Alex
5bb1c6debd
Fix UNKNOWN READ crash in UpdateMeshReferences
2023-06-14 07:40:36 +02:00
Kristjan Skutta
cb86029153
Fixed missing config property lookup for removal of empty bones.
2023-06-06 14:30:35 +02:00
Kim Kulling
8cbfb44e9c
Remove dead code
2023-05-04 21:10:51 +02:00
Kim Kulling
1243325f10
Merge branch 'master' into kimkulling/refactoring_geoutils
2023-05-04 21:10:00 +02:00
Kim Kulling
75d024c91b
Reafctoring: Add GeoUtils usage
2023-05-04 20:57:20 +02:00
Kim Kulling
d58201a579
Refactoring: Reuse code from GeometryUtils
2023-05-04 00:00:52 +02:00
Suhajda Tamás
71043ec164
Add missing cast
2023-04-28 11:44:29 +02:00
Jackie9527
01488046e6
Fix warning related to unreachable-code-break.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-19 22:18:34 +08:00
Kim Kulling
5d841ec9a5
Refactoring: Cleanup post-processing steps.
2023-04-16 18:20:14 +02:00
Suhajda Tamás
23a3e8cf2d
ConvertToLHProcess noew inverts viewing direction
2023-04-04 19:39:32 +02:00
Suhajda Tamás
9d76493ad8
Fix mLookAt with pretransformed vertices
...
mLookAt is a position vector inside the nodes reference frame, not a direction vector, so translation should be applied to it.
2023-04-04 00:06:09 +02:00
Turo Lamminen
ea3cc37890
Check node parents in ValidateDataStructure
2023-03-21 11:36:49 +02:00
Kim Kulling
7e5a178637
Update: Add missing geo doc.
2023-03-14 23:49:41 +01:00
Kim Kulling
c537bd78d0
Refactoring: Code cleanup post-processing.
2023-03-14 23:39:36 +01:00
Kim Kulling
59d9711928
Refactoring: Code cleanup post-processing.
2023-03-14 23:37:10 +01:00
Kim Kulling
45c1da26b3
Refactoring: Code cleanup post-processing.
2023-03-14 23:34:31 +01:00
Kim Kulling
31ae9cde1c
Refactoring: Code cleanup post-processing.
2023-03-14 23:32:03 +01:00
Kim Kulling
1147f0c8bd
Refactoring: Code cleanup post-processing.
2023-03-14 21:04:43 +01:00
Kim Kulling
2acfc125c3
Refactoring: Make GeoUtils reusable
2023-03-14 20:03:14 +01:00
Jackie9527
f7f54036f2
bugfix the three vertices are collinear when converting a polygon to a triangle.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-01 14:26:04 +08:00
Kim Kulling
3585dd577d
Fix: Add default parameter to constructor/destructor.
2023-02-16 11:19:23 +01:00
Kim Kulling
7877dab43a
Fix: Fix typo
2023-02-16 10:59:36 +01:00
Kim Kulling
bc8a122d88
Review finding: Use constexpr instead of macro
2023-02-16 09:28:35 +01:00
sunjc
fb146b7d39
fix typo, use a macro to avoid magic numbers.
2023-02-08 10:13:48 +08:00
sunjc
647f1e47fa
fix regression in join vertices post process.
2023-02-07 20:05:39 +08:00
Kim Kulling
d6b8d61066
Merge branch 'master' into JoinVerticesProcessUsedVerticesMask
2023-01-30 20:58:21 +01:00
Kim Kulling
57054415cf
Merge branch 'master' into fixLHNormals
2023-01-24 00:04:49 +01:00
AdamCichocki
5ed09b7ab6
usedVertexIndicesMask is now based on vector<boo> instead of vector<uint>
2023-01-23 16:39:06 +01:00
AdamCichocki
72b178b9fc
Optimized usedVertexIndices by using bitmask instead of unordered_set
2023-01-23 14:51:02 +01:00
Kim Kulling
303c30668f
Merge branch 'master' into trim-whitespace
2023-01-22 16:37:43 +01:00
Kim Kulling
5ed01bcfa3
Ensure initializer exists
...
- Fixing a Codaxy finding.
2023-01-20 20:00:36 +01:00
Kim Kulling
81cf1369db
Set correct number of bones in mesh instance
2023-01-20 19:20:06 +01:00
Kim Kulling
ab0a119626
Update LimitBoneWeightsProcess.cpp
...
- Removing empty bones only if AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES is enabled.
- closes https://github.com/assimp/assimp/issues/4840
2023-01-20 19:14:04 +01:00
lsnoel
8d1256f472
Comments about winding order fix for gen normals
2023-01-20 14:55:06 +00:00
lsnoel
eb5d3c51e8
Correctly consider aiProcess_FlipWindingOrder AND aiProcess_MakeLeftHanded when generating normals
2023-01-19 16:46:29 +00:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Daniel Rösner
74af523b3e
Generalize JoinVerticesProcess for multiple UV and color channels
2023-01-12 13:13:46 +01:00
Aaron Gokaslan
ccfb175460
Apply various clang-tidy checks for smartprs and modern C++ types
2022-11-08 11:03:55 -05:00
slinky55
38ccb7e6c9
Used sizeof for buffer sizes instead of hardcoding values
2022-09-30 22:03:59 -04:00
slinky55
e2e45f7a14
Fixed issue with clang complaining about sprintf being depreciated
2022-09-30 00:34:33 -04:00
Kim Kulling
2a667cc637
Merge branch 'master' into patch-1
2022-09-04 09:52:42 +02:00
Aaron Gokaslan
411171fa45
Apply some more modernize-use-emplace
2022-09-02 11:20:02 -04:00
Aaron Gokaslan
4c6652f5b0
Add a handful of missing fixes
2022-09-01 11:37:53 -04:00
Gargaj
a22aa75bca
fix vertices being joined duplicating weights
...
This bug causes weights to duplicate, i.e. one bone will have several (equal) weights assigned to the same vertex - which then has the potential to cause even bigger problems when combined with `LimitBoneWeightsProcess`.
2022-08-31 22:27:34 +02:00
Kim Kulling
f527e56f22
Merge branch 'master' into explicitly-default-dtors
2022-08-30 22:21:06 +02:00
J.G.Adams
9cd723e282
Wrong object is created here!
...
If I'm not mistaken. Because this is originally push_back(aniMeshVertex) instead of push_back(v).
And the fact that aniMeshVertex is just getting created and destroyed for nothing.
It need to be replaced with this then? A Clang-tidy syntax to create the same aniMeshVertex.
I found this in pull request #4527 I think it may need to be reviewed too.
2022-08-26 19:12:11 -04:00
Aaron Gokaslan
e93fa6699a
Manually fix up 100 more instances where it should be defaulted
2022-08-25 12:20:13 -04:00
Aaron Gokaslan
6fa21dcc6e
Explicitly default all empty dtors
2022-08-25 11:32:59 -04:00
Aaron Gokaslan
27edb43600
Apply modernize-use-emplace clang-tidy rule
2022-08-23 11:41:49 -04:00
Gargaj
bca5650578
fix windows 32 bit builds
2022-06-21 13:40:49 +02:00