# Ifc: merge overlapping openings if possible.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1145 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/5/head
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Readme.md
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Readme.md
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Open Asset Import Library (_assimp_)
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========================================================================
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========
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Table of contents
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@ -14,8 +14,7 @@ Open Asset Import Library (_assimp_)
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1. Overview
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=============
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### 1. Overview ###
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Open Asset Import Library is a Open Source library designed to load various 3d file formats and convert them into a shared, in-memory format. It supports more than 30 file formats. It also supports exporting files to a few selected file formats.
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@ -25,8 +24,7 @@ Its short name is _assimp_, which is an unintended joke (the abbreviation is der
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__Note__: this `README` refers to the file structure used by release packages, which differs in some points from the development trunk.
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1.1 Supported file formats
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-------------
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#### 1.1 Supported file formats ####
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The library provides importers for a lot of file formats, including:
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@ -66,8 +64,8 @@ See [the full list here](http://assimp.sourceforge.net/main_features_formats.htm
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1.2 Repository structure
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-------------
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#### 1.2 Repository structure ####
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Open Asset Import Library is implemented in C++ (but provides both a C and a
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C++ish interface). The directory structure is:
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@ -89,15 +87,15 @@ C++ish interface). The directory structure is:
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2. Build the library
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=============
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### 2. Build the library ###
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Take a look into the `INSTALL` file. Or fire up CMake with the usual steps.
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3. Where to get help
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=============
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### 3. Where to get help ###
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For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
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(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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@ -114,15 +112,14 @@ For development stuff, there is also a mailing list, _assimp-discussions_
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4. License
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=============
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### 4. License ###
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The license of the Asset Import Library is based on the modified, __3-clause BSD__-License, which is a very liberal license. An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work.
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Note that, unlike LGPLed code, you may link statically to Assimp.
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For the formal details, see the `LICENSE` file.
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------------------------------
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------------------------------
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(This repository is a mirror of the SVN repository located [here](https://assimp.svn.sourceforge.net/svnroot/assimp). Thanks to [klickverbot](https://github.com/klickverbot) for setting this up!)
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@ -64,7 +64,6 @@ namespace Assimp {
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//#define to_int64(p) (static_cast<ulong64>( std::max( 0., std::min( static_cast<IfcFloat>((p)), 1.) ) * max_ulong64 ))
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#define to_int64(p) (static_cast<ulong64>(static_cast<IfcFloat>((p) ) * max_ulong64 ))
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#define from_int64(p) (static_cast<IfcFloat>((p)) / max_ulong64)
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#define from_int64_f(p) (static_cast<IfcFloat>(from_int64((p))))
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// ------------------------------------------------------------------------------------------------
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bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
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@ -727,6 +726,13 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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}
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/*
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ClipperLib::Polygons pol_temp(1), pol_temp2(1);
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pol_temp[0] = poly;
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ClipperLib::OffsetPolygons(pol_temp,pol_temp2,0.0);
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poly = pol_temp2[0];
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*/
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if (ClipperLib::Orientation(poly)) {
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std::reverse(poly.begin(), poly.end());
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}
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@ -769,8 +775,8 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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BOOST_FOREACH(ClipperLib::IntPoint& point, opening) {
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tmpvec.push_back( minv * IfcVector3(
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vmin.x + from_int64_f(point.X) * vmax.x,
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vmin.y + from_int64_f(point.Y) * vmax.y,
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vmin.x + from_int64(point.X) * vmax.x,
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vmin.y + from_int64(point.Y) * vmax.y,
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coord));
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}
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@ -1114,6 +1120,27 @@ void InsertWindowContours(const std::vector< BoundingBox >& bbs,
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}
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}
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// ------------------------------------------------------------------------------------------------
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void MergeContours (const std::vector<IfcVector2>& a, const std::vector<IfcVector2>& b, ClipperLib::ExPolygons& out)
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{
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ClipperLib::Clipper clipper;
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ClipperLib::Polygon clip;
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BOOST_FOREACH(const IfcVector2& pip, a) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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}
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clipper.AddPolygon(clip, ClipperLib::ptSubject);
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clip.clear();
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BOOST_FOREACH(const IfcVector2& pip, b) {
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clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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}
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clipper.AddPolygon(clip, ClipperLib::ptSubject);
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clipper.Execute(ClipperLib::ctUnion, out);
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}
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// ------------------------------------------------------------------------------------------------
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bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const std::vector<IfcVector3>& nors, TempMesh& curmesh)
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{
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@ -1188,8 +1215,7 @@ bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const st
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IfcVector2 vpmin,vpmax;
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MinMaxChooser<IfcVector2>()(vpmin,vpmax);
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contours.push_back(std::vector<IfcVector2>());
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std::vector<IfcVector2>& contour = contours.back();
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std::vector<IfcVector2> contour;
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BOOST_FOREACH(const IfcVector3& x, t.profileMesh->verts) {
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const IfcVector3 v = m * x;
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if (field.find(vpmin) != field.end()) {
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IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty");
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}
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field[vpmin] = bbs.size();
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const BoundingBox& bb = BoundingBox(vpmin,vpmax);
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BoundingBox bb = BoundingBox(vpmin,vpmax);
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// see if this BB intersects any other, in which case we could not use the Quadrify()
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// algorithm and would revert to Poly2Tri only.
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BOOST_FOREACH(const BoundingBox& ibb, bbs) {
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for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
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const BoundingBox& ibb = *it;
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if (ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
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ibb.first.y < bb.second.y && ibb.second.y > bb.second.x) {
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IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
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"bounding box overlaps, using poly2tri fallback");
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return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
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// take these two contours and try to merge them. If they overlap (which
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// should not happen, but in fact happens-in-the-real-world [tm] ),
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// resume using a single contour and a single bounding box.
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const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
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ClipperLib::ExPolygons poly;
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MergeContours(contour, other, poly);
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if (poly.size() > 1) {
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IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
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"bounding box overlaps, using poly2tri fallback");
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return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
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}
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else {
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ai_assert(poly.size());
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IFCImporter::LogDebug("merging oberlapping openings, this should not happen");
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contour.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) {
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contour.push_back( IfcVector2( from_int64(point.X), from_int64(point.Y)));
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}
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bb.first = std::min(bb.first, ibb.first);
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bb.second = std::min(bb.second, ibb.second);
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contours.erase(contours.begin() + std::distance(bbs.begin(),it));
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it = bbs.erase(it);
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if (it == bbs.end()) {
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break;
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}
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continue;
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}
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}
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++it;
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}
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contours.push_back(contour);
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field[bb.first] = bbs.size();
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bbs.push_back(bb);
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}
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iold.push_back(ex.outer.size());
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BOOST_FOREACH(const ClipperLib::IntPoint& point, ex.outer) {
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vold.push_back( minv * IfcVector3(
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vmin.x + from_int64_f(point.X) * vmax.x,
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vmin.y + from_int64_f(point.Y) * vmax.y,
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vmin.x + from_int64(point.X) * vmax.x,
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vmin.y + from_int64(point.Y) * vmax.y,
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coord));
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}
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}
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