Commit Graph

88 Commits (d9cfc48a665adaba251dcdf1d0fa145388812ec7)

Author SHA1 Message Date
Charlie Gettys f15f37634d BlenderDNA.h:
* Fix rethrow that would crash the program.
* QUESTION: am I throwing the right exception here.

COBLoader:
* catch exception by const ref
* fix equality checks using strncmp taht weren't actually checking equality

FBXMaterial: Catch exception by const ref (+ Debug log that it's done so)

FBXConverter: Rename local variables to avoid shadowing parameter

ImageExtractor: Remove duplicated/unreachable code

FBXConverter: Another shadowed variable fix

MD5Loader: 2 shadowed variables

IRRLoader: shadowed parameter

StepFileReader.cpp: Shadowed parameter

IRRLoader: remove empty else statement

STLExporter: Throw error instead of silently ignoring unimplemented option

Misc empty blocks removed or debug logging added
2019-03-30 16:08:25 -04:00
kimkulling a06133ab52 Update copyrights. 2019-01-30 09:41:39 +01:00
Kim Kulling b42d959418 fix review warning: wrapper object used after free. 2018-12-30 16:02:22 +01:00
Alexandre Avenel 2879e0d6ef Fix typos on code using codespell 2018-05-13 16:35:03 +02:00
kimkulling 0e15b25cd1 Next log call changes. 2018-04-20 16:23:24 +02:00
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
BuildTools 66171de915 Successful lib build, unit testing still WIP 2018-01-05 16:18:33 -08:00
Unknown 12dbbd4ce9 Misc. typos
Some are doxy comments, some are just trivial source comment typos. 
Found using `codespell -q 3 --skip="./contrib" -I ../assimp-whitelist.txt`
whereby whitelist contained:
```
childs
iff
lod
nto
ot
whitespaces
```
2017-11-09 17:19:26 -05:00
Daniel Hritzkiv 5eaf083fbd
Fix output of glTF 1 version string
Was writing out “\u0001” instead of “1.0” as the data types were incorrect
2017-10-19 12:43:52 -04:00
Jared Mulconry 326158633b Fixed warnings on MSVC caused by implicit conversions from double to float. 2017-10-06 18:23:28 +03:00
Kim Kulling c1f93a69ae Revert "WIP: Enable Travis clang build" 2017-10-06 15:42:05 +02:00
Jared Mulconry 3803a5181c Fixed warnings on MSVC caused by implicit conversions from double to float. 2017-10-06 20:32:33 +11:00
Turo Lamminen 40c308af44 glTF: Silence uninitialized variable warning
This is a false positive. 'jointNamesIndex' is either set by the loop
or the following conditional is false which also sets it. The undefined value
is never seen by the following code.
2017-09-18 15:18:45 +03:00
Turo Lamminen 0b140db0a4 glTFExporter: Silence uninitialized variable warning
This is a false positive, idx_srcdata_begin is only used if comp_allow
is true and in that case it's also initialized.
2017-09-15 12:39:58 +03:00
Jared Mulconry 698cd5826d Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3. 2017-09-11 00:16:26 +10:00
Daniel Hritzkiv 5b3b80cbc2
Formatting 2017-08-09 11:41:12 -04:00
Daniel Hritzkiv 7a4a32625c
Ensure gltf asset version is printed as \d.0 2017-08-09 10:47:34 -04:00
jamesgk 7e45c63901 GLTF exporter: ensure buffer view byte offsets are correctly aligned 2017-06-21 09:58:24 -07:00
Kim Kulling 439409bef2 SceneCombiner: fix the build. 2017-06-21 15:24:06 +02:00
jamesgk c33039d682 GLTF exporter: convert animation time from ticks to seconds 2017-05-11 11:04:23 -07:00
Kim Kulling ab19c5e3f7 Merge pull request #1258 from jamesgk/gltf-export
GLTF exporter: ensure animation accessors have same count
2017-05-11 10:46:06 +02:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
jamesgk 36f4fb8826 GLTF exporter: ensure animation accessors have same count 2017-05-08 14:45:26 -07:00
Kim Kulling 7f014ea889 Merge pull request #1256 from johnmaf/bugfix/gltf-bin-uri
Fix incorrect truncation of binary URI in glTF exporter
2017-05-04 19:52:18 +02:00
John Senneker d6e8fd34f0 Search for .gltf extension at end of file name for buffer prefix.
Previously the code assumed that there would be only one '.' in the file
name, which is not a valid assumption. This patch fixes this issue, but
still assumes that the only occurrence of the string ".gltf" is at the
end of the file name. In particular, it will fail on a file name like
"/path/to/a.gltf/my_gltf.wrong_extension".
2017-05-03 15:11:31 -04:00
Maarten Heremans 8f3aaa88f9 Fixed compiler error on clang 4.0 running on OSX
glTFExporter.cpp:585:35: error: ordered comparison between pointer and zero ('aiVector3D *'
      (aka 'aiVector3t<float> *') and 'int')
                if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
2017-04-03 11:07:43 +02:00
Jared Mulconry f206249fbf Merge branch 'master' of https://github.com/assimp/assimp into implementation_warning_fix
# Conflicts:
#	code/AMFImporter_Postprocess.cpp
#	code/FBXConverter.cpp
#	code/IFCLoader.cpp
#	code/NDOLoader.cpp
#	code/glTFAsset.inl
2016-11-23 22:24:04 +11:00
Kim Kulling ba2f377b52 Fix coverity findings. 2016-11-22 22:03:31 +01:00
Kim Kulling c5e3058ab3 Fix coverity findings. 2016-11-22 10:22:15 +01:00
Jared Mulconry d9b0449e83 Fixed build warnings on MSVC14 x64 in the glTF format sources. One warning
yet to be resolved.
2016-11-20 00:18:29 +11:00
Kim Kulling 293654fe7c Fix unittest. 2016-10-30 08:55:11 +01:00
Angelo Scandaliato 6ce2a37b82 merge upstream/master and fix conflicts 2016-10-15 18:12:02 -07:00
Angelo Scandaliato fcf2d6357e check if bones exist before creating skin 2016-10-15 17:21:55 -07:00
Kim Kulling e0dde73018 C++11-combat: replace more std::to_string by assimp-specific to_string 2016-10-15 21:25:16 +02:00
Angelo Scandaliato 9c4bb1c9bc find the correct index in jointNames 2016-10-14 15:47:21 -07:00
Angelo Scandaliato 1c03aebfb8 test combining skins 2016-10-13 19:49:59 -07:00
Angelo Scandaliato dc1e11c8be added some comments 2016-10-11 15:33:52 -07:00
Angelo Scandaliato 57a00d5faa find skeleton root joint and only allow four joint weights per vertex 2016-10-11 15:28:04 -07:00
Angelo Scandaliato 1f377bc99d try to find root joint node for skeleton 2016-10-08 19:18:13 -07:00
Angelo Scandaliato c49971e120 fix bug when exporting mRotationKeys data 2016-10-08 15:36:01 -07:00
Angelo Scandaliato 71de606770 add skeleton and mesh to node containing the mesh 2016-10-08 15:34:00 -07:00
Angelo Scandaliato 84803bd51a removed cout debugging statements and older ExportSkins function 2016-10-06 23:57:16 -07:00
Angelo Scandaliato d128837a3a export vertex joint and weight information 2016-10-06 18:59:53 -07:00
Angelo Scandaliato ae36ca0e44 moved ExportSkins function into ExportMeshes function 2016-10-06 15:18:33 -07:00
Angelo Scandaliato 83c9addbc9 removed duplicate function for ExportData 2016-10-06 13:01:03 -07:00
Angelo Scandaliato f59b8b3a59 export inverseBindMatrix Data for skins 2016-10-06 12:56:34 -07:00
Angelo Scandaliato 42a8d58f45 Export Nodes before meshes to avoid issue if node id's are changed 2016-10-06 11:29:09 -07:00
Angelo Scandaliato 4ac57f1fab fixed issues to get node animations working 2016-10-06 02:34:11 -07:00
Angelo Scandaliato 0313328a92 set bindShapeMatrix to identity 2016-10-05 18:16:32 -07:00
Angelo Scandaliato 79852de5ae added skins and jointNames 2016-10-05 17:30:02 -07:00