Debugging ColladaExporter function for writing header information
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3317f667e5
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a940102d70
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@ -115,45 +115,59 @@ void ColladaExporter::WriteFile()
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mOutput << "</COLLADA>" << endstr;
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}
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// ------------------------------------------------------------------------------------------------
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// Utility function to test equality of scalars and quaternions
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inline bool equal(double a, double b, double epsilon) {
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return std::abs(a - b) <= epsilon;
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}
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inline bool equal(aiQuaternion a, aiQuaternion b, double epsilon) {
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return equal(a.x, b.x, epsilon) && equal(a.y, b.y, epsilon) && equal(a.z, b.z, epsilon) && equal(a.w, b.w, epsilon);
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}
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// ------------------------------------------------------------------------------------------------
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// Writes the asset header
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void ColladaExporter::WriteHeader()
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{
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static const double epsilon = 0.000001;
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static const aiQuaternion x_rot(aiMatrix3x3(
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0, -1, 0,
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1, 0, 0,
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0, 0, 1));
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static const aiQuaternion y_rot(aiMatrix3x3(
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1, 0, 0,
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0, 1, 0,
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0, 0, 1));
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static const aiQuaternion z_rot(aiMatrix3x3(
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1, 0, 0,
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0, 0, 1,
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0, -1, 0));
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static const unsigned int date_nb_chars = 20;
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char date_str[date_nb_chars];
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std::time_t date = std::time(NULL);
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std::strftime(date_str, date_nb_chars, "%Y-%m-%dT%H:%M:%S", std::localtime(&date));
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std::string scene_name = mScene->mRootNode->mName.C_Str();
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aiVector3D scaling;
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aiQuaternion rotation;
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aiVector3D position;
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mScene->mRootNode->mTransformation.Decompose(scaling, rotation, position);
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std::string scene_name = mScene->mRootNode->mName.C_Str();
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float scale = 1.0;
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if(scaling.x == scaling.y && scaling.x == scaling.z) {
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if(equal(scaling.x, scaling.y, epsilon) && equal(scaling.x, scaling.z, epsilon) && equal(scaling.y, scaling.z, epsilon)) {
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scale = scaling.x;
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} else {
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DefaultLogger::get()->warn("Collada: Unable to compute the global scale of the scene " + scene_name);
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}
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aiMatrix3x3 rot_mat = rotation.GetMatrix();
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std::string up_axis = "Y_UP";
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if(rot_mat == aiMatrix4x4()) {
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up_axis = "Y_UP";
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} else if(rot_mat == aiMatrix4x4(
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0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1)) {
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if(equal(rotation, x_rot, epsilon)) {
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up_axis = "X_UP";
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} else if(rot_mat == aiMatrix4x4(
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1, 0, 0, 0,
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1)) {
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} else if(equal(rotation, y_rot, epsilon)) {
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up_axis = "Y_UP";
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} else if(equal(rotation, z_rot, epsilon)) {
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up_axis = "Z_UP";
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} else {
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DefaultLogger::get()->warn("Collada: Unable to compute the up axis of the scene " + scene_name);
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@ -163,7 +177,6 @@ void ColladaExporter::WriteHeader()
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DefaultLogger::get()->warn("Collada: Unable to keep the global position of the scene " + scene_name);
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}
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// Dummy stuff. Nobody actually cares for it anyways
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mOutput << startstr << "<asset>" << endstr;
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PushTag();
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mOutput << startstr << "<contributor>" << endstr;
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