gfx: rename polygon mode state
parent
41505bc56f
commit
881a36b759
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@ -1054,7 +1054,7 @@ typedef struct renderstate_t {
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bool point_size_enabled;
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float point_size;
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unsigned polygon_mode_face;
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unsigned polygon_mode_mode;
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unsigned polygon_mode_draw;
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bool scissor_test_enabled;
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} renderstate_t;
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renderstate_t renderstate();
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@ -17073,7 +17073,7 @@ typedef struct renderstate_t {
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// Polygon mode
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unsigned polygon_mode_face;
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unsigned polygon_mode_mode;
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unsigned polygon_mode_draw;
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// Scissor test
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bool scissor_test_enabled;
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@ -382733,7 +382733,7 @@ renderstate_t renderstate() {
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// Set default polygon mode to fill
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state.polygon_mode_face = GL_FRONT_AND_BACK;
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state.polygon_mode_mode = GL_FILL;
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state.polygon_mode_draw = GL_FILL;
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// Disable scissor test by default
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state.scissor_test_enabled = GL_FALSE;
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@ -382821,7 +382821,7 @@ void renderstate_apply(const renderstate_t *state) {
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}
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// Apply polygon mode
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_mode);
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_draw);
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// Apply scissor test
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if (state->scissor_test_enabled) {
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@ -388656,7 +388656,7 @@ void scene_render(int flags) {
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model->billboard = obj->billboard;
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model->rs[RENDER_PASS_NORMAL].cull_face_enabled = flags&SCENE_CULLFACE ? 1 : 0;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_mode = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_draw = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model_render(*model, cam->proj, cam->view, obj->transform, model->program);
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if( do_retexturing ) {
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@ -99,7 +99,7 @@ renderstate_t renderstate() {
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// Set default polygon mode to fill
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state.polygon_mode_face = GL_FRONT_AND_BACK;
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state.polygon_mode_mode = GL_FILL;
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state.polygon_mode_draw = GL_FILL;
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// Disable scissor test by default
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state.scissor_test_enabled = GL_FALSE;
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@ -187,7 +187,7 @@ void renderstate_apply(const renderstate_t *state) {
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}
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// Apply polygon mode
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_mode);
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_draw);
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// Apply scissor test
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if (state->scissor_test_enabled) {
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@ -51,7 +51,7 @@ typedef struct renderstate_t {
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// Polygon mode
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unsigned polygon_mode_face;
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unsigned polygon_mode_mode;
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unsigned polygon_mode_draw;
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// Scissor test
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bool scissor_test_enabled;
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@ -559,7 +559,7 @@ void scene_render(int flags) {
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model->billboard = obj->billboard;
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model->rs[RENDER_PASS_NORMAL].cull_face_enabled = flags&SCENE_CULLFACE ? 1 : 0;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_mode = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_draw = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model_render(*model, cam->proj, cam->view, obj->transform, model->program);
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if( do_retexturing ) {
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@ -17273,7 +17273,7 @@ renderstate_t renderstate() {
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// Set default polygon mode to fill
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state.polygon_mode_face = GL_FRONT_AND_BACK;
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state.polygon_mode_mode = GL_FILL;
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state.polygon_mode_draw = GL_FILL;
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// Disable scissor test by default
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state.scissor_test_enabled = GL_FALSE;
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@ -17361,7 +17361,7 @@ void renderstate_apply(const renderstate_t *state) {
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}
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// Apply polygon mode
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_mode);
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glPolygonMode(state->polygon_mode_face, state->polygon_mode_draw);
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// Apply scissor test
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if (state->scissor_test_enabled) {
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@ -23196,7 +23196,7 @@ void scene_render(int flags) {
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model->billboard = obj->billboard;
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model->rs[RENDER_PASS_NORMAL].cull_face_enabled = flags&SCENE_CULLFACE ? 1 : 0;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_mode = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model->rs[RENDER_PASS_NORMAL].polygon_mode_draw = flags&SCENE_WIREFRAME ? GL_LINE : GL_FILL;
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model_render(*model, cam->proj, cam->view, obj->transform, model->program);
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if( do_retexturing ) {
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@ -3140,7 +3140,7 @@ typedef struct renderstate_t {
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// Polygon mode
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unsigned polygon_mode_face;
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unsigned polygon_mode_mode;
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unsigned polygon_mode_draw;
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// Scissor test
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bool scissor_test_enabled;
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