The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg e440fb2769 NDOLoader: improve reusability of some temporary vectors.
ColladaLoader: fix http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632, thanks to Adario for the report.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@814 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-09-11 19:44:06 +00:00
code NDOLoader: improve reusability of some temporary vectors. 2010-09-11 19:44:06 +00:00
contrib Remove some vcproj.user files that managed to get into the repository by accident. 2010-07-21 07:52:27 +00:00
doc Introduce limits for vertices, faces (per mesh), face indices (per face) and weights (per bone). 2010-07-16 11:44:31 +00:00
include Add first version of the planned progress feedback API to the public Cpp API. Currently, progress reporting is done between each major import stage. 2010-08-26 18:16:12 +00:00
packaging Clarify troubleshooting for the `application configuration not correct` problem. 2010-04-17 18:36:11 +00:00
port Ingnore an error producing SetProperty method on AssimpSwigPort.i 2010-08-06 18:41:05 +00:00
samples Fix paths in SimpleOpenGL vc8 solution, debug profile. 2010-07-02 11:46:32 +00:00
scripts BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 2010-07-07 14:50:19 +00:00
test [3053648] Obj: segfault when first line is a material. 2010-08-27 12:36:02 +00:00
tools BlenderLoader: don't output diffuse color if it is all black. Seems to be Blenders way of telling us there is no diffuse color. 2010-08-31 17:24:04 +00:00
workspaces BlenderLoader: don't output diffuse color if it is all black. Seems to be Blenders way of telling us there is no diffuse color. 2010-08-31 17:24:04 +00:00
CHANGES Add missing CHANGELOG for past 1.1. 2010-04-24 01:03:35 +00:00
CMakeLists.txt CMake: Fixed building tools when the Boost headers are not in the default include path; fixed pkg-config file installation for out-of-source builds. 2010-08-25 16:46:21 +00:00
CREDITS Update SimpleTexturedOpenGL sample. 2010-07-02 11:41:36 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Update year in LICENSE (seemingly we have 2010 now). 2010-04-03 01:04:35 +00:00
README Update README. 2010-04-17 15:16:23 +00:00
assimp.pc.in [3051124] cmake pkg-config assimp.pc file gen; Thanks to Filipe Vieira for the patch. 2010-08-23 11:43:15 +00:00
revision.h Update revision.h. 2010-08-26 14:23:11 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License



1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	
	- Collada
	
	- LWO
	
	- Ogre XML
	
	- partly LWS
	
	- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml file)
	/include		Public headers.
	/lib			Static library location for Windows.
	/obj			Object file location for Windows.
	/port			Ports to other languages. 
	
	/test			Unit- and regression tests, model test suite.
	/tools			Tools (viewer, command line `assimp`).
	/workspaces		Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.