Kim Kulling
d672ae21d0
Merge pull request #2640 from RevoluPowered/feature/implement-PBR-materials-fbx
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FBX Implemented basic PBR material textures
2019-09-09 22:36:22 +02:00
RumbleballTheReal
a16645f3f7
Update BUILDBINARIES_EXAMPLE.bat
2019-09-09 21:20:44 +02:00
RumbleballTheReal
c19bd3d1d1
Merge branch 'master' into master
2019-09-09 21:17:22 +02:00
Kim Kulling
b4fdc009e2
Merge branch 'master' into feature/implement-PBR-materials-fbx
2019-09-09 20:51:20 +02:00
Kim Kulling
66e5765387
Merge branch 'master' of https://github.com/assimp/assimp
2019-09-09 20:22:48 +02:00
RumbleballTheReal
a0fb50146a
Update BUILDBINARIES_EXAMPLE.bat
2019-09-09 15:56:21 +02:00
RumbleballTheReal
621a7a1abd
Create BUILDBINARIES_EXAMPLE.bat
2019-09-09 15:50:57 +02:00
escherstair
db55ba4908
possible inefficient checking for 'tlist' emptiness
2019-09-09 15:00:28 +02:00
escherstair
027ee6ee00
Merge pull request #5 from escherstair/master
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Merge master into fix-codacy-issues
2019-09-09 14:58:27 +02:00
escherstair
03514a9237
Merge pull request #4 from assimp/master
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Sync with upstream repo
2019-09-09 14:20:15 +02:00
Kim Kulling
c519a91233
Merge pull request #2644 from FabienPean/patch-1
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Fix Sample_SimpleOpenGL.c
2019-09-08 23:06:57 +02:00
Kim Kulling
602b0cf0c2
Update Sample_SimpleOpenGL.c
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Introduce C_STRUCT for c-compatibility mode.
2019-09-08 21:03:08 +02:00
RevoluPowered
ddc26e1c46
Added maya stingray support for textures
2019-09-08 19:15:27 +01:00
RevoluPowered
da97f1be79
Implemented basic PBR materials into assimp.
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This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS
This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Fabien Péan
1b86de9d14
Fix Sample_SimpleOpenGL.c
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Extra `struct` causing problems
2019-09-08 19:15:57 +02:00
Kim Kulling
3801b84ef9
Merge pull request #2639 from escherstair/fix-codacy-issues
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Fix codacy issues - part #3
2019-09-08 16:04:00 +02:00
Kim Kulling
ad2dd2dc18
Merge branch 'master' into fix-codacy-issues
2019-09-08 12:08:01 +02:00
Kim Kulling
a835afeb2b
Merge pull request #2638 from RumbleballTheReal/master
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Added VertexColor to FBX exporter (one channel)
2019-09-07 21:00:28 +02:00
Kim Kulling
5d8482dae6
Merge branch 'master' into master
2019-09-07 18:53:26 +02:00
Kim Kulling
86886cb2e4
Merge pull request #2643 from assimp/thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
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Thomasbiang fix issue join identical vertices not needed
2019-09-07 18:43:52 +02:00
Kim Kulling
f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 10:02:20 +02:00
Kim Kulling
945af4397b
Merge branch 'thomasbiang-fix_issue_joinIdenticalVertices_notNeeded'
2019-09-07 09:59:47 +02:00
Kim Kulling
336ae0e55a
Merge branch 'fix_issue_joinIdenticalVertices_notNeeded' of https://github.com/thomasbiang/assimp into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 09:58:07 +02:00
Kim Kulling
c1d4549d19
Merge pull request #2626 from muxanickms/crash_in_ai_mesh_desctuctor
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A crash in the aiMesh destructor
2019-09-07 09:31:47 +02:00
Kim Kulling
3546403284
Merge branch 'master' into crash_in_ai_mesh_desctuctor
2019-09-06 20:45:16 +02:00
escherstair
570b3838c9
Merge branch 'master' into fix-codacy-issues
2019-09-06 13:20:00 +02:00
escherstair
1503608aaa
prefer prefix ++/-- operators for non-primitive types
2019-09-06 11:31:07 +02:00
escherstair
91706a1f6e
prefer prefix ++/-- operators for non-primitive types
2019-09-06 11:29:52 +02:00
Kim Kulling
1a8375f925
Merge pull request #2633 from rmccampbell/unicode_fix
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Unicode fix
2019-09-06 11:28:57 +02:00
escherstair
d177c722b1
prefer prefix ++/-- operators for non-primitive types
2019-09-06 11:28:38 +02:00
escherstair
eb8479a95e
possible inefficient checking for 'tlist' emptiness
2019-09-06 11:19:27 +02:00
Kim Kulling
6661e7047a
Merge branch 'master' into unicode_fix
2019-09-06 08:59:21 +02:00
RumbleballTheReal
8fc625513e
Merge pull request #1 from RumbleballTheReal/patch-1
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Added VertexColors to FBX exporter (one channel)
2019-09-05 23:53:21 +02:00
RumbleballTheReal
22bd047db5
Added VertexColors to FBX exporter (one channel)
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Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
Kim Kulling
9b897a8e8d
Merge pull request #2634 from escherstair/fix-codacy-issues
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Fix codacy issues - part #2
2019-09-05 21:11:32 +02:00
Kim Kulling
af26c090db
Merge branch 'master' into fix-codacy-issues
2019-09-05 19:50:31 +02:00
Mike Samsonov
b271091c64
fix division by zero
2019-09-05 11:44:02 +01:00
Mike Samsonov
4029fe5e46
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
Mike Samsonov
9adc4e87fa
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
Mike Samsonov
0324643cd5
Missing model files
2019-09-05 11:44:02 +01:00
Mike Samsonov
873a358ce4
A crash in the aiMesh descructor
2019-09-05 11:44:02 +01:00
Kim Kulling
8ca9d2ed40
Merge branch 'master' into unicode_fix
2019-09-04 17:47:45 +02:00
Kim Kulling
893a0177ff
Merge pull request #2624 from congard/master
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Fix #2618
2019-09-04 16:31:01 +02:00
Ryan McCampbell
eb762e654e
Removed WindowsStore checks
2019-09-03 23:13:44 -04:00
Ryan McCampbell
a16906686f
Fixed type conversion warnings
2019-09-03 21:06:48 -04:00
Kim Kulling
50820e48b9
Merge branch 'master' into fix-codacy-issues
2019-09-03 21:54:59 +02:00
Ryan McCampbell
a8822a2b29
Cleaned up formatting in DefaultIOSystem.cpp
2019-09-03 11:18:01 -04:00
Ryan McCampbell
0685e415ad
removed extra null character in Utf8ToWide and WideToUtf8
2019-09-03 11:18:01 -04:00
Ryan McCampbell
6c65b5b549
Cleaned up unicode code and removed fixed-size buffers
2019-09-03 11:18:01 -04:00
Ryan McCampbell
727cf0c49f
Fixed unicode on windows
2019-09-03 11:18:01 -04:00