Commit Graph

16 Commits (b536a22e4efc60c9daee029683f01487633f566b)

Author SHA1 Message Date
ulfjorensen 993ca25cdb Bugfix: fixed rather stupid typo in Collada anim keyframe interpolation
Bugfix: Collada Loader now respects skin controller bind shape matrix

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@549 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-02-22 18:06:50 +00:00
aramis_acg 17326515d4 Get rid of warnings on GCC4.4 with -wall
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@541 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-02-06 23:52:41 +00:00
ulfjorensen 6d3c8b3bc7 Bugfix: Collada loader now translates bone names to proper node names so that users should be able to associate the correct nodes to bones, equal what addressing scheme was used in the Collada file
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@526 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-01-10 10:38:52 +00:00
aramis_acg 46809f0dfa COLLADA: Add support for <reflectivity> elements. This maps to AI_MATKEY_REFLECTIVITY.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@504 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-11-22 14:06:51 +00:00
ulfjorensen 12070a1d52 Bugfix: made various internal structures namespace-local to avoid strange linker issues in case of name conflict
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@466 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-08-18 16:17:27 +00:00
aramis_acg d6aacefa1e - BUGFIX: ColladaLoader handles multiple UVs/VColors correctly now. Thanks to Ingrater to point it out.
- ScenePreprocessor will now detect 3D UV channels with all-empty third component.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@400 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-23 14:13:20 +00:00
aramis_acg 0c762117b8 ColladaLoader does now load transparency. hacky, but it could work.
Cleaned up Collada material importing. No changes to other loader parts.
Adding missing FileSystemFilter.h to vc8 build config.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@383 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-10 22:51:12 +00:00
ulfjorensen e471b966c5 - Collada loader now supports node animations
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@375 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-04-06 17:00:03 +00:00
ulfjorensen c89944b2af - Collada loader now loads bones
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@370 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-27 20:43:22 +00:00
ulfjorensen 74204086ae - Collada loader now also loads skinned meshes, although still as static meshes. Preparation step, more to come.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@368 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-25 21:10:28 +00:00
aramis_acg 0023010840 [ 2672224 ] Patch To get gcc to compile assimp under Linux
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@360 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-08 16:27:36 +00:00
aramis_acg c865999420 Collada
- collada 1.5.0 textures are readable now
 - cube and volume maps and mip initializations are skipped
Material system
 - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API).

ComputeUV
  Changed mapping axis property to vec3 
  Adapted step
   WARN: produces mirrored uv coords now. LH issue.

IRR  
  Updated to new texture types

3DS
  Updated to new texture types

NFF
  Updated to new texture types

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-11 20:56:05 +00:00
aramis_acg 7678b8e1be Collada
- added support for lights and cameras
 - added support for tangents and bitangents
 - added support for more than 2 UV components.
 - fixed node naming
 - beta support for instance_node elements. Works in most cases.
 - added support for more complex materials
 - UV index is now set correctly. hopefully.
 Material system
 - fixed potential problems regarding aiUVTransform
 - added utility macros for the base keys

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-08 22:55:51 +00:00
ulfjorensen 917db45b3c - further Collada work: materials are now loaded from profile_COMMON, meshes are properly split up at material borders
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@260 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-12-04 17:06:26 +00:00
ulfjorensen 5639220859 - corrected example code in the documentation. Thanks to Ingrater to point it out.
- Further work on the Collada loader. Halve way through the material import, I have to leave it here and continue at home.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@253 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-27 15:54:35 +00:00
ulfjorensen 85a487f6b8 - Bugfix: ColladaLoader node rotation was miscalculated
- ColladaLoader now supports more primitive types
- ColladaLoader now honours the up-vector specification
- moved Collada temporary structures to separate Helper header
- fast_atof_move() now also eats localized numbers with comma separator (e.g. 0,3210) correctly

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@251 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-26 15:45:34 +00:00