183 lines
5.3 KiB
C#
183 lines
5.3 KiB
C#
/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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* Version 2.0.0
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*
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* Do not make changes to this file unless you know what you are doing--modify
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* the SWIG interface file instead.
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* ----------------------------------------------------------------------------- */
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using System;
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using System.Runtime.InteropServices;
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public class aiMatrix3x3 : IDisposable {
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private HandleRef swigCPtr;
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protected bool swigCMemOwn;
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internal aiMatrix3x3(IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = new HandleRef(this, cPtr);
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}
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internal static HandleRef getCPtr(aiMatrix3x3 obj) {
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return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
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}
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~aiMatrix3x3() {
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Dispose();
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}
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public virtual void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AssimpPINVOKE.delete_aiMatrix3x3(swigCPtr);
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}
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swigCPtr = new HandleRef(null, IntPtr.Zero);
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}
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GC.SuppressFinalize(this);
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}
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}
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public aiMatrix3x3() : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_0(), true) {
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}
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public aiMatrix3x3(float _a1, float _a2, float _a3, float _b1, float _b2, float _b3, float _c1, float _c2, float _c3) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_1(_a1, _a2, _a3, _b1, _b2, _b3, _c1, _c2, _c3), true) {
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}
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public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) {
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public aiMatrix3x3 Transpose() {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Transpose(swigCPtr), false);
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return ret;
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}
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public aiMatrix3x3 Inverse() {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Inverse(swigCPtr), false);
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return ret;
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}
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public float Determinant() {
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float ret = AssimpPINVOKE.aiMatrix3x3_Determinant(swigCPtr);
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return ret;
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}
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public static aiMatrix3x3 RotationZ(float a, aiMatrix3x3 arg1) {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_RotationZ(a, aiMatrix3x3.getCPtr(arg1)), false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public static aiMatrix3x3 Rotation(float a, aiVector3D axis, aiMatrix3x3 arg2) {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix3x3.getCPtr(arg2)), false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public static aiMatrix3x3 Translation(aiVector2D v, aiMatrix3x3 arg1) {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Translation(aiVector2D.getCPtr(v), aiMatrix3x3.getCPtr(arg1)), false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public static aiMatrix3x3 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix3x3 arg2) {
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aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix3x3.getCPtr(arg2)), false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public float a1 {
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set {
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AssimpPINVOKE.aiMatrix3x3_a1_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_a1_get(swigCPtr);
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return ret;
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}
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}
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public float a2 {
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set {
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AssimpPINVOKE.aiMatrix3x3_a2_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_a2_get(swigCPtr);
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return ret;
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}
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}
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public float a3 {
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set {
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AssimpPINVOKE.aiMatrix3x3_a3_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_a3_get(swigCPtr);
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return ret;
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}
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}
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public float b1 {
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set {
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AssimpPINVOKE.aiMatrix3x3_b1_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_b1_get(swigCPtr);
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return ret;
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}
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}
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public float b2 {
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set {
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AssimpPINVOKE.aiMatrix3x3_b2_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_b2_get(swigCPtr);
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return ret;
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}
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}
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public float b3 {
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set {
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AssimpPINVOKE.aiMatrix3x3_b3_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_b3_get(swigCPtr);
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return ret;
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}
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}
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public float c1 {
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set {
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AssimpPINVOKE.aiMatrix3x3_c1_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_c1_get(swigCPtr);
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return ret;
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}
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}
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public float c2 {
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set {
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AssimpPINVOKE.aiMatrix3x3_c2_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_c2_get(swigCPtr);
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return ret;
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}
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}
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public float c3 {
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set {
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AssimpPINVOKE.aiMatrix3x3_c3_set(swigCPtr, value);
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}
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get {
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float ret = AssimpPINVOKE.aiMatrix3x3_c3_get(swigCPtr);
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return ret;
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}
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}
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}
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