aniongithub
4438b3ecc9
Fix Issue #4486 using the fix described by @jianliang79
2023-03-29 18:36:18 +00:00
Kim Kulling
e7e4e3100f
Merge branch 'master' into 1-3193
2023-03-20 14:01:35 +01:00
Florian Born
069b3ecdf8
After Kim's addition to meta data types, use it in the FBX converter
2023-03-07 17:44:48 +01:00
Jackie9527
424f53b4d6
bugfix remove duplicated data.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
krishty
df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process
2023-01-29 01:14:33 +01:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Krishty
793284a766
Fix Build Without ArmaturePopulate Post Process Step
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This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.
Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.
This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
Kim Kulling
b3c7bdbdd6
Add check for wall switch from cmake
2022-09-17 18:16:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Kim Kulling
fff74a4ac0
Merge branch 'master' into patch-2
2022-06-21 13:39:23 +02:00
Kim Kulling
5adea2dbcf
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-11 21:40:44 +02:00
Kim Kulling
aaa19903c6
Fix merge conflicts
2022-06-11 18:50:18 +02:00
Matthew Clendening
aca02190a7
Merge branch 'master' into fix_FBXConverter_double_precision
2022-06-06 10:01:13 -04:00
Kim Kulling
39a4627519
Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015
2022-06-02 21:47:29 +02:00
nsg
96d2052ed0
Merge branch 'master' into fix_fbx
2022-06-02 02:31:32 +09:00
nsg
681eb3e91e
Fix Import a specific FBX model
2022-06-01 17:41:27 +09:00
Gargaj
f612865f22
fix msvc warnings-as-errors
2022-05-29 01:35:48 +02:00
Matthew Clendening
26233f1b77
Fixed FBXConverter build error (warning as error) when ASSIMP_DOUBLE_PRECISION is defined
2022-05-26 15:06:23 -04:00
Kim Kulling
ed3e218550
Bugfix: fix not initialized member attributes
2022-05-21 19:08:43 +02:00
tanolino
002d6dc016
Inifinite loop on bad import files
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I had an import file that caused an infinite loop. I don't exactly know how this algorithm works here but maybe we should change it more.
Probably calculate the amount of steps and chop linear.
2022-05-18 15:22:11 +02:00
Kim Kulling
64a6968254
Add skeleton generation to aiScene
2022-04-28 21:43:02 +02:00
Kim Kulling
0afb594f40
Generate container for skeleton during FBX-Import
2022-04-28 21:19:10 +02:00
Kim Kulling
6cdd1d3cc6
Generate container for skeleton during FBX-Import
2022-04-28 21:12:26 +02:00
Kim Kulling
37be87b0bd
Some minor findings
2022-04-19 23:37:16 +02:00
Mykhailo418
8a1dc87b4c
remove absolute_transform in FBXConverter
2022-04-18 18:10:59 +03:00
Mykhailo418
e3def37f42
assing absolute_transform to matrix
2022-04-18 17:26:37 +03:00
Mykhailo418
863e3e0ccb
FbxConverter, bone mOffsetMatrix update
2022-04-18 16:02:17 +03:00
Kim Kulling
e5747dad9b
First concepts
2022-04-05 20:07:22 +02:00
Filip Lundgren
4175198d04
Detect Roughness factor exported by Blender
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Matches the logic used by Blender's own FBX exporter / importer.
2022-03-26 22:33:10 +01:00
sola
c73ff82fc4
FBXConvert::ConvertMeshMultiMaterial: allocate memory using variable count_vertices
2022-02-25 19:58:44 +08:00
Kim Kulling
76a7614c4b
Adapt ai_epsilon to code
2022-02-16 20:07:27 +01:00
Kim Kulling
067c5d9ec4
Refactoring: add usage of ai_epsilon to fbx.
2022-02-16 00:17:26 +01:00
Kim Kulling
50c7301a38
Update copyrights
2022-01-10 21:13:43 +01:00
Vyacheslav.Vanin
1afe7e6255
fix fbx import metalness
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Can't import metalness textures in fbx importer
2021-12-16 12:09:06 +03:00
Inho Lee
c2297e9199
Revert "FBXConverter : Fix timescales of FBX animations"
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The previous patch was made by misunderstanding about mTime.
It is not real time value, but time ticks.
This reverts commit b8bf1eac04
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2021-12-09 10:57:39 +01:00
Inho Lee
4a37aa2ef8
Interpolate euler rotations for quaternion animations
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FBX uses euler rotation but assimp library's base type is
quaternion. When assimp convert FBX some animation information
can be lost.
This patch interpolates euler-angle rotations and insert
additional keyframes for the FBX format.
2021-11-30 12:49:59 +01:00
RichardTea
86a25b62e4
Better aiMesh ABI compatibility with 5.0.1, make smaller
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Move new mTextureCoordsNames member to end of struct
Convert to pointer-to-array, saving ~8KB per aiMesh in almost all cases
Add C++ accessor functions for simpler usage
2021-11-09 13:03:06 +00:00
IOhannes m zmölnig
3b8126d26a
Fix spelling mistake
2021-10-08 08:48:01 +02:00
Max Vollmer (Microsoft Havok)
51f294c587
Fixes issues our internal compliance and code quality tool found:
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* Adds nullptr checks and asserts to protect certain code paths
* Fixes wrong integer type in a printf call
* Adds const to const values
* Prevents integer overflow with explicit casts
2021-08-30 14:59:17 +01:00
Mykhailo Smoliakov
c3fcbfd2c1
Fix issue of incorrect reading of PBR properties such as base and emissive color in FBX
2021-08-11 08:54:34 +03:00
Krishty
758116b083
removed trailing spaces and tabs from source and text
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This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Kim Kulling
01930101c7
Merge branch 'master' into master
2021-06-29 20:45:09 +02:00
Pankaj Tyagi
6170c49155
Fixed:
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1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Aaron Gokaslan
94c3abd841
Apply various performance fixes from clang-tidy
2021-06-22 12:27:15 -04:00
Kim Kulling
aeaa22cbbd
Merge branch 'master' into UVStreamNames
2021-05-23 14:37:28 +02:00
Kim Kulling
ac54fe41e2
Merge branch 'master' into PBRsupport
2021-05-23 13:23:06 +02:00
Malcolm Tyrrell
4ec01cfdcd
Improve use of logging
2021-05-13 12:05:31 +01:00
Malcolm Tyrrell
5cd3bdd5c2
No need to distinguish formatting log functions.
2021-05-13 10:25:27 +01:00