Bugfix: made various internal structures namespace-local to avoid strange linker issues in case of name conflict
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@466 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
07428f37c7
commit
12070a1d52
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@ -55,34 +55,38 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endif
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// ------------------------------------------------------------------------------------------------
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using namespace Assimp;
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/** Stores the importer objects for all active import processes */
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typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
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return s0.callback<s1.callback&&s0.user<s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
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namespace Assimp
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{
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/** Stores the importer objects for all active import processes */
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typedef std::map<const aiScene*, Assimp::Importer*> ImporterMap;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
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return s0.callback<s1.callback&&s0.user<s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
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/** Local storage of all active import processes */
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static ImporterMap gActiveImports;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Local storage of all active import processes */
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static ImporterMap gActiveImports;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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}
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/** Configuration properties */
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static ImporterPimpl::IntPropertyMap gIntProperties;
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@ -238,33 +238,31 @@ void BaseImporter::SetupProperties(const Importer* pImp)
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}
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// ------------------------------------------------------------------------------------------------
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// Represents an import request
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struct LoadRequest
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namespace Assimp
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{
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LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
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: file (_file)
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, flags (_flags)
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, refCnt (1)
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, scene (NULL)
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, loaded (false)
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, id (_id)
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// Represents an import request
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struct LoadRequest
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{
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if (_map)
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map = *_map;
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}
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LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
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: file(_file), flags(_flags), refCnt(1),scene(NULL), loaded(false), id(_id)
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{
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if (_map)
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map = *_map;
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}
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const std::string file;
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unsigned int flags;
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unsigned int refCnt;
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aiScene* scene;
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bool loaded;
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BatchLoader::PropertyMap map;
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unsigned int id;
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const std::string file;
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unsigned int flags;
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unsigned int refCnt;
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aiScene* scene;
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bool loaded;
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BatchLoader::PropertyMap map;
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unsigned int id;
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bool operator== (const std::string& f) {
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return file == f;
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}
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};
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bool operator== (const std::string& f) {
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return file == f;
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}
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};
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}
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// ------------------------------------------------------------------------------------------------
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// BatchLoader::pimpl data structure
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@ -572,6 +572,23 @@ struct Animation
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}
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};
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/** Description of a collada animation channel which has been determined to affect the current node */
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struct ChannelEntry
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{
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const Collada::AnimationChannel* mChannel; ///> the source channel
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std::string mTransformId; // the ID of the transformation step of the node which is influenced
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size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
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size_t mSubElement; // starting index inside the transform data
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// resolved data references
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const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
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const Collada::Data* mTimeData; ///> Source data array for the time values
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const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
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const Collada::Data* mValueData; ///> Source datat array for the key value values
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ChannelEntry() { mChannel = NULL; mSubElement = 0; }
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};
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} // end of namespace Collada
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} // end of namespace Assimp
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@ -796,23 +796,6 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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CreateAnimation( pScene, pParser, pSrcAnim, animName);
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}
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/** Description of a collada animation channel which has been determined to affect the current node */
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struct ChannelEntry
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{
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const Collada::AnimationChannel* mChannel; ///> the source channel
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std::string mTransformId; // the ID of the transformation step of the node which is influenced
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size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
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size_t mSubElement; // starting index inside the transform data
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// resolved data references
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const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
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const Collada::Data* mTimeData; ///> Source data array for the time values
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const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
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const Collada::Data* mValueData; ///> Source datat array for the key value values
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ChannelEntry() { mChannel = NULL; mSubElement = 0; }
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};
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// ------------------------------------------------------------------------------------------------
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// Constructs the animation for the given source anim
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void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
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@ -825,7 +808,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
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{
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// find all the collada anim channels which refer to the current node
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std::vector<ChannelEntry> entries;
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std::vector<Collada::ChannelEntry> entries;
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std::string nodeName = (*nit)->mName.data;
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// find the collada node corresponding to the aiNode
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@ -839,7 +822,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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cit != pSrcAnim->mChannels.end(); ++cit)
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{
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const Collada::AnimationChannel& srcChannel = *cit;
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ChannelEntry entry;
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Collada::ChannelEntry entry;
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// we except the animation target to be of type "nodeName/transformID.subElement". Ignore all others
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// find the slash that separates the node name - there should be only one
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@ -897,9 +880,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// resolve the data pointers for all anim channels. Find the minimum time while we're at it
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float startTime = 1e20f, endTime = -1e20f;
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for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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{
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ChannelEntry& e = *it;
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Collada::ChannelEntry& e = *it;
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e.mTimeAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceTimes);
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e.mTimeData = &pParser.ResolveLibraryReference( pParser.mDataLibrary, e.mTimeAccessor->mSource);
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e.mValueAccessor = &pParser.ResolveLibraryReference( pParser.mAccessorLibrary, e.mChannel->mSourceValues);
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@ -923,9 +906,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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std::vector<aiMatrix4x4> resultTrafos;
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while( 1)
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{
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for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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{
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ChannelEntry& e = *it;
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Collada::ChannelEntry& e = *it;
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// find the keyframe behind the current point in time
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size_t pos = 0;
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@ -973,9 +956,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// find next point in time to evaluate. That's the closest frame larger than the current in any channel
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float nextTime = 1e20f;
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for( std::vector<ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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{
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ChannelEntry& e = *it;
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Collada::ChannelEntry& e = *it;
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// find the next time value larger than the current
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size_t pos = 0;
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@ -51,15 +51,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// Data structure to keep a vertex in an interlaced format
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struct Vertex
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namespace Assimp
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{
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aiVector3D mPosition;
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aiVector3D mNormal;
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aiVector3D mTangent, mBitangent;
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aiColor4D mColors [AI_MAX_NUMBER_OF_COLOR_SETS];
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aiVector3D mTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS];
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};
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// Data structure to keep a vertex in an interlaced format
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struct Vertex
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{
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aiVector3D mPosition;
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aiVector3D mNormal;
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aiVector3D mTangent, mBitangent;
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aiColor4D mColors [AI_MAX_NUMBER_OF_COLOR_SETS];
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aiVector3D mTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS];
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};
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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@ -97,15 +100,16 @@ void JoinVerticesProcess::Execute( aiScene* pScene)
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// execute the step
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int iNumVertices = 0;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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iNumVertices += ProcessMesh( pScene->mMeshes[a],a);
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}
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// if logging is active, print detailed statistics
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if (!DefaultLogger::isNullLogger())
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{
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if (iNumOldVertices == iNumVertices)DefaultLogger::get()->debug("JoinVerticesProcess finished ");
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else
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if (iNumOldVertices == iNumVertices)
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{
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DefaultLogger::get()->debug("JoinVerticesProcess finished ");
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} else
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{
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char szBuff[128]; // should be sufficiently large in every case
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sprintf(szBuff,"JoinVerticesProcess finished | Verts in: %i out: %i | ~%.1f%%",
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@ -413,4 +417,4 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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return pMesh->mNumVertices;
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}
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#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
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#endif // !! ASSIMP_BUILD_NO_JOINVERTICES_PROCESS
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@ -47,11 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiTypes.h"
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struct aiMesh;
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class JoinVerticesTest;
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namespace Assimp
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{
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class JoinVerticesTest;
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// ---------------------------------------------------------------------------
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/** The JoinVerticesProcess unites identical vertices in all imported meshes.
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* By default the importer returns meshes where each face addressed its own
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@ -63,7 +64,7 @@ namespace Assimp
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class ASSIMP_API JoinVerticesProcess : public BaseProcess
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{
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friend class Importer;
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friend class ::JoinVerticesTest;
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friend class JoinVerticesTest;
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protected:
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/** Constructor to be privately used by Importer */
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