Commit Graph

2734 Commits (9a12b6ef0bbff90a69030a2cfa7a8b8756b904b5)

Author SHA1 Message Date
Tammo Hinrichs 9a12b6ef0b FBX importer: Back to INT64_MIN but include <stdint.h> also. 2017-08-25 11:17:07 +02:00
Tammo Hinrichs 80489963a1 FBX importer: don't rely ont INT64_MIN / ..MAX macros 2017-08-24 17:18:54 +02:00
Tammo Hinrichs 7182f89a51 FBX importer: Use actual min/max of animation keyframes when start/stop time is missing 2017-08-24 14:40:53 +02:00
Eduardo Costa 2e5e56c000 Re-enabling PACK_STRUCT for MDL files.
When using this compiler:

    Apple LLVM version 7.3.0 (clang-703.0.31)
    Target: x86_64-apple-darwin15.4.0
    Thread model: posix

The MDL::Frame is aligned in 8-byte boundaries instead of 4. This
generates this error when loading old Quake 1 MDL files:

    ERROR: Failed to load file: Invalid MDL file. The file is too small
    or contains invalid data (File: MDLLoader.cpp Line: 422)

It seems this error was introduced by commit
bd2af6591f due to compilation warnings.
2017-08-21 09:27:40 +01:00
Arshia001 e0fc412e57 Fix OBJ discarding all material names if the material library is missing 2017-08-18 17:40:07 +04:30
Minmin Gong b26fea4cf5 Fix compiling problems under VS2017.3.
1. WordIterator's operator== and operator!= must take const WordIterator& as parameter type.
2. OpenMP doesn't work with new two phase lookups. Need to disable twoPhase.
2017-08-14 21:51:59 -07:00
Kim Kulling dab0985994 assert: remove assert with more than one statement and use only ai_assert. 2017-08-14 22:20:26 +02:00
Jeremy Abel b1313b04b8 should be map, not set 2017-08-12 00:16:00 -04:00
Jeremy Abel 847e0291a0 changed a few leftover asserts to ai_assert 2017-08-12 00:13:24 -04:00
Daniel Hritzkiv 5b3b80cbc2
Formatting 2017-08-09 11:41:12 -04:00
Daniel Hritzkiv 83bfa61f8d
version in glb header is stored as uint32_t
Validator complains about `1` not being a valid version, however.
2017-08-09 11:09:43 -04:00
Daniel Hritzkiv 7a4a32625c
Ensure gltf asset version is printed as \d.0 2017-08-09 10:47:34 -04:00
Kim Kulling 7fd9c3dc98 § 2017-08-05 18:54:17 +02:00
Kim Kulling 8091e46e81 Merge pull request #1370 from 0xcccc/master
Fix android build issues
2017-08-03 16:40:32 +02:00
Kim Kulling ba658e7813 ply-importer: fix creation of vertex attributes. 2017-08-03 14:57:48 +02:00
Kim Kulling 8478df7dbd PlyLoader: fix vertex attribute lookup. 2017-08-02 14:24:53 +02:00
Knox Shao def42bf624 Fix android build issues 2017-08-02 19:15:07 +08:00
Kim Kulling 81fd027860 closes https://github.com/assimp/assimp/issues/1270: use HasTexture for
texture coordinates.
2017-08-02 11:35:57 +02:00
Kim Kulling 44e2ba541f Merge pull request #1363 from jamesgk/gltf2
glTF2 export support
2017-07-29 15:08:52 +02:00
Kim Kulling efa0aaf729 Merge pull request #1364 from pdaehne/master
X3D importer: Workaround for buggy Android NDK (issue #1361)
2017-07-29 15:07:38 +02:00
7557fdbb72 Fix install for builds with MSVC compiler and NMake.
The CMake variable "MSVC" and the related versioned variables indicate that the
Visual Studio compiler is used but when using that compiler and the "NMake
Makefiles JOM" build generator the files it tried to install weren't in the
expected Debug folder.
2017-07-29 07:45:25 -04:00
Kim Kulling 3fe8c72f5d new release: update to 4.0.1. 2017-07-28 22:27:36 +02:00
Kim Kulling 6c526d7c64 PPdPmdParser: fix compilation for clang. 2017-07-28 22:23:08 +02:00
jamesgk 5939d81138 glTF2: Use better mipmap filter defaults 2017-07-27 15:18:35 -07:00
Kim Kulling d052b74b96 Merge branch 'master' of https://github.com/assimp/assimp 2017-07-27 20:49:54 +02:00
Kim Kulling a2bbf76cf4 StreamReader: fix out-of-range exception 2017-07-27 20:49:49 +02:00
Kim Kulling d74306ad67 fix build 2017-07-27 13:07:26 +02:00
jamesgk c91e9a94da glTF2: export materials' normal maps 2017-07-26 14:42:22 -07:00
jamesgk b7b17b03ec glTF2: use opacity for diffuse alpha + alphaMode
The "transparency" attribute is unused in glTF2.
2017-07-26 14:39:35 -07:00
jamesgk acf8c54e55 glTF2: Fix animation export 2017-07-26 14:20:53 -07:00
Patrick Dähne 16ed8861eb X3D importer: Workaround for buggy Android NDK (issue #1361) 2017-07-26 14:14:11 +02:00
jamesgk bb55246c18 Export glTF 2 2017-07-25 18:05:18 -07:00
jamesgk d7cbbaf23e Compile with glTF2 export option (currently same as glTF1 output) 2017-07-25 17:34:03 -07:00
jamesgk 38626d4260 glTF: start fork of files used in export, for glTF2 2017-07-25 17:34:03 -07:00
Kim Kulling 4dc2cd8442 Profiler: fix invalid using statement. 2017-07-25 08:54:29 +02:00
Kim Kulling 2cb1a9efc6 Profiler: add a unittest. 2017-07-25 00:00:43 +02:00
Alexander Gessler 96cb3f7140 Merge pull request #1359 from sacereda/profilerLogging
Elapsed seconds not shown correctly
2017-07-23 01:56:22 +02:00
Sergio Acereda 6429502fc5 Elapsed seconds not shown correctly 2017-07-22 23:31:10 +02:00
Sergio Acereda 8606ec6060 Low performance in OptimizeMeshesProcess::ProcessNode with huge number of aiMeshes 2017-07-22 23:28:55 +02:00
Kim Kulling 3859cd692f Merge branch 'master' of https://github.com/assimp/assimp 2017-07-18 19:02:47 +02:00
Kim Kulling 5e98898dca Update version. 2017-07-18 19:02:08 +02:00
Kim Kulling a895808959 Merge branch 'master' of https://github.com/assimp/assimp 2017-07-18 17:03:45 +02:00
Kim Kulling 4361262029 PlyLoader: fix out of bound access. 2017-07-18 17:02:21 +02:00
Madrich 80acc1f241 Fix Collada export image tag
Fix compiler double issues
2017-07-17 09:42:26 +02:00
Kim Kulling 3346fb517f fix compiler warnings. 2017-07-16 01:02:33 +02:00
rickomax 328646f1d1 Merge branch 'master' of https://github.com/assimp/assimp 2017-07-15 11:22:14 -03:00
Kim Kulling c9d18ebe1f Merge pull request #1345 from jamesgk/master
Use unique node names when loading Collada files
2017-07-15 11:08:59 +02:00
Kim Kulling bd7fdfeeca Merge pull request #1338 from pdaehne/master
X3D importer: Support for binary X3D files
2017-07-15 11:08:08 +02:00
rickomax c86013b08d Fixed many FBX bugs
Fixed a bug where FBX loader won´t load embedded textures that don´t have the Content data filled. Some FBX files only fill this data once, so any embedded texture with the same source filename, should use the pre-loaded data.

Fixed another bug where FBX Texture "Filename" field came different than  on some files than the one defined by the code. One suggestion is load all properties by the case-insensitive function created.

Added the "AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES" flag to tell the importer to load embedded texture data from already loaded ones.
2017-07-15 00:27:33 -03:00
jamesgk 727cffdfb4 Use unique node names when loading Collada files 2017-07-14 11:54:37 -07:00