Merge commit '44773b8f9e47d9fe7e80946a1a9eb3d764fc8af2' into contrib
commit
8bbe14c052
|
@ -66,9 +66,12 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${C
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
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# add make uninstall capability
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
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add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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# Only generate this target if no higher-level project already has
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IF (NOT TARGET uninstall)
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# add make uninstall capability
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
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add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
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ENDIF()
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# Globally enbale Boost resp. the Boost workaround – it is also needed by the
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# tools which include the Assimp headers.
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@ -1,7 +1,7 @@
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MACRO(ADD_MSVC_PRECOMPILED_HEADER PrecompiledHeader PrecompiledSource SourcesVar)
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IF(MSVC)
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GET_FILENAME_COMPONENT(PrecompiledBasename ${PrecompiledHeader} NAME_WE)
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SET(PrecompiledBinary "${CMAKE_CURRENT_BINARY_DIR}/${PrecompiledBasename}.pch")
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SET(PrecompiledBinary "${CMAKE_CFG_INTDIR}/${PrecompiledBasename}.pch")
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SET(Sources ${${SourcesVar}})
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SET_SOURCE_FILES_PROPERTIES(${PrecompiledSource}
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@ -161,6 +161,19 @@ struct Material
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aiString textureSpecularity;
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aiString textureOpacity;
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aiString textureDisp;
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enum TextureType
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{
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TextureDiffuseType = 0,
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TextureSpecularType,
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TextureAmbientType,
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TextureBumpType,
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TextureNormalType,
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TextureSpecularityType,
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TextureOpacityType,
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TextureDispType,
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TextureTypeCount
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};
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bool clamp[TextureTypeCount];
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//! Ambient color
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aiColor3D ambient;
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@ -186,6 +199,10 @@ struct Material
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, ior (1.f)
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{
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// empty
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for (size_t i = 0; i < TextureTypeCount; ++i)
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{
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clamp[i] = false;
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}
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}
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// Destructor
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@ -484,6 +484,15 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Add clamp mode property to material if necessary
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void ObjFileImporter::addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode)
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{
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ai_assert( NULL != mat);
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, 0));
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mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, 0));
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}
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// ------------------------------------------------------------------------------------------------
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// Creates the material
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void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene )
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@ -548,29 +557,77 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI );
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// Adding textures
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if ( 0 != pCurrentMaterial->texture.length )
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if ( 0 != pCurrentMaterial->texture.length )
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{
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mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
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}
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}
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if ( 0 != pCurrentMaterial->textureAmbient.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
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}
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}
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if ( 0 != pCurrentMaterial->textureSpecular.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
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}
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}
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if ( 0 != pCurrentMaterial->textureBump.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
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}
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}
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if ( 0 != pCurrentMaterial->textureNormal.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
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}
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}
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if ( 0 != pCurrentMaterial->textureDisp.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
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}
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}
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if ( 0 != pCurrentMaterial->textureOpacity.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
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}
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}
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if ( 0 != pCurrentMaterial->textureSpecularity.length )
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{
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mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
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if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
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{
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addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
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}
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}
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// Store material property info in material array in scene
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pScene->mMaterials[ pScene->mNumMaterials ] = mat;
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@ -103,6 +103,7 @@ private:
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//! \brief Material creation.
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void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
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void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1);
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//! \brief Appends a child node to a parent node and updates the data structures.
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void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
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@ -61,6 +61,22 @@ static const std::string NormalTexture = "map_Kn";
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static const std::string DisplacementTexture = "disp";
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static const std::string SpecularityTexture = "map_ns";
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// texture option specific token
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static const std::string BlendUOption = "-blendu";
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static const std::string BlendVOption = "-blendv";
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static const std::string BoostOption = "-boost";
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static const std::string ModifyMapOption = "-mm";
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static const std::string OffsetOption = "-o";
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static const std::string ScaleOption = "-s";
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static const std::string TurbulenceOption = "-t";
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static const std::string ResolutionOption = "-texres";
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static const std::string ClampOption = "-clamp";
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static const std::string BumpOption = "-bm";
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static const std::string ChannelOption = "-imfchan";
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static const std::string TypeOption = "-type";
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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@ -263,47 +279,128 @@ void ObjFileMtlImporter::createMaterial()
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture() {
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aiString *out( NULL );
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int clampIndex = -1;
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const char *pPtr( &(*m_DataIt) );
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
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// Diffuse texture
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out = & m_pModel->m_pCurrentMaterial->texture;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
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// Specular texture
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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clampIndex = ObjFile::Material::TextureSpecularType;
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
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// Opacity texture
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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clampIndex = ObjFile::Material::TextureOpacityType;
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} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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// Bump texture
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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clampIndex = ObjFile::Material::TextureBumpType;
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} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
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// Normal map
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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clampIndex = ObjFile::Material::TextureNormalType;
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} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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clampIndex = ObjFile::Material::TextureDispType;
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} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
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// Specularity scaling (glossiness)
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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} else {
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DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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bool clamp = false;
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getTextureOption(clamp);
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m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
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std::string strTexture;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
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out->Set( strTexture );
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}
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/* /////////////////////////////////////////////////////////////////////////////
|
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* Texture Option
|
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* /////////////////////////////////////////////////////////////////////////////
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* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
|
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* Texture map statement can contains various texture option, for example:
|
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*
|
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* map_Ka -o 1 1 1 some.png
|
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* map_Kd -clamp on some.png
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*
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* So we need to parse and skip these options, and leave the last part which is
|
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* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
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*
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* Because aiMaterial supports clamp option, so we also want to return it
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* /////////////////////////////////////////////////////////////////////////////
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*/
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void ObjFileMtlImporter::getTextureOption(bool &clamp)
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{
|
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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//If there is any more texture option
|
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while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
|
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{
|
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const char *pPtr( &(*m_DataIt) );
|
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//skip option key and value
|
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int skipToken = 1;
|
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|
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), ClampOption.size()))
|
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{
|
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
char value[3];
|
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
|
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if (!ASSIMP_strincmp(value, "on", 2))
|
||||
{
|
||||
clamp = true;
|
||||
}
|
||||
|
||||
skipToken = 2;
|
||||
}
|
||||
else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
|
||||
{
|
||||
skipToken = 2;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), ModifyMapOption.size()))
|
||||
{
|
||||
skipToken = 3;
|
||||
}
|
||||
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), OffsetOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), ScaleOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), TurbulenceOption.size())
|
||||
)
|
||||
{
|
||||
skipToken = 4;
|
||||
}
|
||||
|
||||
for (int i = 0; i < skipToken; ++i)
|
||||
{
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -92,6 +92,7 @@ private:
|
|||
void createMaterial();
|
||||
/// Get texture name from loaded data.
|
||||
void getTexture();
|
||||
void getTextureOption(bool &clamp);
|
||||
|
||||
private:
|
||||
//! Absolute pathname
|
||||
|
|
|
@ -149,9 +149,12 @@ void ObjFileParser::parseFile()
|
|||
}
|
||||
break;
|
||||
|
||||
case 'm': // Parse a material library
|
||||
case 'm': // Parse a material library or merging group ('mg')
|
||||
{
|
||||
getMaterialLib();
|
||||
if (*(m_DataIt + 1) == 'g')
|
||||
getGroupNumberAndResolution();
|
||||
else
|
||||
getMaterialLib();
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -609,6 +612,15 @@ void ObjFileParser::getGroupNumber()
|
|||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Not supported
|
||||
void ObjFileParser::getGroupNumberAndResolution()
|
||||
{
|
||||
// Not used
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Stores values for a new object instance, name will be used to
|
||||
// identify it.
|
||||
|
|
|
@ -102,6 +102,8 @@ private:
|
|||
void getGroupName();
|
||||
/// Gets the group number from file.
|
||||
void getGroupNumber();
|
||||
/// Gets the group number and resolution from file.
|
||||
void getGroupNumberAndResolution();
|
||||
/// Returns the index of the material. Is -1 if not material was found.
|
||||
int getMaterialIndex( const std::string &strMaterialName );
|
||||
/// Parse object name
|
||||
|
|
|
@ -157,7 +157,6 @@ template<class char_t>
|
|||
inline char_t getName( char_t it, char_t end, std::string &name )
|
||||
{
|
||||
name = "";
|
||||
it = getNextToken<char_t>( it, end );
|
||||
if ( isEndOfBuffer( it, end ) )
|
||||
return end;
|
||||
|
||||
|
|
|
@ -153,8 +153,8 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
this->pScene = pScene;
|
||||
this->mBuffer = &mBuffer2[0];
|
||||
|
||||
// the default vertex color is white
|
||||
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 1.0f;
|
||||
// the default vertex color is light gray.
|
||||
clrColorDefault.r = clrColorDefault.g = clrColorDefault.b = clrColorDefault.a = 0.6f;
|
||||
|
||||
// allocate one mesh
|
||||
pScene->mNumMeshes = 1;
|
||||
|
@ -189,13 +189,14 @@ void STLImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
|
||||
// create a single default material - everything white, as we have vertex colors
|
||||
// create a single default material, using a light gray diffuse color for consistency with
|
||||
// other geometric types (e.g., PLY).
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
aiColor4D clrDiffuse(1.0f,1.0f,1.0f,1.0f);
|
||||
aiColor4D clrDiffuse(0.6f,0.6f,0.6f,1.0f);
|
||||
if (bMatClr) {
|
||||
clrDiffuse = clrColorDefault;
|
||||
}
|
||||
|
|
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