/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.0 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiMatrix3x3 : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiMatrix3x3(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiMatrix3x3 obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiMatrix3x3() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiMatrix3x3(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiMatrix3x3() : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_0(), true) { } public aiMatrix3x3(float _a1, float _a2, float _a3, float _b1, float _b2, float _b3, float _c1, float _c2, float _c3) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_1(_a1, _a2, _a3, _b1, _b2, _b3, _c1, _c2, _c3), true) { } public aiMatrix3x3(aiMatrix4x4 pMatrix) : this(AssimpPINVOKE.new_aiMatrix3x3__SWIG_2(aiMatrix4x4.getCPtr(pMatrix)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } public aiMatrix3x3 Transpose() { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Transpose(swigCPtr), false); return ret; } public aiMatrix3x3 Inverse() { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Inverse(swigCPtr), false); return ret; } public float Determinant() { float ret = AssimpPINVOKE.aiMatrix3x3_Determinant(swigCPtr); return ret; } public static aiMatrix3x3 RotationZ(float a, aiMatrix3x3 arg1) { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_RotationZ(a, aiMatrix3x3.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix3x3 Rotation(float a, aiVector3D axis, aiMatrix3x3 arg2) { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Rotation(a, aiVector3D.getCPtr(axis), aiMatrix3x3.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix3x3 Translation(aiVector2D v, aiMatrix3x3 arg1) { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_Translation(aiVector2D.getCPtr(v), aiMatrix3x3.getCPtr(arg1)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static aiMatrix3x3 FromToMatrix(aiVector3D from, aiVector3D to, aiMatrix3x3 arg2) { aiMatrix3x3 ret = new aiMatrix3x3(AssimpPINVOKE.aiMatrix3x3_FromToMatrix(aiVector3D.getCPtr(from), aiVector3D.getCPtr(to), aiMatrix3x3.getCPtr(arg2)), false); if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve(); return ret; } public float a1 { set { AssimpPINVOKE.aiMatrix3x3_a1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_a1_get(swigCPtr); return ret; } } public float a2 { set { AssimpPINVOKE.aiMatrix3x3_a2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_a2_get(swigCPtr); return ret; } } public float a3 { set { AssimpPINVOKE.aiMatrix3x3_a3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_a3_get(swigCPtr); return ret; } } public float b1 { set { AssimpPINVOKE.aiMatrix3x3_b1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_b1_get(swigCPtr); return ret; } } public float b2 { set { AssimpPINVOKE.aiMatrix3x3_b2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_b2_get(swigCPtr); return ret; } } public float b3 { set { AssimpPINVOKE.aiMatrix3x3_b3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_b3_get(swigCPtr); return ret; } } public float c1 { set { AssimpPINVOKE.aiMatrix3x3_c1_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_c1_get(swigCPtr); return ret; } } public float c2 { set { AssimpPINVOKE.aiMatrix3x3_c2_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_c2_get(swigCPtr); return ret; } } public float c3 { set { AssimpPINVOKE.aiMatrix3x3_c3_set(swigCPtr, value); } get { float ret = AssimpPINVOKE.aiMatrix3x3_c3_get(swigCPtr); return ret; } } }