improve fullscreen support
parent
17894fa712
commit
f449089359
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@ -1,4 +1,10 @@
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{
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"dotnet.defaultSolution": "disable",
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"C_Cpp.errorSquiggles": "disabled"
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"C_Cpp.errorSquiggles": "disabled",
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"files.associations": {
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"*.rc": "c",
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"*.tmsl": "hlsl",
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"*.gspec": "go",
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"fsm.h": "c"
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}
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}
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@ -1,14 +1,14 @@
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frame: 0-50 AlienArmature|Alien_Clapping
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frame: 51-106 AlienArmature|Alien_Death
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frame: 107-207 AlienArmature|Alien_Idle
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frame: 208-308 AlienArmature|Alien_IdleHold
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frame: 309-334 AlienArmature|Alien_Jump
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frame: 335-357 AlienArmature|Alien_Punch
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frame: 358-379 AlienArmature|Alien_Run
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frame: 380-401 AlienArmature|Alien_RunHold
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frame: 402-432 AlienArmature|Alien_RunningJump
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frame: 433-459 AlienArmature|Alien_Sitting
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frame: 460-475 AlienArmature|Alien_Standing
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frame: 476-508 AlienArmature|Alien_Swimming
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frame: 509-534 AlienArmature|Alien_SwordSlash
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frame: 535-560 AlienArmature|Alien_Walk
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frame: 0-50 AlienArmature|Alien_Clapping
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frame: 51-106 AlienArmature|Alien_Death
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frame: 107-207 AlienArmature|Alien_Idle
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frame: 208-308 AlienArmature|Alien_IdleHold
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frame: 309-334 AlienArmature|Alien_Jump
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frame: 335-357 AlienArmature|Alien_Punch
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frame: 358-379 AlienArmature|Alien_Run
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frame: 380-401 AlienArmature|Alien_RunHold
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frame: 402-432 AlienArmature|Alien_RunningJump
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frame: 433-459 AlienArmature|Alien_Sitting
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frame: 460-475 AlienArmature|Alien_Standing
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frame: 476-508 AlienArmature|Alien_Swimming
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frame: 509-534 AlienArmature|Alien_SwordSlash
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frame: 535-560 AlienArmature|Alien_Walk
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@ -1,14 +1,14 @@
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frame: 0-50 AlienArmature|Alien_Clapping
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frame: 51-106 AlienArmature|Alien_Death
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frame: 107-207 AlienArmature|Alien_Idle
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frame: 208-308 AlienArmature|Alien_IdleHold
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frame: 309-334 AlienArmature|Alien_Jump
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frame: 335-357 AlienArmature|Alien_Punch
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frame: 358-379 AlienArmature|Alien_Run
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frame: 380-401 AlienArmature|Alien_RunHold
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frame: 402-432 AlienArmature|Alien_RunningJump
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frame: 433-459 AlienArmature|Alien_Sitting
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frame: 460-475 AlienArmature|Alien_Standing
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frame: 476-508 AlienArmature|Alien_Swimming
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frame: 509-534 AlienArmature|Alien_SwordSlash
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frame: 535-560 AlienArmature|Alien_Walk
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frame: 0-50 AlienArmature|Alien_Clapping
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frame: 51-106 AlienArmature|Alien_Death
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frame: 107-207 AlienArmature|Alien_Idle
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frame: 208-308 AlienArmature|Alien_IdleHold
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frame: 309-334 AlienArmature|Alien_Jump
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frame: 335-357 AlienArmature|Alien_Punch
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frame: 358-379 AlienArmature|Alien_Run
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frame: 380-401 AlienArmature|Alien_RunHold
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frame: 402-432 AlienArmature|Alien_RunningJump
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frame: 433-459 AlienArmature|Alien_Sitting
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frame: 460-475 AlienArmature|Alien_Standing
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frame: 476-508 AlienArmature|Alien_Swimming
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frame: 509-534 AlienArmature|Alien_SwordSlash
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frame: 535-560 AlienArmature|Alien_Walk
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@ -1 +1 @@
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frame: 0-506 Take 001
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frame: 0-506 Take 001
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@ -1,40 +1,40 @@
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-310 No
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frame: 311-353 Pickup
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frame: 354-371 Punch
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frame: 372-397 Run
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frame: 398-423 Run_Holding
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frame: 424-449 Run_Tall
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frame: 450-465 Shoot
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frame: 466-484 SwordSlash
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frame: 485-510 Walk
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frame: 511-536 Walk_Holding
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frame: 537-562 Walk_Tall
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frame: 563-604 Yes
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frame: 605-623 Kick
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frame: 624-648 RobotArmature|Dance
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frame: 649-692 RobotArmature|Death
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frame: 693-738 RobotArmature|Hello
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frame: 739-751 RobotArmature|HitRecieve_1
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frame: 752-764 RobotArmature|HitRecieve_2
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frame: 765-865 RobotArmature|Idle
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frame: 866-892 RobotArmature|Jump
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frame: 893-911 RobotArmature|Kick
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frame: 912-953 RobotArmature|No
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frame: 954-996 RobotArmature|Pickup
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frame: 997-1014 RobotArmature|Punch
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frame: 1015-1040 RobotArmature|Run
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frame: 1041-1066 RobotArmature|Run_Holding
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frame: 1067-1092 RobotArmature|Run_Tall
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frame: 1093-1108 RobotArmature|Shoot
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frame: 1109-1127 RobotArmature|SwordSlash
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frame: 1128-1153 RobotArmature|Walk
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frame: 1154-1179 RobotArmature|Walk_Holding
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frame: 1180-1205 RobotArmature|Walk_Tall
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frame: 1206-1247 RobotArmature|Yes
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-310 No
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frame: 311-353 Pickup
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frame: 354-371 Punch
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frame: 372-397 Run
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frame: 398-423 Run_Holding
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frame: 424-449 Run_Tall
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frame: 450-465 Shoot
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frame: 466-484 SwordSlash
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frame: 485-510 Walk
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frame: 511-536 Walk_Holding
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frame: 537-562 Walk_Tall
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frame: 563-604 Yes
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frame: 605-623 Kick
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frame: 624-648 RobotArmature|Dance
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frame: 649-692 RobotArmature|Death
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frame: 693-738 RobotArmature|Hello
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frame: 739-751 RobotArmature|HitRecieve_1
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frame: 752-764 RobotArmature|HitRecieve_2
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frame: 765-865 RobotArmature|Idle
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frame: 866-892 RobotArmature|Jump
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frame: 893-911 RobotArmature|Kick
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frame: 912-953 RobotArmature|No
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frame: 954-996 RobotArmature|Pickup
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frame: 997-1014 RobotArmature|Punch
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frame: 1015-1040 RobotArmature|Run
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frame: 1041-1066 RobotArmature|Run_Holding
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frame: 1067-1092 RobotArmature|Run_Tall
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frame: 1093-1108 RobotArmature|Shoot
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frame: 1109-1127 RobotArmature|SwordSlash
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frame: 1128-1153 RobotArmature|Walk
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frame: 1154-1179 RobotArmature|Walk_Holding
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frame: 1180-1205 RobotArmature|Walk_Tall
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frame: 1206-1247 RobotArmature|Yes
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@ -1,36 +1,36 @@
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frame: 0-24 Dance
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frame: 25-68 Death
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frame: 69-114 Hello
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frame: 115-127 HitRecieve_1
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frame: 128-140 HitRecieve_2
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frame: 141-241 Idle
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frame: 242-268 Jump
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frame: 269-287 Kick
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frame: 288-329 No
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frame: 330-372 Pickup
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frame: 373-390 Punch
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frame: 391-416 Run
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frame: 417-442 Run_Tall
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frame: 443-458 Shoot
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frame: 459-477 SwordSlash
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frame: 478-503 Walk
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frame: 504-529 Walk_Tall
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frame: 530-572 Yes
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frame: 573-597 RobotArmature|Dance
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frame: 598-641 RobotArmature|Death
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frame: 642-687 RobotArmature|Hello
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frame: 688-700 RobotArmature|HitRecieve_1
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frame: 701-713 RobotArmature|HitRecieve_2
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frame: 714-814 RobotArmature|Idle
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frame: 815-841 RobotArmature|Jump
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frame: 842-860 RobotArmature|Kick
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frame: 861-902 RobotArmature|No
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frame: 903-945 RobotArmature|Pickup
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frame: 946-963 RobotArmature|Punch
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frame: 964-989 RobotArmature|Run
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frame: 990-1015 RobotArmature|Run_Tall
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frame: 1016-1031 RobotArmature|Shoot
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frame: 1032-1050 RobotArmature|SwordSlash
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frame: 1051-1076 RobotArmature|Walk
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frame: 1077-1102 RobotArmature|Walk_Tall
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frame: 1103-1145 RobotArmature|Yes
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frame: 0-24 Dance
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frame: 25-68 Death
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frame: 69-114 Hello
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frame: 115-127 HitRecieve_1
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frame: 128-140 HitRecieve_2
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frame: 141-241 Idle
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frame: 242-268 Jump
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frame: 269-287 Kick
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frame: 288-329 No
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frame: 330-372 Pickup
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frame: 373-390 Punch
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frame: 391-416 Run
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frame: 417-442 Run_Tall
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frame: 443-458 Shoot
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frame: 459-477 SwordSlash
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frame: 478-503 Walk
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frame: 504-529 Walk_Tall
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frame: 530-572 Yes
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frame: 573-597 RobotArmature|Dance
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frame: 598-641 RobotArmature|Death
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frame: 642-687 RobotArmature|Hello
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frame: 688-700 RobotArmature|HitRecieve_1
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frame: 701-713 RobotArmature|HitRecieve_2
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frame: 714-814 RobotArmature|Idle
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frame: 815-841 RobotArmature|Jump
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frame: 842-860 RobotArmature|Kick
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frame: 861-902 RobotArmature|No
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frame: 903-945 RobotArmature|Pickup
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frame: 946-963 RobotArmature|Punch
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frame: 964-989 RobotArmature|Run
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frame: 990-1015 RobotArmature|Run_Tall
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frame: 1016-1031 RobotArmature|Shoot
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frame: 1032-1050 RobotArmature|SwordSlash
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frame: 1051-1076 RobotArmature|Walk
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frame: 1077-1102 RobotArmature|Walk_Tall
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frame: 1103-1145 RobotArmature|Yes
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@ -1,36 +1,36 @@
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-311 No
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frame: 312-354 Pickup
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frame: 355-372 Punch
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frame: 373-398 Run
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frame: 399-424 Run_Holding
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frame: 425-440 Shoot
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frame: 441-459 SwordSlash
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frame: 460-485 Walk
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frame: 486-528 Yes
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frame: 529-547 Kick
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frame: 548-573 Walk_Holding
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frame: 574-598 RobotArmature|Dance
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frame: 599-642 RobotArmature|Death
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frame: 643-688 RobotArmature|Hello
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frame: 689-701 RobotArmature|HitRecieve_1
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frame: 702-714 RobotArmature|HitRecieve_2
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frame: 715-815 RobotArmature|Idle
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frame: 816-842 RobotArmature|Jump
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frame: 843-861 RobotArmature|Kick
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frame: 862-904 RobotArmature|No
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frame: 905-947 RobotArmature|Pickup
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frame: 948-965 RobotArmature|Punch
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frame: 966-991 RobotArmature|Run
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frame: 992-1017 RobotArmature|Run_Holding
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frame: 1018-1033 RobotArmature|Shoot
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frame: 1034-1052 RobotArmature|SwordSlash
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frame: 1053-1078 RobotArmature|Walk
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frame: 1079-1104 RobotArmature|Walk_Holding
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frame: 1105-1147 RobotArmature|Yes
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-311 No
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frame: 312-354 Pickup
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frame: 355-372 Punch
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frame: 373-398 Run
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frame: 399-424 Run_Holding
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frame: 425-440 Shoot
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frame: 441-459 SwordSlash
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frame: 460-485 Walk
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frame: 486-528 Yes
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frame: 529-547 Kick
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frame: 548-573 Walk_Holding
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frame: 574-598 RobotArmature|Dance
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frame: 599-642 RobotArmature|Death
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frame: 643-688 RobotArmature|Hello
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frame: 689-701 RobotArmature|HitRecieve_1
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frame: 702-714 RobotArmature|HitRecieve_2
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frame: 715-815 RobotArmature|Idle
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frame: 816-842 RobotArmature|Jump
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frame: 843-861 RobotArmature|Kick
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frame: 862-904 RobotArmature|No
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frame: 905-947 RobotArmature|Pickup
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frame: 948-965 RobotArmature|Punch
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frame: 966-991 RobotArmature|Run
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frame: 992-1017 RobotArmature|Run_Holding
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frame: 1018-1033 RobotArmature|Shoot
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frame: 1034-1052 RobotArmature|SwordSlash
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frame: 1053-1078 RobotArmature|Walk
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frame: 1079-1104 RobotArmature|Walk_Holding
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frame: 1105-1147 RobotArmature|Yes
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-311 No
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frame: 312-354 Pickup
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frame: 355-372 Punch
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frame: 373-398 Run
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frame: 399-424 Run_Holding
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frame: 425-440 Shoot
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frame: 441-459 SwordSlash
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frame: 460-485 Walk
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frame: 486-528 Yes
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frame: 529-547 Kick
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frame: 548-573 Walk_Holding
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frame: 574-598 RobotArmature|Dance
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frame: 599-642 RobotArmature|Death
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frame: 643-688 RobotArmature|Hello
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frame: 689-701 RobotArmature|HitRecieve_1
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frame: 702-714 RobotArmature|HitRecieve_2
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frame: 715-815 RobotArmature|Idle
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frame: 816-842 RobotArmature|Jump
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frame: 843-861 RobotArmature|Kick
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frame: 862-904 RobotArmature|No
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frame: 905-947 RobotArmature|Pickup
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frame: 948-965 RobotArmature|Punch
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frame: 966-991 RobotArmature|Run
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frame: 992-1017 RobotArmature|Run_Holding
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frame: 1018-1033 RobotArmature|Shoot
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frame: 1034-1052 RobotArmature|SwordSlash
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frame: 1053-1078 RobotArmature|Walk
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frame: 1079-1104 RobotArmature|Walk_Holding
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frame: 1105-1147 RobotArmature|Yes
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frame: 0-100 Idle
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frame: 101-125 Dance
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frame: 126-169 Death
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frame: 170-215 Hello
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frame: 216-228 HitRecieve_1
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frame: 229-241 HitRecieve_2
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frame: 242-268 Jump
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frame: 269-311 No
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frame: 312-354 Pickup
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frame: 355-372 Punch
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frame: 373-398 Run
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frame: 399-424 Run_Holding
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frame: 425-440 Shoot
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frame: 441-459 SwordSlash
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frame: 460-485 Walk
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frame: 486-528 Yes
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frame: 529-547 Kick
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frame: 548-573 Walk_Holding
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frame: 574-598 RobotArmature|Dance
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frame: 599-642 RobotArmature|Death
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frame: 643-688 RobotArmature|Hello
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frame: 689-701 RobotArmature|HitRecieve_1
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frame: 702-714 RobotArmature|HitRecieve_2
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frame: 715-815 RobotArmature|Idle
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frame: 816-842 RobotArmature|Jump
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frame: 843-861 RobotArmature|Kick
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frame: 862-904 RobotArmature|No
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frame: 905-947 RobotArmature|Pickup
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frame: 948-965 RobotArmature|Punch
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frame: 966-991 RobotArmature|Run
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frame: 992-1017 RobotArmature|Run_Holding
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frame: 1018-1033 RobotArmature|Shoot
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frame: 1034-1052 RobotArmature|SwordSlash
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frame: 1053-1078 RobotArmature|Walk
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frame: 1079-1104 RobotArmature|Walk_Holding
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frame: 1105-1147 RobotArmature|Yes
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frame: 0-0 Idle
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frame: 0-0 Idle
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frame: 0-0 Idle
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frame: 0-0 Idle
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@ -27200,9 +27200,11 @@ bool window_create_from_handle(void *handle, float scale, unsigned flags) {
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if( flag("--fullscreen") ) scale = 100;
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scale = (scale < 1 ? scale * 100 : scale);
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bool FLAGS_FULLSCREEN = scale > 100;
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bool FLAGS_FULLSCREEN = scale > 101;
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bool FLAGS_FULLSCREEN_BORDERLESS = scale == 101;
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bool FLAGS_FULLSCREEN_DESKTOP = scale == 100;
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bool FLAGS_WINDOWED = scale < 100;
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bool FLAGS_WINDOWED = scale < 100 || FLAGS_FULLSCREEN_BORDERLESS;
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flags |= FLAGS_FULLSCREEN_BORDERLESS == 1 ? WINDOW_BORDERLESS : 0;
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bool FLAGS_TRANSPARENT = flag("--transparent") || (flags & WINDOW_TRANSPARENT);
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if( FLAGS_TRANSPARENT ) FLAGS_FULLSCREEN = 0, FLAGS_FULLSCREEN_DESKTOP = 0, FLAGS_WINDOWED = 1;
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scale = (scale > 100 ? 100 : scale) / 100.f;
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Loading…
Reference in New Issue