Currently, when the coordIndex attribute of an IndexedLineSet contains a
polyline with > 2 indices, X3DGeoHelper::coordIdx_str2faces_arr() will
incorrectly determine the primitive type to be aiPrimitiveType_TRIANGLE or
aiPrimitiveType_POLYGON instead of aiPrimitiveType_LINE.
To fix this, this commit adds functions to explicitly handle an IndexedLineSet.
Fixes#3101
==23896==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x12f9daec1827 at pc 0x7ffcad83699c bp 0x00c61574c910 sp 0x00c61574c910
READ of size 1 at 0x12f9daec1827 thread T0
==23896==WARNING: Failed to use and restart external symbolizer!
#0 0x7ffcad83699b in Assimp::IOStreamBuffer<char>::getNextLine C:\Users\aavenel\Dev\assimp\include\assimp\IOStreamBuffer.h:299
#1 0x7ffcad83ce69 in Assimp::PLY::DOM::ParseHeader C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyParser.cpp:428
#2 0x7ffcad83d58e in Assimp::PLY::DOM::ParseInstanceBinary C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyParser.cpp:498
#3 0x7ffcad83302a in Assimp::PLYImporter::InternReadFile C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyLoader.cpp:189
#4 0x7ffcad4f2f48 in Assimp::BaseImporter::ReadFile C:\Users\aavenel\Dev\assimp\code\Common\BaseImporter.cpp:135
#5 0x7ffcad51ee46 in Assimp::Importer::ReadFile C:\Users\aavenel\Dev\assimp\code\Common\Importer.cpp:709
#6 0x7ff7dd8f9f1a in ImportModel C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Main.cpp:307
#7 0x7ff7dd8fdf9e in Assimp_Info C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Info.cpp:344
#8 0x7ff7dd8fc04f in main C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Main.cpp:222
#9 0x7ff7dd9030eb in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
#10 0x7ffd39e57343 in BaseThreadInitThunk+0x13 (C:\WINDOWS\System32\KERNEL32.DLL+0x180017343)
#11 0x7ffd3a2626b0 in RtlUserThreadStart+0x20 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x1800526b0)
The regression was introduced in 904f17f.
Since all the cases are now fully handled at the child level,
visiting the whole subtree is changed into iteration over the children.
Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.