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README
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========================================================================
Open Asset Import Library (assimp) README
========================================================================
Table of Contents
========================================================================
Open Asset Import Library (assimp) README
========================================================================
Table of Contents
1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the library
3. Help
3. Where to get help
4. License
------------------------------
------------------------------
1. Overview
------------------------------
Open Asset Import Library is a Open Source library designed to load various 3d file
formats and convert them into a shared, in-memory format. It supports more than
30 file formats. Basically, it is like DevIL for 3D models.
Its short name is 'assimp', which is an unintended joke (the abbreviation is derived
from 'Asset Importer').
----------------
------------------------------
Open Asset Import Library is a Open Source library designed to load various 3d
file formats and convert them into a shared, in-memory format. It supports more
than 30 file formats (basically, it is like DevIL for 3D models). It also
supports exporting, but the number of export formats is lower.
Its short name is 'assimp', which is an unintended joke (the abbreviation is
derived from 'Asset Importer').
Note: this README refers to the file structure used by release packages, which
differs in some points from the development trunk.
----------------
1.1 Supported file formats
----------------
----------------
The library provides importers for a lot of file formats, including:
- 3DS
- BLEND
- Collada
- IFC-STEP
- BLEND
- DAE (Collada)
- IFC-STEP
- ASE
- DXF
- HMP
@ -46,74 +49,82 @@ The library provides importers for a lot of file formats, including:
- NFF
- PLY
- STL
- X
- LWO
- OBJ
- SMD
- LWO
- Ogre XML
- X
- OBJ
- SMD
- LWO
- LXO
- LWS
- XML
- TER
- AC3D
- MS3D
Exporters include:
- DAE (Collada)
- STL
- OBJ
.. plus many more, see
http://assimp.sourceforge.net/main_features_formats.html for a more exhaustive list.
.. See http://assimp.sourceforge.net/main_features_formats.html for
a more exhaustive list.
----------------
----------------
1.2 Repository structure
----------------
----------------
Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface).
The directory structure is:
Open Asset Import Library is implemented in C++ (but provides both a C and a
C++ish interface). The directory structure is:
/bin Binaries, onyl used on Windows.
/code Source code.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure draft)
/include Public headers for you to #include.
/bin Folder for binaries, only used on Windows
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files.
/lib Static library location for Windows.
/obj Object file location for Windows.
/port Ports to other languages and scripts therefor.
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models.
/tools Tools (viewer, command line `assimp`).
/samples A small number of samples to illustrate possible use-cases.
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options)
/tools Tools (viewer, command line `assimp`).
/samples A small number of samples to illustrate possible
use cases for Assimp.
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
------------------------------
------------------------------
2. Build the library
------------------------------
------------------------------
Take a look into the INSTALL file.
------------------------------
3. Help
------------------------------
------------------------------
3. Where to get help
------------------------------
For more information go to http://assimp.sourceforge.net/. Or have a look into the ./doc-
folder, which contains the Doxygen-generated documentation in HTML format (CHMs for
Windows are also included in some distributions and should be located right here in
the root folder).
If reading the documentation doesn't solve your problems, try our forums at SF.net
Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
Help: http://sourceforge.net/projects/assimp/forums/forum/817654
or our mailing list, assimp-discussions
archive: http://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions,
subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions
For more information, visit http://assimp.sourceforge.net/. Or have a look into
the ./doc- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located
right here in the root folder).
If the documentation doesn't solve your problems, try our forums at SF.net
> Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
> General Help: http://sourceforge.net/projects/assimp/forums/forum/817654
For development stuff, there is also a mailing list, assimp-discussions
subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions
------------------------------
------------------------------
4. License
------------------------------
------------------------------
The license of the Asset Import Library is based on the modified, 3-clause BSD-
License, which is a very liberal license. An _informal_ summary is: do whatever
you want, but include Assimp's license text with your product - and don't sue
us if our code doesn't work.
Note that, unlike LGPLed code, you may link statically to Assimp.
For the formal details, see the LICENSE file.
The license of the Asset Import Library is based on the modified, 3-clause BSD-License,
which is a very liberal license. An _informal_ summary of the license is: do whatever
you want, but include Assimp's license text with your product - and don't sue us
if it doesn't work.
For the formal details, see the LICENSE file.