In Collada: improved embeded textures naming scheme in exporter
parent
800f835f6f
commit
419beca470
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@ -61,6 +61,7 @@ namespace Assimp
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void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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{
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std::string path = "";
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std::string file = pFile;
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// We need to test both types of folder separators because pIOSystem->getOsSeparator() is not reliable.
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// Moreover, the path given by some applications is not even consistent with the OS specific type of separator.
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@ -68,10 +69,16 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
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if(end_path != NULL) {
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path = std::string(pFile, end_path + 1 - pFile);
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file = file.substr(end_path + 1 - pFile, file.npos);
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std::size_t pos = file.find_last_of('.');
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if(pos != file.npos) {
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file = file.substr(0, pos);
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}
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}
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// invoke the exporter
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ColladaExporter iDoTheExportThing( pScene, pIOSystem, path);
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ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
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// we're still here - export successfully completed. Write result to the given IOSYstem
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boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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@ -88,7 +95,7 @@ void ExportSceneCollada(const char* pFile,IOSystem* pIOSystem, const aiScene* pS
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// ------------------------------------------------------------------------------------------------
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// Constructor for a specific scene to export
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ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path) : mIOSystem(pIOSystem), mPath(path)
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ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
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{
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// make sure that all formatting happens using the standard, C locale and not the user's current locale
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mOutput.imbue( std::locale("C") );
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@ -247,9 +254,9 @@ void ColladaExporter::WriteTextures() {
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aiTexture* texture = mScene->mTextures[i];
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ASSIMP_itoa10(str, buffer_size, i);
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ASSIMP_itoa10(str, buffer_size, i + 1);
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std::string name = std::string("Texture_") + str + "." + ((const char*) texture->achFormatHint);
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std::string name = mFile + "_texture_" + (i < 1000 ? "0" : "") + (i < 100 ? "0" : "") + (i < 10 ? "0" : "") + str + "." + ((const char*) texture->achFormatHint);
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boost::scoped_ptr<IOStream> outfile(mIOSystem->Open(mPath + name, "wb"));
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if(outfile == NULL) {
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@ -59,7 +59,7 @@ class ColladaExporter
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{
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public:
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/// Constructor for a specific scene to export
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ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path);
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ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
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/// Destructor
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virtual ~ColladaExporter();
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@ -111,7 +111,10 @@ protected:
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IOSystem* mIOSystem;
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/// Path of the directory where the scene will be exported
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std::string mPath;
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const std::string mPath;
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/// Name of the file (without extension) where the scene will be exported
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const std::string mFile;
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/// The scene to be written
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const aiScene* mScene;
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