Added a first draft of the aiCamera documentation.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@180 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-10-17 15:39:11 +00:00
parent 2d8421ed98
commit 75d212c793
1 changed files with 50 additions and 6 deletions

View File

@ -52,23 +52,67 @@ extern "C" {
#endif
// ---------------------------------------------------------------------------
/** Helper structure to describe a camera.
/** Helper structure to describe a virtual camera.
*
* Cameras have a representation in the node graph and can be animated.
*
*
*/
struct aiCamera
{
/** The name of the camera.
*
* By this name it is referenced by a node in the scene graph.
* There must be a node in the scenegraph with the same name.
* This node specifies the position of the camera in the scene
* hierarchy and can be animated.
*/
aiString mName;
/** Half horizontal field of view angle, in radians.
*
* The field of view angle is the angle between the center
* line of the screen and the left or right border.
* The default value is 1/4PI.
*/
float mHorizontalFOV;
float fHorizontalFOV;
/** Distance of the near clipping plane from the camera.
*
* The value may not be 0.f (for arithmetic reasons to prevent
* a division through zero). The default value is 0.1f.
*/
float mClipPlaneNear;
float fCLipPlaneNear;
float fCLipPlaneFar;
/** Distance of the far clipping plane from the camera.
*
* The far clipping plane must, of course, be farer away than the
* near clipping plane. The default value is 1000.f. The radio
* between the near and the far plane should not be too
* large (between 1000-10000 should be ok) to avoid floating-point
* inaccuracies which could lead to z-fighting.
*/
float mClipPlaneFar;
/** Screen aspect ratio.
*
* This is the ration between the width and the height of the
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
* 0 if the aspect ratio is not defined in the source file.
* 0 is also the default value.
*/
float mAspect;
#ifdef __cplusplus
aiCamera()
: mHorizontalFOV (0.25f * (float)AI_MATH_PI)
, mClipPlaneNear (0.1f)
, mClipPlaneFar (1000.f)
, mAspect (0.f)
{
}
#endif
};