The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 11a22b671b - IFC: revamp binary subtraction and opening generation logic, which now supports 90deg rotated opening proxies. The new version adds extra cleanup steps to prepare the data for processing by clipper. It also has a slightly refactored code base.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1305 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-10-16 19:51:00 +00:00
cmake-modules - CMake overhaul. Add proper FindXXX scripts for PkgMacros, ZLIB, DirectX. Isolate MSVC-specific defines. Add newer boost versions to boost whitelist. Many thanks to Mr. S. for the patch! (see http://zfx.info/viewtopic.php?f=9&t=334&p=32190#p32190) 2012-07-17 22:56:15 +00:00
code - IFC: revamp binary subtraction and opening generation logic, which now supports 90deg rotated opening proxies. The new version adds extra cleanup steps to prepare the data for processing by clipper. It also has a slightly refactored code base. 2012-10-16 19:51:00 +00:00
contrib - Update : Fix the M3-Importer: geometry import works. 2012-02-19 09:10:04 +00:00
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include/assimp - remove aiProcess_Debone from aiProcessPreset_TargetRealtime_MaxQuality as it seems to be causing issues (read: is buggy, consider kicking it out again). See http://zfx.info/viewtopic.php?f=5&t=2439&p=32278#p32223 for more info. 2012-07-17 22:25:45 +00:00
packaging # fix critical bug in the zip release script that caused the lib files in the debug folders to be the release versions. This bug affects the last release and possibly 1.1 as well. 2010-12-18 20:08:16 +00:00
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Readme.md

Open Asset Import Library (assimp)

Table of contents

1.		Overview
 1.1		Supported file formats
 1.2		File structure
2.		Build the library
3. 		Where to get help
4.		License

1. Overview

Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 30 file formats. It also supports exporting files to a few selected file formats.

Its short name is assimp, which is an unintended joke (the abbreviation is derived from Asset Importer).

Note: this README refers to the file structure used by release packages, which differs in some points from the development trunk.

1.1 Supported file formats

The library provides importers for a lot of file formats, including:

  • 3DS
  • BLEND
  • DAE (Collada)
  • IFC-STEP
  • ASE
  • DXF
  • HMP
  • MD2
  • MD3
  • MD5
  • MDC
  • MDL
  • NFF
  • PLY
  • STL
  • X
  • OBJ
  • SMD
  • LWO
  • LXO
  • LWS
  • XML
  • TER
  • AC3D
  • MS3D

Exporters include:

  • DAE (Collada)
  • STL
  • OBJ

See the full list here.

1.2 Repository structure

Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). The directory structure is:

/bin		Folder for binaries, only used on Windows
/code		Source code
/contrib	Third-party libraries
/doc		Documentation (doxysource and pre-compiled docs)
/include	Public header C and C++ header files.
/lib		Static library location for Windows.
/obj		Object file location for Windows.
/port		Ports to other languages and scripts to maintain those. 
/test		Unit- and regression tests, test suite of models.
/tools		Tools (viewer, command line `assimp`).
/samples	A small number of samples to illustrate possible 
                    use cases for Assimp.
/workspaces	Build enviroments for vc,xcode,... (deprecated,
		CMake has superseeded all legacy build options!)

2. Build the library

Take a look into the INSTALL file. Or fire up CMake with the usual steps.

3. Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the documentation doesn't solve your problems, try our forums at SF.net

For development stuff, there is also a mailing list, assimp-discussions (subscribe here)

4. License

The license of the Asset Import Library is based on the modified, 3-clause BSD-License, which is a very liberal license. An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work.

Note that, unlike LGPLed code, you may link statically to Assimp. For the formal details, see the LICENSE file.


(This repository is a mirror of the SVN repository located here. Thanks to klickverbot for setting this up!)