Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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d1cc36207f
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scene: improve retexturing
|
2024-08-24 11:49:16 +02:00 |
Dominik Madarász
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f95ba53ed1
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fix autotests
|
2024-08-24 10:40:53 +02:00 |
Dominik Madarász
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e9ac209ec0
|
opaque is opaque
|
2024-08-24 08:26:43 +02:00 |
Dominik Madarász
|
fe31cf69db
|
fix sorting
|
2024-08-24 08:22:19 +02:00 |
Dominik Madarász
|
4cec1b55e3
|
gfx changes
|
2024-08-24 00:21:38 +02:00 |
Dominik Madarász
|
87e5d825e6
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gfx: render pass sorting
|
2024-08-23 21:28:40 +02:00 |
Dominik Madarász
|
770f8be8f1
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tools: ass2iqe opacity key support
|
2024-08-23 18:24:24 +02:00 |
Dominik Madarász
|
89a09f127a
|
vertex lit improvements
|
2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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097c1f286b
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fix vertex colors support
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2024-08-23 14:15:56 +02:00 |
Dominik Madarász
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23ee065bc5
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WIP progressive polygon reduction
|
2024-08-19 14:10:35 +02:00 |
Dominik Madarász
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657d6dcf85
|
lods wip
|
2024-08-19 11:38:59 +02:00 |
Dominik Madarász
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1d768e9dcc
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switch workflow
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2024-08-19 09:54:01 +02:00 |
Dominik Madarász
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17108374ea
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make engine branding optional
|
2024-08-19 01:13:13 +02:00 |
Dominik Madarász
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ab422135b6
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add startup branding
|
2024-08-19 01:01:18 +02:00 |
Dominik Madarász
|
2ba0f63716
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ui_notify tweaks
|
2024-08-16 18:27:46 +02:00 |
Dominik Madarász
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65a50eb341
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apply dd_line_width to text2d calls
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2024-08-16 14:17:25 +02:00 |
Dominik Madarász
|
b771d31a18
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ddraw text2d use dd_color
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2024-08-16 14:08:47 +02:00 |
Dominik Madarász
|
92ccaaf25d
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add window_destroy()
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2024-08-16 11:27:47 +02:00 |
Dominik Madarász
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926a48bc50
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add mapf and unmixf
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2024-08-16 09:04:01 +02:00 |
Dominik Madarász
|
79f75e141b
|
fullscreen improvements attempts
|
2024-08-15 19:49:41 +02:00 |
Dominik Madarász
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be8b5689a5
|
2nd try at fullscreen, disable top most
|
2024-08-15 18:56:45 +02:00 |
Dominik Madarász
|
4760e3ea72
|
fix fullscreen
|
2024-08-15 18:54:21 +02:00 |
Dominik Madarász
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b6dd7f50d3
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make dd_line_width stick to the draw command
|
2024-08-15 12:35:28 +02:00 |
Dominik Madarász
|
6398fd62ad
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bring poly back
|
2024-08-15 11:11:46 +02:00 |
Dominik Madarász
|
4c68dcc991
|
updates
|
2024-08-12 17:22:40 +02:00 |
Dominik Madarász
|
5d7de442e7
|
2nd sync pass
|
2024-08-12 17:11:25 +02:00 |
Dominik Madarász
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a37e7970c1
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
Dominik Madarász
|
9d39fbe363
|
CRLF to LF
|
2024-08-12 16:55:46 +02:00 |
Dominik Madarász
|
6997e7e14f
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disable steamsdk codebase
|
2024-08-07 14:31:07 +02:00 |
Dominik Madarász
|
9c48fbec13
|
update v4k
|
2024-08-01 07:15:42 +02:00 |
Vladyslav Hrytsenko
|
6f9433b743
|
fixed more macos tooling
|
2024-07-31 22:56:06 +03:00 |
Vladyslav Hrytsenko
|
050accbce1
|
added macos fixes
|
2024-07-31 22:29:31 +03:00 |
Dominik Madarász
|
58f36fddf1
|
window: window_fps_vsync
|
2024-07-31 13:54:29 +02:00 |
Dominik Madarász
|
64330bbd07
|
dd_line_width
|
2024-07-29 15:17:47 +02:00 |
Dominik Madarász
|
d670cb4289
|
hack: LINE WIDTH 2x
|
2024-07-29 13:35:33 +02:00 |
Dominik Madarász
|
3328cad3e0
|
small changes
|
2024-07-29 09:20:33 +02:00 |
Dominik Madarász
|
ccfe682de2
|
okay
okay#
|
2024-07-25 08:11:55 +02:00 |
Dominik Madarász
|
f449089359
|
improve fullscreen support
|
2024-07-24 22:31:44 +02:00 |
Dominik Madarász
|
46e2769572
|
fix: prefer skysphere over skyenv
|
2024-04-23 11:22:04 +02:00 |
Dominik Madarász
|
98bdd7136a
|
fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
|
2024-04-23 10:46:11 +02:00 |
Dominik Madarász
|
f726a2af7b
|
new: renderstate add glColorMask fields
|
2024-04-18 12:10:49 +02:00 |
Dominik Madarász
|
50b0d0766c
|
new: added fx_setparam
|
2024-04-18 11:31:43 +02:00 |
Dominik Madarász
|
f7015da22e
|
new: added fx_program(int pass)
|
2024-04-18 11:18:12 +02:00 |
Dominik Madarász
|
7df5ea4ca6
|
new: renderstate additions
|
2024-04-18 09:57:28 +02:00 |
Dominik Madarász
|
ba60e86882
|
fix: fx stack fix blendFunc state
|
2024-04-18 09:13:11 +02:00 |
Dominik Madarász
|
038386ef2d
|
new: frame_time uniform
|
2024-04-18 01:42:40 +02:00 |
Dominik Madarász
|
23c860ab99
|
new: MODEL_CULLFACE
|
2024-04-17 22:35:46 +02:00 |
Dominik Madarász
|
8637f7ede3
|
chg: centralise --capture to tests_captureframes()
|
2024-04-17 13:31:56 +02:00 |
Dominik Madarász
|
f9dec24eb5
|
chg: --delta -> --fps
|
2024-04-17 13:05:53 +02:00 |
Dominik Madarász
|
505ecdc4c2
|
chg: reenable UI on --capture + enforce window res
|
2024-04-17 12:53:53 +02:00 |
Dominik Madarász
|
c30a73877a
|
chg: don't render UI in --capture mode
|
2024-04-17 12:46:55 +02:00 |
Dominik Madarász
|
0b048c960c
|
chg: fix pacing on --capture
|
2024-04-17 12:14:01 +02:00 |
Dominik Madarász
|
b5fd58d69b
|
chg: set fixed rnd seed for captures
|
2024-04-17 11:47:15 +02:00 |
Dominik Madarász
|
f13e6dc4ac
|
chg: improve capture exit
|
2024-04-16 21:53:53 +02:00 |
Dominik Madarász
|
c1673be3fe
|
new: automated tests
|
2024-04-15 19:55:47 +02:00 |
Dominik Madarász
|
8fd7a45533
|
chg: update gamecontrollerdb.txt
|
2024-04-15 18:28:09 +02:00 |
Dominik Madarász
|
470e455091
|
gfx: more state changes
|
2024-04-15 16:00:46 +02:00 |
Dominik Madarász
|
e59fba6cf2
|
gfx: use dd_ontop to determine depth test, again
|
2024-04-15 14:42:38 +02:00 |
Dominik Madarász
|
2ebaa545c0
|
gfx: ddraw push rs
|
2024-04-15 14:38:28 +02:00 |
Dominik Madarász
|
4eec9cd8c4
|
gfx: fix ddraw culling
|
2024-04-15 14:37:21 +02:00 |
Dominik Madarász
|
6a7950ff82
|
gfx: respect dd_ontop
|
2024-04-15 14:28:40 +02:00 |
Dominik Madarász
|
4f0bd755d0
|
gfx: ddraw disable default depth test
|
2024-04-15 14:23:11 +02:00 |
Dominik Madarász
|
881a36b759
|
gfx: rename polygon mode state
|
2024-04-15 14:14:50 +02:00 |
Dominik Madarász
|
41505bc56f
|
gfx: remove wireframe state
|
2024-04-15 14:13:53 +02:00 |
Dominik Madarász
|
9bd54e7ae1
|
gfx: finish up renderstate
This reverts commit 115fff8ae0 .
|
2024-04-15 14:10:11 +02:00 |
Dominik Madarász
|
83464176bf
|
gfx: renderstate cleanup
|
2024-04-15 13:37:34 +02:00 |
Dominik Madarász
|
57e55fd8f6
|
gfx: revert shader caching
|
2024-04-15 12:07:05 +02:00 |
Dominik Madarász
|
e74df3477c
|
gfx: unify shader locations in model api
|
2024-04-15 10:54:30 +02:00 |
Dominik Madarász
|
c34cde2102
|
gfx: centralise model shading init
|
2024-04-15 10:07:28 +02:00 |
Dominik Madarász
|
8649efc974
|
gfx: disable uniform caching + perf tweaks
|
2024-04-15 09:30:36 +02:00 |
Dominik Madarász
|
115fff8ae0
|
gfx: shader instance caching
|
2024-04-15 07:21:15 +02:00 |
Dominik Madarász
|
05f23f2ca6
|
add luaffi
|
2024-04-12 21:17:01 +02:00 |
Dominik Madarász
|
b01ac27fca
|
gfx: scene_render cleanup
|
2024-04-12 19:53:46 +02:00 |
Dominik Madarász
|
fd6b9ef639
|
gfx: model render pass switch + lmap fix
|
2024-04-12 00:22:52 +02:00 |
Dominik Madarász
|
d05c92a9b7
|
gfx: more cull face coverage
|
2024-04-11 10:04:52 +02:00 |
Dominik Madarász
|
2277b42619
|
gfx: figure out face culling defaults
|
2024-04-11 09:43:10 +02:00 |
Dominik Madarász
|
50cc35db90
|
additional improvements
|
2024-04-11 01:23:21 +02:00 |
Dominik Madarász
|
7b67f29611
|
gfx: drop viewport and scissor_box
|
2024-04-11 01:13:35 +02:00 |
Dominik Madarász
|
90a7319eaf
|
gfx: postfx_end use rs
|
2024-04-11 00:59:32 +02:00 |
Dominik Madarász
|
40783980c0
|
drop lightmap hack
|
2024-04-11 00:55:14 +02:00 |
Dominik Madarász
|
b4d410212f
|
demos: fix lmap and lod demo
|
2024-04-11 00:51:47 +02:00 |
Dominik Madarász
|
99111665ba
|
snake_case renderstate_t
|
2024-04-11 00:42:53 +02:00 |
Dominik Madarász
|
1c19c44400
|
wip: renderstate impl
|
2024-04-11 00:19:08 +02:00 |
Dominik Madarász
|
1b6169a515
|
shadertoy: set viewport
|
2024-03-29 00:21:53 +01:00 |
Dominik Madarász
|
594b8a0136
|
demos: shadertoy in material
|
2024-03-27 21:58:15 +01:00 |
Dominik Madarász
|
989a86fb1a
|
gfx: tweak sphere_to_polar
|
2024-03-27 20:21:52 +01:00 |
Dominik Madarász
|
ff72ac6bc9
|
gfx: generate brdf lut
|
2024-03-27 19:02:07 +01:00 |
Dominik Madarász
|
b94c56ec58
|
fx: move tonemap shaders to engine art dir
|
2024-03-27 16:02:28 +01:00 |
Dominik Madarász
|
76b256ab02
|
fx: ui fixes
|
2024-03-27 14:49:07 +01:00 |
Dominik Madarász
|
f66f0336c2
|
fx: set default priority
|
2024-03-27 14:03:21 +01:00 |
Dominik Madarász
|
9992c74e52
|
fx: fx_order support
|
2024-03-27 14:00:03 +01:00 |
Dominik Madarász
|
2bc338172c
|
improve pbr shader, introduce fxAces.fs
|
2024-03-27 12:48:23 +01:00 |
Dominik Madarász
|
7037d7158b
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
Dominik Madarász
|
59c9f8be4e
|
more gamma tweak-ups
|
2024-03-27 08:36:32 +01:00 |
Dominik Madarász
|
fabbcc4aa7
|
gfx: TEXTURE_NO_SRGB
|
2024-03-26 21:14:42 +01:00 |
Dominik Madarász
|
b8be40e489
|
skinned gui srgb option
|
2024-03-26 20:15:30 +01:00 |
Dominik Madarász
|
a7e3a924aa
|
sneaky shader
|
2024-03-26 19:40:53 +01:00 |
Dominik Madarász
|
bd19dba3a3
|
last srgb change
|
2024-03-26 19:38:12 +01:00 |
Dominik Madarász
|
dc5bbd32e9
|
srgb
|
2024-03-26 19:31:03 +01:00 |