Merge pull request #5 from escherstair/master

Merge master into fix-codacy-issues
pull/2650/head
escherstair 2019-09-09 14:58:27 +02:00 committed by GitHub
commit 027ee6ee00
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2 changed files with 23 additions and 23 deletions

View File

@ -196,7 +196,7 @@ TEST(IteratorTest, ParamIteratorConformsToForwardIteratorConcept) {
<< "element same as its source points to";
// Verifies that iterator assignment works as expected.
it++;
++it;
EXPECT_FALSE(*it == *it2);
it2 = it;
EXPECT_TRUE(*it == *it2) << "Assigned iterators must point to the "

View File

@ -26,9 +26,9 @@
#include <assimp/postprocess.h>
/* the global Assimp scene object */
const struct aiScene* scene = NULL;
const C_STRUCT aiScene* scene = NULL;
GLuint scene_list = 0;
struct aiVector3D scene_min, scene_max, scene_center;
C_STRUCT aiVector3D scene_min, scene_max, scene_center;
/* current rotation angle */
static float angle = 0.f;
@ -49,22 +49,22 @@ void reshape(int width, int height)
}
/* ---------------------------------------------------------------------------- */
void get_bounding_box_for_node (const struct aiNode* nd,
struct aiVector3D* min,
struct aiVector3D* max,
struct aiMatrix4x4* trafo
void get_bounding_box_for_node (const a<C_STRUCT iNode* nd,
C_STRUCT aiVector3D* min,
C_STRUCT aiVector3D* max,
C_STRUCT aiMatrix4x4* trafo
){
struct aiMatrix4x4 prev;
C_STRUCT aiMatrix4x4 prev;
unsigned int n = 0, t;
prev = *trafo;
aiMultiplyMatrix4(trafo,&nd->mTransformation);
for (; n < nd->mNumMeshes; ++n) {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
for (t = 0; t < mesh->mNumVertices; ++t) {
struct aiVector3D tmp = mesh->mVertices[t];
C_STRUCT aiVector3D tmp = mesh->mVertices[t];
aiTransformVecByMatrix4(&tmp,trafo);
min->x = aisgl_min(min->x,tmp.x);
@ -84,9 +84,9 @@ void get_bounding_box_for_node (const struct aiNode* nd,
}
/* ---------------------------------------------------------------------------- */
void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
void get_bounding_box(C_STRUCT aiVector3D* min, C_STRUCT aiVector3D* max)
{
struct aiMatrix4x4 trafo;
aiMatrix4x4 trafo;
aiIdentityMatrix4(&trafo);
min->x = min->y = min->z = 1e10f;
@ -95,7 +95,7 @@ void get_bounding_box (struct aiVector3D* min, struct aiVector3D* max)
}
/* ---------------------------------------------------------------------------- */
void color4_to_float4(const struct aiColor4D *c, float f[4])
void color4_to_float4(const C_STRUCT aiColor4D *c, float f[4])
{
f[0] = c->r;
f[1] = c->g;
@ -113,16 +113,16 @@ void set_float4(float f[4], float a, float b, float c, float d)
}
/* ---------------------------------------------------------------------------- */
void apply_material(const struct aiMaterial *mtl)
void apply_material(const C_STRUCT aiMaterial *mtl)
{
float c[4];
GLenum fill_mode;
int ret1, ret2;
struct aiColor4D diffuse;
struct aiColor4D specular;
struct aiColor4D ambient;
struct aiColor4D emission;
C_STRUCT aiColor4D diffuse;
C_STRUCT aiColor4D specular;
C_STRUCT aiColor4D ambient;
C_STRUCT aiColor4D emission;
ai_real shininess, strength;
int two_sided;
int wireframe;
@ -179,11 +179,11 @@ void apply_material(const struct aiMaterial *mtl)
}
/* ---------------------------------------------------------------------------- */
void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
void recursive_render (const C_STRUCT aiScene *sc, const C_STRUCT aiNode* nd)
{
unsigned int i;
unsigned int n = 0, t;
struct aiMatrix4x4 m = nd->mTransformation;
C_STRUCT aiMatrix4x4 m = nd->mTransformation;
/* update transform */
aiTransposeMatrix4(&m);
@ -192,7 +192,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
/* draw all meshes assigned to this node */
for (; n < nd->mNumMeshes; ++n) {
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
const C_STRUCT aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
@ -203,7 +203,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd)
}
for (t = 0; t < mesh->mNumFaces; ++t) {
const struct aiFace* face = &mesh->mFaces[t];
const C_STRUCT aiFace* face = &mesh->mFaces[t];
GLenum face_mode;
switch(face->mNumIndices) {
@ -324,7 +324,7 @@ int loadasset (const char* path)
/* ---------------------------------------------------------------------------- */
int main(int argc, char **argv)
{
struct aiLogStream stream;
C_STRUCT aiLogStream stream;
glutInitWindowSize(900,600);
glutInitWindowPosition(100,100);