it really refers to the merging group. Handle this case, in effect ignoring
the keyword as merging groups are currently unsupported.
2013-11-26 14:24:15 -08:00
Jared Duke
00717b6474
Default to light gray diffuse for STL
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For consistency, use a light gray default diffuse color for STL files.
This provides consistency with other geometric types, like PLY, that use a
light-gray default material.
2013-11-26 14:11:24 -08:00
Alexander Gessler
acca16c82f
Merge pull request #196 from AIM360/UpdatedCodeComments
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Updated some code comments in DefaultIOStream.cpp
2013-11-26 06:04:54 -08:00
henrikbuchholz
5983300422
Updated some code comments in DefaultIOStream.cpp
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There was a misleading TODO comment that encouraged to use fseek/ftell instead of fstat. However, fstat has been used intionally because fseek/ftell is potentially unsafe.
So I replaced the TODO and added some explanation why fstat is being used instead.
2013-11-26 14:52:53 +01:00
Alexander Gessler
d6a3df0acf
Merge pull request #192 from AIM360/FaultToleranceFor3DSLoader
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3DSLoader: Skipped chunks of size 0
2013-11-25 09:46:00 -08:00
henrikbuchholz
35fa7cb441
3DSLoader: Skipped chunks of size 0
2013-11-25 11:53:15 +01:00
henrikbuchholz
d7dbdd6c3b
SortByPType Posprocessing crashed for crappy models with degenerated geometry
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Which models crashed before the fix?:
The crash was observed for files with the following properties:
1. They contain >=1 meshes
2. They were loaded with SortByPType option
3. They only contained degenerated meshes, so that these were skipped SortByPType
What is improved by the fix?:
Obviously, the affected models were crappy anyway and will still produce empty output after the fix. However, the fix avoids the heap-corruption, which couldn't be solved by try/catch from outside and had the annoying effect that a whole scene with hundreds of individual models could crash due to a single crappy one.
Why did it crash before?
The SortByPType deleted some exluded meshes, but didn't reset the pointers in pScene. After throwing the DeadlyImportException (no remaining meshes), remaining meshes were deleted => Excluded meshes were deleted twice.
2013-11-25 10:50:15 +01:00
acgessler
d080f92241
BlenderTesselator: Fix OffsetOf() macro
2013-11-22 19:54:47 +01:00
acgessler
857e50ba40
BlenderTesselator: disable GLU tesselation code by default.
2013-11-22 13:58:40 +01:00
acgessler
fbb1a79248
Update CMakeLists
2013-11-22 13:57:50 +01:00
Alice
01a6ec9059
Adding tessellation support for new Blender 2.6 polygons
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- Added BlenderBMesh.cpp/h which contains a class to convert a BMesh to an old style tri/quad mesh
- Added BlenderTessellator.cpp/h which contains a class to tessellate the poly loops contained within a BMesh
2013-11-22 13:17:21 +01:00
Eric Haines
f2997a562b
typo fix: loose -> lose
2013-11-14 10:09:10 -08:00
Hiroyuki Inoue
3a3ac4fea2
Fix to support FBX 2011 (7100)
2013-11-12 23:25:40 +09:00