Kim Kulling
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7dd0596010
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Merge branch 'master' into 3dsMax2021PbrMaterials
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2020-12-11 14:31:00 +01:00 |
Malcolm Tyrrell
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471d2acc92
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Improvements & style
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2020-12-03 11:17:45 +00:00 |
Malcolm Tyrrell
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19af3f0d31
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Swap the meaning using the out_mat property.
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2020-12-02 16:59:29 +00:00 |
Malcolm Tyrrell
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f7be3048de
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New 3ds Max PBR Materials in FBX
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2020-12-01 12:05:42 +00:00 |
Kim Kulling
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88be8ec698
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Merge branch 'master' into fbxExceptionSafety
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2020-11-27 21:49:58 +01:00 |
Malcolm Tyrrell
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14f79caf41
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textures_converted keys can just be pointers
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2020-11-26 16:29:37 +00:00 |
Malcolm Tyrrell
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885a196c74
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Unsigned
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2020-11-19 16:30:44 +00:00 |
Malcolm Tyrrell
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c00153089a
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Neater construction
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2020-11-17 10:45:10 +00:00 |
Malcolm Tyrrell
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213a9f9d55
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First pass at PotentialNode
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2020-11-17 10:39:03 +00:00 |
Malcolm Tyrrell
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3221522f95
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Prevent crash with malformed texture reference
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2020-11-16 17:29:19 +00:00 |
Kim Kulling
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78d0b81b6c
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Merge branch 'master' into patch-1
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2020-07-12 18:54:34 +02:00 |
Kim Kulling
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b7b38c2282
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Merge branch 'master' into patch-2
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2020-06-25 16:52:40 +02:00 |
Kim Kulling
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6205af4efb
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replace NULL and avoid ai_assert with more than 2 tests.
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2020-06-23 21:05:42 +02:00 |
Filip Lundgren
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2006286528
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Fix Maya PBR & stingray texture detection
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2020-06-22 23:14:16 +02:00 |
Filip Lundgren
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ba09e1ef94
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Fix Blender .fbx metalness detection
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2020-06-21 23:56:11 +02:00 |
Yingying Wang
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26421aebc9
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support channel name in blendshape name
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2020-06-08 13:33:16 -07:00 |
Malcolm Tyrrell
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14692368d5
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Same for LogDebug -> LogVerboseDebug
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2020-05-18 11:55:14 +01:00 |
Malcolm Tyrrell
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d70685d37f
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Fix typo
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2020-05-15 17:50:48 +01:00 |
Malcolm Tyrrell
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90cdbd9d9a
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Fix ups
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2020-05-15 17:46:50 +01:00 |
hoshiryu
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3fdcd0861f
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Fix fbx rotation ;
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2020-05-11 10:28:05 +02:00 |
Kim Kulling
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f8e6512a63
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Move format importer and exporter into its won folder.
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2020-05-02 15:14:38 +02:00 |