Commit Graph

83 Commits (9b53b2aa1ab54eb5c54368c8cebf21daac85e341)

Author SHA1 Message Date
aramis_acg 9b53b2aa1a FIX: 3DS loader skips TCB keys correctly now.
Further work on 3DS light and camera support + target animation.
Removed obsolete files & directories.
AssimpPCH.h outputs the current build config now (MSVC only)
Simplified foreach workaround
Fixed compilation error in the DLL build

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@258 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-30 22:27:20 +00:00
aramis_acg 80da4a4093 Fixed missing #include <vector> in assimp.hpp. Thanks to Andy Maloney for the hint.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@256 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-29 16:32:34 +00:00
aramis_acg 94d289d1a3 Updated boost workaround. Added -noboost build config to VC8.
Added aiGetVersionMinor, aiGetVersionMajor, aiGetRevision and aiGetLegalInformation(). They allow to query the library version at runtime.
Added reference images for cylindric and spherical mapping.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@255 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-29 15:30:50 +00:00
aramis_acg be864ce4a0 Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp).
Fixed some minor material bugs in NFF.
Added some more test NFF files, refactored and commented the old ones.
Added FromToMatrix function to aiMatrix4x4
Temporarily disabled animation support in SMD and fixed some minor bugs. Static models should load correctly in every case.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-28 23:02:27 +00:00
aramis_acg fd9e6edc19 Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.
Added missing 'typename' in Colladaparser.h
First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct.
Moved vec2d to a separate header and added operators similar to vec3.
Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-26 13:17:39 +00:00
aramis_acg 32342857d8 ASE and 3DS cleanup - face ordering improved.
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. 
Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment.
Boost workaround for shared_array.
Further work on the documentation.
Updated material system (see ML).
Bug fixing in the AC loader, lights are now supported, too.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-16 21:56:45 +00:00
aramis_acg 68ef00ef09 Fixed a bug in the SortByPType-step causing some models with bones to crash
Fixed a bug in PretransformVertices - vertex colors caused an infinite loop sometimes.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@241 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-16 14:39:54 +00:00
ulfjorensen 1083d85b2c - first draft of the Collada importer. Compiles and runs fine, but not functional yet.
- added a "rotation around arbitrary axis" function to the matrix class

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@238 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-12 17:07:44 +00:00
aramis_acg f7aa836330 ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
aramis_acg df9f4130eb Further work on the IRR and IRRMESH loaders. IRR is still WIP, IRRMESH loads lightmaps correctly now.
Added lightmap viewing support to the viewer. Irrlicht's tone scaling is hardcoded for the moment, a proper implementation will follow with the new viewer.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@232 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-05 12:26:11 +00:00
ulfjorensen 195d9a9cb1 - Bugfix: XFileLoader does not generate dummy bone arrays anymore. Had screwed HasBones()-Test in the viewer, making bone-less objects vanish from view
- made HasFooBar()-checks more precise on the way
- cleared up everyone's destructors to also delete arrays if the corresponding mNumFoo member was zero. This hopefully does not break all too much
- Bugfix: meshes without bones now properly show up with DisableMaterials enabled

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@230 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-04 17:21:08 +00:00
aramis_acg 240dbfd864 Small fix to the ASE loader - workaround for bitmaps with filename "None".
Further work on the IRR loader. Still work in progress.
Fixed a minor issue in StandardShapes.
Fixed a bug in the Q3D loader causing models without textures to load incorrectly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@225 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 22:30:37 +00:00
alil df85f0aead added some stuff to reduce compiler warnings of unused vars
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@224 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 22:22:13 +00:00
ulfjorensen d965f0d06a - Viewer: additional bugfixes while trying to get the animations to work
- added anim interpolation for anim playback
- Bugfix: FindInvalidDataProcess was still mixed up a bit

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@219 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 17:20:29 +00:00
aramis_acg ac200212a9 Added ScenePreProcessor helper class to add missing dummy animation channels.
Modified FindInvalidData's behaviour regarding animation channels
Futher work on the IRR scene and IRRMESH loaders. Q3D fix. 
Updated aiNodeAnim documentation.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@218 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-02 16:58:31 +00:00
aramis_acg daae32d62f - Fixed a bug in FindInvalidData causing some animation channels to be lost
- Added Q3D loader. Seems to work quite well with Quick 3D 4.0
- Updated makefile, fixed GCC compilation error cause of packed matrix fields

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@214 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-01 15:14:00 +00:00
ulfjorensen c7e6fe3d73 - Bugfix: animation scene tree is correctly created and traversed now
- Bugfix: viewer should not crash anymore when loading a second asset after a first asset with bones
- deactived invalid animation filtering for the moment


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@213 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-01 14:18:13 +00:00
aramis_acg a7088d6263 Rewrote 3DS loader to support BE - added temporary light & camera & animation support. few models not working anymore, transformation bug still unsolved.
Fixed normal vector handling in the ASE loader. Improved animation & camera & light support - as for the 3DS Loader, still in the works.
Fixed AC - Loader. It is now able to load models with complex hierarchies correctly. Added a small workaround for Quick3D, which writes invalid AC files.
DXF-Loader skips {...} blocks produced by 3DS Max & AutoCad correctly now.
DefaultLogger doesn't repeat identical log messages now.
FindInvalidData-Process removes empty or dummy animation tracks now.
LWO-Loader recognizes complex shaders (such as Fresnel) correctly now. Other LLWO bugs still unsolved.
Fixed bugs in the Ply parser, causing non-triangular faces to crash.
Added some additional helperutilities to StreamReader.
Fixed a bug in ProcessHelper.h causing SPlitLargeMeses and SortBxPType to crash for meshes containing many bones.
Changed OB default material from black to gray.
Added additional test fils: ply (bugfix), ase (animation), QUick3D & Irr (in the works), STL (export from 3DS Max)

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@210 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-31 19:32:00 +00:00
alil cfeb8b2b2a added include <map> as the std::map is needed in this file
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@205 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-29 22:29:07 +00:00
ulfjorensen 730b77c68e - removed implementation headers from the public interface
- corrected a few places that did not include those headers by other means
- Bugfix: SkeletonMeshBuilder should now finally work correctly when skipping invalid node connections

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@203 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-29 22:02:00 +00:00
aramis_acg e9dc280739 Fixed linker error reported by PuMI causing the DLL build to fail.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@200 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-28 12:05:11 +00:00
aramis_acg 3d3b9719f8 Fixed third-person camera movement bug in the viewer.
Fixed a bug that caused the viewer to render "random" polygons in some special cases. 
ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging.
Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet.
Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need. 
Added WIP version of an Irrlicht Scene Loader (.irr).
Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws).
Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files.
[Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ]

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-27 00:36:26 +00:00
ulfjorensen a62b94079f - Removed Boost_MultiArray-Remake
- Fixed rotation matrix to quaternion conversion, hopefully final this time.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@196 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-26 18:58:34 +00:00
aramis_acg 383a614931 Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete.
Moved the code to find degenerated primitives to a separate step that is not anymore active by default. 
The FindInvalidData-Step isn't active by default now. It hast a flag and must be explicitly requested.
Added line and point handling code to the CalcTangentsStep - not yet tested.
Added support for the Sense 8 (WorldToolKit) NFF file format. The format uses the same file extension as the "Neutral File Format" (and is implemented in the same loader). Seems to work well, added test files for it.
Added itoa10 function - so we have itoa on all platforms.
Small optimizations in the SortByPType step.
Fixed the material validation: textured meshes without uv coords cause a warning now.
Fixed a minor isses with the OFF loader.
Added empty unit tests for the new steps - to be filled in the next days. 
Added SceneCombiner.cpp. It contains utilities to join meshes and scenes. The latter will be needed by the LWS loader (LWS files contain references to external LWO files and the LWO loader is already to complicated that it would make sense to add an additional code path to it). Mesh joining is needed by some pp steps, but the code has not yet been moved to its new location.
Added WIP light & camera support to the ASE loader. Works for the moment, but there's much missing. ASE parser refactored, the code is still quite long but at least cleaner. Fixed a bug that caused ASE to import invalid texture coordinates.
Makefiles and VC8 solution are up-to-date. The rest isn't.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@192 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-22 20:06:16 +00:00
ulfjorensen 8271164d74 - Further work at the BVH loader. Still work in progress.
- Added a helper class to build a mesh for a meshless node hierarchy

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@189 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-19 21:44:12 +00:00
aramis_acg 2da2835b29 Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now.
Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment.
Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts.
Updated light and camera data structures, added temporary validation code for the
Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag.
Fixed bug in the OFF loader causing meshes with polygons to crash
Added line support to the DXF loader - seems to fail for the moment cause of SortByPType.
Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-19 11:32:33 +00:00
aramis_acg 75d212c793 Added a first draft of the aiCamera documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@180 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-17 15:39:11 +00:00
aramis_acg 2d8421ed98 Added modified aiLight data structure
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@179 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-17 14:43:53 +00:00
aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case.
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-13 16:45:48 +00:00
aramis_acg 9eee308c4a Changed "KillNormals"-Step to "RemoveVertexComponentXYZ". See ML for more details on this.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@168 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-02 15:22:38 +00:00
aramis_acg 927cd1cd46 Added support for point and line primitives.
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 20:20:56 +00:00
ulfjorensen 8925813026 - renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@166 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-30 13:05:48 +00:00
aramis_acg 9279513700 Optimized GenVertexNormal-Step.
Added SharedPostProcessInfo-class to allow pp-steps to interact with each other.
Used this new feature for some cross-optimization between the steps: SpatialSort is now solely computed once, not up to three times.
3DS bugfix - orientation was wrong.
ASE normal vectors - although they are normally wrong and not orthonormal they are working now.
Fix in fast_atof.h - 1.45E45 (major 'E') is handlded correctly now.
Improvements on jAssimp, still WIP and not working.
Some LightWave bugfixes, still WIP.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@164 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-27 16:46:05 +00:00
aramis_acg 3e46a0860e Added vertex color support to the DXF loader, fixed a minor bugs. Coordinate system issue still unsolved.
Modified GenVertexNormals to take always the cross product of the first and the last normal of a face as face normal.
Material implementation for LWO - seems to work, but there are some issues with highly complex models.
Added some LWO test models
Cleaned up the ./test dir - converted some BMPs to JPG to save space,
Finished the matrial property list in jAssimp, some other changes, too. The Java part of the API should be working now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@156 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-20 15:55:51 +00:00
aramis_acg 7d21c02e28 ASSIMP Beta 1, final fixes for the release.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@141 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-13 22:31:15 +00:00
aramis_acg 8991496cf5 Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).
SMD bugfix.
Makefile is up to date now.
Added pack-attribute for aiVector3D and aiVector2D. 

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@132 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-12 20:25:11 +00:00
aramis_acg 559daf900d NFF finished except cone implementation.
Added fixes by lynxeye to make assimp work with GCC 4.
Website - again a backup of the current version.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@130 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-11 20:50:15 +00:00
aramis_acg 96f2b0b536 Removed AI_C_THREADSAFE flag - there are unknown compiler errors in the x64 build.
Removed config options for LWO, code cleanup; still WIP
Added a few StandardShapes implementations.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@126 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-10 14:39:35 +00:00
aramis_acg f69446937b Added NFF loader. No standard shapes yet (sphere, cone), but a class for them (StandardShapes) has been declared.
Fixed a small bug in the DXF loader, a few test models, however, are still corrupted.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@121 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-09-07 16:51:05 +00:00
aramis_acg ad4cc033d8 GenVertexNormal bugfix. Angle limit wasn't correct.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@119 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-28 23:49:20 +00:00
aramis_acg 38d04b6796 MD5 bugfix.
WIP version of the OptimizeGraph-Step.
Added hashes to some string routines (speedup).
Improved property system for float and strings.
Refactoring code for computing normals from smoothinggroups.
Implemented C-ASSIMP.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@116 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-28 17:35:36 +00:00
kimmi 51bfc46c1d Fix linux build
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@115 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-17 15:04:10 +00:00
aramis_acg b2a1268711 STL bugfix. LWO2 next WIP version, deactivated for the moment (as I'm away for a week. LWOB (LightWave 1-4) remains activated).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@113 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-15 23:23:28 +00:00
aramis_acg f13edd8acf Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@110 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-13 23:46:46 +00:00
aramis_acg 0148d06678 LWOB loader nearly finished, LWO2 is WIP (many hours with the hex editor to come ...). Added test models for LWOB. Cleaned up the 3DS loader, overloaded ASSIMP_stricmp for std::string.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@109 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-13 15:45:57 +00:00
kimmi b5c54703d0 Add ThreadID to default log stream output.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@106 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-11 19:17:33 +00:00
aramis_acg cefecc1fe7 Added Importer::RegisterLoader() and Importer::UnregisterLoader().
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@105 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-11 17:49:02 +00:00
aramis_acg 6f49c4518c Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@103 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-09 22:39:57 +00:00
aramis_acg 6fe8c867e8 Refactoring ... added documentation, simplified some parts of the code and migrated some class declarations in separate files.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@100 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-08 18:34:14 +00:00
aramis_acg 4e59426e09 Added pushpack1.h and poppack1.h, integrated "FixInfacingNormals"-Step. Removed MD4 loader, MD4FileData.h remains in the extra directory. Renamed "VisualStudio" directory to "MSVC".
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@93 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-08-08 15:18:28 +00:00