Bugfix: made various internal structures namespace-local to avoid strange linker issues in case of name conflict

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@466 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
ulfjorensen 2009-08-18 16:17:27 +00:00
parent 07428f37c7
commit 12070a1d52
6 changed files with 91 additions and 84 deletions

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@ -55,34 +55,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
// ------------------------------------------------------------------------------------------------
using namespace Assimp;
/** Stores the importer objects for all active import processes */
typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
/** Stores the LogStream objects for all active C log streams */
struct mpred {
bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
return s0.callback<s1.callback&&s0.user<s1.user;
}
};
typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
namespace Assimp
{
/** Stores the importer objects for all active import processes */
typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
/** Stores the LogStream objects for all active C log streams */
struct mpred {
bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
return s0.callback<s1.callback&&s0.user<s1.user;
}
};
typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
/** Local storage of all active import processes */
static ImporterMap gActiveImports;
/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
/** Local storage of all active log streams */
static LogStreamMap gActiveLogStreams;
/** Local storage of all active import processes */
static ImporterMap gActiveImports;
/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
static PredefLogStreamMap gPredefinedStreams;
/** Local storage of all active log streams */
static LogStreamMap gActiveLogStreams;
/** Error message of the last failed import process */
static std::string gLastErrorString;
/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
static PredefLogStreamMap gPredefinedStreams;
/** Verbose logging active or not? */
static aiBool gVerboseLogging = false;
/** Error message of the last failed import process */
static std::string gLastErrorString;
/** Verbose logging active or not? */
static aiBool gVerboseLogging = false;
}
/** Configuration properties */
static ImporterPimpl::IntPropertyMap gIntProperties;

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@ -238,33 +238,31 @@ void BaseImporter::SetupProperties(const Importer* pImp)
}
// ------------------------------------------------------------------------------------------------
// Represents an import request
struct LoadRequest
namespace Assimp
{
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file (_file)
, flags (_flags)
, refCnt (1)
, scene (NULL)
, loaded (false)
, id (_id)
// Represents an import request
struct LoadRequest
{
if (_map)
map = *_map;
}
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
{
if (_map)
map = *_map;
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene* scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene* scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
bool operator== (const std::string& f) {
return file == f;
}
};
bool operator== (const std::string& f) {
return file == f;
}
};
}
// ------------------------------------------------------------------------------------------------
// BatchLoader::pimpl data structure

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@ -572,6 +572,23 @@ struct Animation
}
};
/** Description of a collada animation channel which has been determined to affect the current node */
struct ChannelEntry
{
const Collada::AnimationChannel* mChannel; ///> the source channel
std::string mTransformId; // the ID of the transformation step of the node which is influenced
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
size_t mSubElement; // starting index inside the transform data
// resolved data references
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
const Collada::Data* mTimeData; ///> Source data array for the time values
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
const Collada::Data* mValueData; ///> Source datat array for the key value values
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
};
} // end of namespace Collada
} // end of namespace Assimp

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@ -796,23 +796,6 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
CreateAnimation( pScene, pParser, pSrcAnim, animName);
}
/** Description of a collada animation channel which has been determined to affect the current node */
struct ChannelEntry
{
const Collada::AnimationChannel* mChannel; ///> the source channel
std::string mTransformId; // the ID of the transformation step of the node which is influenced
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
size_t mSubElement; // starting index inside the transform data
// resolved data references
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
const Collada::Data* mTimeData; ///> Source data array for the time values
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
const Collada::Data* mValueData; ///> Source datat array for the key value values
ChannelEntry() { mChannel = NULL; mSubElement = 0; }
};
// ------------------------------------------------------------------------------------------------
// Constructs the animation for the given source anim
void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
@ -825,7 +808,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
{
// find all the collada anim channels which refer to the current node
std::vector<ChannelEntry> entries;
std::vector<Collada::ChannelEntry> entries;
std::string nodeName = (*nit)->mName.data;
// find the collada node corresponding to the aiNode
@ -839,7 +822,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
cit != pSrcAnim->mChannels.end(); ++cit)
{
const Collada::AnimationChannel& srcChannel = *cit;
ChannelEntry entry;
Collada::ChannelEntry entry;
// we except the animation target to be of type "nodeName/transformID.subElement". Ignore all others
// find the slash that separates the node name - there should be only one
@ -897,9 +880,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// resolve the data pointers for all anim channels. Find the minimum time while we're at it
float startTime = 1e20f, endTime = -1e20f;
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
e.mTimeAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
e.mTimeData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mTimeAccessor->mSource);
e.mValueAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceValues);
@ -923,9 +906,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
std::vector<aiMatrix4x4> resultTrafos;
while( 1)
{
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
// find the keyframe behind the current point in time
size_t pos = 0;
@ -973,9 +956,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
// find next point in time to evaluate. That's the closest frame larger than the current in any channel
float nextTime = 1e20f;
for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
{
ChannelEntry& e = *it;
Collada::ChannelEntry& e = *it;
// find the next time value larger than the current
size_t pos = 0;

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@ -51,15 +51,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// Data structure to keep a vertex in an interlaced format
struct Vertex
namespace Assimp
{
aiVector3D mPosition;
aiVector3D mNormal;
aiVector3D mTangent, mBitangent;
aiColor4D mColors [AI_MAX_NUMBER_OF_COLOR_SETS];
aiVector3D mTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS];
};
// Data structure to keep a vertex in an interlaced format
struct Vertex
{
aiVector3D mPosition;
aiVector3D mNormal;
aiVector3D mTangent, mBitangent;
aiColor4D mColors [AI_MAX_NUMBER_OF_COLOR_SETS];
aiVector3D mTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS];
};
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
@ -97,15 +100,16 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
// execute the step
int iNumVertices = 0;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
}
// if logging is active, print detailed statistics
if (!DefaultLogger::isNullLogger())
{
if (iNumOldVertices == iNumVertices)DefaultLogger::get()->debug("JoinVerticesProcess finished ");
else
if (iNumOldVertices == iNumVertices)
{
DefaultLogger::get()->debug("JoinVerticesProcess finished ");
} else
{
char szBuff[128]; // should be sufficiently large in every case
sprintf(szBuff,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
@ -413,4 +417,4 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
return pMesh->mNumVertices;
}
#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS

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@ -47,11 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiTypes.h"
struct aiMesh;
class JoinVerticesTest;
namespace Assimp
{
class JoinVerticesTest;
// ---------------------------------------------------------------------------
/** The JoinVerticesProcess unites identical vertices in all imported meshes.
* By default the importer returns meshes where each face addressed its own
@ -63,7 +64,7 @@ namespace Assimp
class ASSIMP_API JoinVerticesProcess : public BaseProcess
{
friend class Importer;
friend class ::JoinVerticesTest;
friend class JoinVerticesTest;
protected:
/** Constructor to be privately used by Importer */