RichardTea
083ebdbc2e
Collada Export: More unique Ids
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Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling
2d9d112015
fix warning
2020-04-29 21:35:42 +02:00
Kim Kulling
1c30b7bf8e
tryout: check if leak is coupled to type double.
2020-04-29 21:31:01 +02:00
Kim Kulling
e0bc0f7fad
try to fix double memleak.
2020-04-29 21:19:15 +02:00
Kim Kulling
da2bf5c7a4
fix wrong size
2020-04-29 21:13:46 +02:00
Kim Kulling
f808ed9fb5
fbxconverter: fix memoryleak.
2020-04-29 20:52:49 +02:00
Kim Kulling
c6131ce38a
scenecombiner: fix leak.
2020-04-29 20:43:23 +02:00
RichardTea
ff9f3b8608
Collada: Ensure <geometry> has unique id
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Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea
2c6ac23a4e
Apply Assimp clangformat to touched Collada files
2020-04-29 14:21:17 +01:00
Rafał Mikrut
6967a02fcb
Merge branch 'master' into added_check_before_using
2020-04-28 18:33:29 +00:00
qarmin
4dfdbbf171
Check index before using
2020-04-28 20:31:59 +02:00
Kim Kulling
efa046366e
Retrigger build
2020-04-28 09:14:53 +02:00
luca
4488e3e745
build on Linux with gcc and clang; warning as error only for 'assimp' target
2020-04-27 23:38:33 -07:00
Paul Arden
81abd90ee1
Fix reading of orthographic camera data. Fixes #3028 .
2020-04-28 10:07:56 +10:00
Kim Kulling
b0c9711894
Small format finding
2020-04-27 15:16:57 +02:00
Inho Lee
629320a3a0
Add timescale for collada
2020-04-27 11:52:04 +02:00
luca
d98787f35b
CI: use clang on Unix, msvc on Windows;Remove explicit flags in CMakeLists.txt;
2020-04-26 12:50:42 -07:00
Kim Kulling
6c1e21d754
fix formatting.
2020-04-26 19:14:30 +02:00
Kim Kulling
bafb8e3189
closes https://github.com/assimp/assimp/issues/3165 : remove deprecated code whch causes compiler warning.
2020-04-26 08:59:52 +02:00
Kim Kulling
638df2ceac
Merge branch 'master' into master
2020-04-25 12:07:06 +02:00
Kim Kulling
9b1759dcc2
Merge branch 'master' into migenius-migenius-rsws53-mig-2
2020-04-22 19:59:53 +02:00
Kim Kulling
ca70b44e44
Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2
2020-04-22 19:58:41 +02:00
Kim Kulling
c36b028412
fix type error for template deduction.
2020-04-21 16:39:18 +02:00
Kim Kulling
c91d3764ca
Merge branch 'master' into optimized_bonelimits
2020-04-21 08:45:50 +02:00
Kim Kulling
f71b332ed1
Update glTF2Asset.inl
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fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling
e3563212d7
Merge branch 'master' into master
2020-04-19 21:13:12 +02:00
Kim Kulling
e0f6eb09e6
Merge branch 'master' into optimized_bonelimits
2020-04-17 20:37:28 +02:00
Hehongyuanlove
9c52fd7633
Update D3MFExporter.cpp
2020-04-17 12:58:41 +08:00
Hehongyuanlove
e9a72a5053
repair formate 3MF
2020-04-17 12:38:07 +08:00
Hehongyuanlove
3bbc8e76bd
Rgba2Hex to repair rgba(1,1,1,1)
2020-04-17 12:34:05 +08:00
Kim Kulling
c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-16 11:29:37 +02:00
Kim Kulling
996abd3fbe
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-16 11:08:29 +02:00
Kim Kulling
d12e938a70
Merge branch 'master' into ifdef_export_defines
2020-04-16 10:24:23 +02:00
Kim Kulling
e341eadfd9
Fix typo
2020-04-16 10:23:50 +02:00
Timur Umayev
69f8d47941
glTF2 support targetNames
2020-04-15 09:39:46 +01:00
György Straub
e4ceccb42d
Merge branch 'master' into master
2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok)
a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok)
485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-10 08:44:18 +01:00
Kim Kulling
79af2b1a5c
Merge branch 'master' into kimkulling_dev
2020-04-09 19:55:45 +02:00
György Straub
755f3748f1
Merge branch 'master' into master
2020-04-07 11:46:14 +01:00
Kim Kulling
9a11d91cb8
code reformattings.
2020-04-06 13:33:03 +02:00
Kim Kulling
131aed73b0
closes https://github.com/assimp/assimp/issues/2166 : add missing setter for metadata.
2020-04-06 11:16:16 +02:00
Kim Kulling
132ecae6f4
Merge branch 'master' into kimkulling_dev
2020-04-04 18:28:50 +02:00
György Straub
956c57f18e
Merge branch 'master' into master
2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok)
a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok)
d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-03 08:40:29 +01:00
Kim Kulling
c21a1ffffa
Remove comments to increase readability
2020-04-01 11:16:39 +02:00
Kim Kulling
a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter
2020-04-01 08:42:48 +02:00
Alexey Medvedev
53990ffa42
Check for existed bone
2020-03-31 14:18:51 -07:00
György Straub
87e2d3a54d
Added support for glTF2 sparse accessors.
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Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok)
54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok)
806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-31 09:54:01 +01:00
Alexey Medvedev
3ef46b0edd
Weights and bones count checks
2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b
Fixed bone splitting with excessive amount of bones with 0 weight
2020-03-30 12:42:32 -07:00
Kim Kulling
6973aea6da
fix compiler warnings.
2020-03-30 20:41:39 +02:00
Kim Kulling
4c177ad72e
fix possible warnings
2020-03-30 20:33:43 +02:00
Kim Kulling
d51b89f3ce
trigger build
2020-03-29 13:44:14 +02:00
Kim Kulling
b1165cff28
Merge branch 'master' into kimkulling_dev
2020-03-29 12:07:20 +02:00
Ville Ruusutie
222b145307
Merge branch 'master' into optimized_bonelimits
2020-03-29 12:54:07 +03:00
Kim Kulling
9b83d74830
apply code-conventions to unrealloader
2020-03-28 09:48:55 +01:00
Kim Kulling
27e1a20efe
Update 3DSConverter.cpp
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Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling
3a206a424d
Merge branch 'master' into kimkulling_dev
2020-03-27 18:25:13 +01:00
Kim Kulling
e543a58dfb
Update m3d.h
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fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling
2cfdbe2d50
Update m3d.h
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Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling
7a01061c3e
Update m3d.h
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Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling
60750161d5
Update m3d.h
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replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie
855452831c
Merge branch 'master' into fbx_rotation_fix
2020-03-27 14:36:00 +02:00
Kim Kulling
32c59643f2
Update m3d.h
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fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling
80323b57bc
Update UnrealLoader.cpp
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Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie
7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits
2020-03-27 07:12:25 +02:00
Ville Ruusutie
69176ad425
Merge branch 'master' into optimized_bonelimits
2020-03-26 21:28:47 +02:00
Ville Ruusutie
7f521b4eb4
Merge branch 'master' into fbx_rotation_fix
2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie
609632c6a5
Added missing functionalities to C API.
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The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling
96c7c567e6
Merge branch 'master' into kimkulling_dev
2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok)
3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-26 10:16:58 +00:00
kimkulling
ccd13436da
fix memory leak during export
2020-03-25 16:37:43 +01:00
napina
14b8d1242b
Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
2020-03-25 08:20:31 +02:00
napina
b962af93fc
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok)
ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok)
ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok)
2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-24 11:56:38 +00:00
simon chen
891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug
2020-03-24 14:38:23 +08:00
Andy Maloney
046f50880f
{cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
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When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)
It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00
napina
bb4bcb442a
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-23 10:35:06 +02:00
Max Vollmer (Microsoft Havok)
2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok)
94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-23 08:03:29 +00:00
Kim Kulling
6f8d96b57e
Merge branch 'master' into kimkulling_dev
2020-03-23 09:00:41 +01:00
Max Vollmer (Microsoft Havok)
973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-23 07:57:38 +00:00
napina
f0243cc7f3
Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing.
2020-03-22 15:58:12 +02:00
Kim Kulling
c0ae9b6040
fix invalid check
2020-03-22 14:21:24 +01:00
Kim Kulling
68a9fa2df3
reformat unittests.
2020-03-22 12:13:09 +01:00
napina
d5d30c898b
Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying.
2020-03-22 12:47:42 +02:00
Kim Kulling
4283e61189
fix clang-compiler warning: wrong move constructor.
2020-03-21 18:25:49 +01:00
Kim Kulling
089ab0693a
fix static-code-analysis check.
2020-03-21 18:03:35 +01:00
Kim Kulling
7d624e7f60
obj: add missing init.
2020-03-21 09:00:29 +01:00
Kim Kulling
9f7d9becb2
fix the linux build.
2020-03-21 08:56:49 +01:00
Aaron Franke
1529f9518f
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
kkulling
b40769c395
try to fix linux build.2
2020-03-20 13:18:49 +01:00
chenmou.cm
7c3fd351d3
fix no preservePivots bug
2020-03-20 17:19:27 +08:00
kimkulling
ac3f08a4d8
fix 3rdparty warnings.
2020-03-20 09:49:36 +01:00