julianknodt
bdc08dd4a9
Encode full weight as double
2024-01-27 10:10:28 +01:00
Stephen Gold
213d73ebc6
correct grammar/typographic errors in comments (8 files)
2023-12-04 23:58:54 +01:00
Stephen Gold
769e82ce5e
FBXMeshGeometry: solve issue #5116 using patch provided by darktjm
2023-12-04 20:57:10 +01:00
Maksim Kostin
d311fa95c6
Fix double free in Video::~Video()
2023-12-01 11:14:22 +01:00
Maksim Kostin
f701d702e4
Fix buffer overflow in FBX::Util::DecodeBase64()
2023-11-29 11:12:39 +01:00
IOhannes m zmölnig
6f715edfa0
Drop disabled zlib.h inclusion stubs
2023-11-29 09:53:03 +01:00
Kim Kulling
85f64c9131
Use correct time scaling
2023-11-28 21:10:18 +01:00
Kim Kulling
01f2549abe
Fix the build
2023-11-28 20:49:10 +01:00
Kim Kulling
384db8686e
Update FBXConverter.cpp
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- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Florian Born
6004290dde
Use the correct allocator for deleting objects in case of duplicate animation Ids
2023-11-16 10:02:16 +01:00
Kim Kulling
8cf2d6e588
Refactoring: Some cleanups
2023-11-12 21:09:33 +01:00
Kim Kulling
0b0ec713f6
Fix empty mesh handling
2023-11-10 15:36:40 +01:00
julianknodt
28ab0a094a
Fix incorrect deg->radian conversion
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It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Kim Kulling
108e3192a2
Update FBXBinaryTokenizer.cpp
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- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kawashima Satoshi
666ecd3f1f
Bug Fix:
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Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Alex
5c45cdc0ad
Fix Invalid-free in Assimp::FBX::Scope::Scope
2023-08-16 07:45:23 +00:00
Gargaj
49ed0711d1
Fix another warning
2023-08-05 15:43:31 +02:00
Gargaj
8312b31d27
fix warning-as-error
2023-08-05 15:39:47 +02:00
sfjohnston
dd40b0ccee
Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown
2023-07-23 12:05:01 -07:00
Scott Johnston
aab3c8010c
Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified.
2023-06-15 12:16:06 -07:00
Kim Kulling
aed43878ef
Merge branch 'master' into FlorianBorn71-SmallAllocationFixInFBXLoader
2023-05-15 14:28:46 +02:00
Kim Kulling
121f09b62a
Fix: Fix the build.
2023-05-15 11:02:58 +02:00
Kim Kulling
e627f691a8
Merge branch 'SmallAllocationFixInFBXLoader' of https://github.com/FlorianBorn71/assimp into FlorianBorn71-SmallAllocationFixInFBXLoader
2023-05-15 09:30:57 +02:00
Jackie9527
a8e7c23605
Fix warning related to unreachable-code.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-29 00:29:33 +08:00
Kim Kulling
230bee2e34
Merge branch 'master' into msvc-clang-missing-variable-declarations
2023-04-26 11:15:32 +02:00
Kim Kulling
1ecb8e9196
Merge branch 'master' into msvc-clang-missing-noreturn
2023-04-25 23:56:39 +02:00
Jackie9527
c0947b704e
Fix warning related to missing-variable-declarations, remove unused global variables.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-19 23:24:40 +08:00
Kim Kulling
ca937788ee
Fix: Fix leak in Scope class, FBX
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- closes https://github.com/assimp/assimp/issues/3421
2023-04-17 20:08:58 +02:00
Suhajda Tamás
3dd08cdd60
Added note
2023-04-05 13:01:38 +02:00
Suhajda Tamás
74509ef8bd
Revert "FBXConverter : import FbxCamera correctly"
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This reverts commit cdfdd75a66
.
2023-04-05 12:19:39 +02:00
Kim Kulling
a259277498
Merge branch 'master' into master
2023-04-03 23:54:28 +02:00
Jackie9527
87c309566f
Fix warning related to missing-noreturn.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-04-01 18:46:12 +08:00
aniongithub
4438b3ecc9
Fix Issue #4486 using the fix described by @jianliang79
2023-03-29 18:36:18 +00:00
inhosens
7cc0c06fdb
Merge branch 'assimp:master' into master
2023-03-22 08:30:52 +01:00
Inho Lee
cdfdd75a66
FBXConverter : import FbxCamera correctly
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FbxCamera's default value is correct but its transformed
values are described in each NodeProperties.
2023-03-21 10:35:24 +01:00
Kim Kulling
e7e4e3100f
Merge branch 'master' into 1-3193
2023-03-20 14:01:35 +01:00
Florian Born
069b3ecdf8
After Kim's addition to meta data types, use it in the FBX converter
2023-03-07 17:44:48 +01:00
Jackie9527
424f53b4d6
bugfix remove duplicated data.
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Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
Anton Vaneev
2cd3da4831
Fix a leak in FBXDocument when duplicate object IDs are found
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When a duplicate ID is encountered, existing LazyObject is overwritten. Previously allocated instance leaks.
This change deletes the previously allocated instance before overwriting the pointer.
2023-02-16 11:21:29 +01:00
krishty
df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process
2023-01-29 01:14:33 +01:00
Kim Kulling
f830d7998e
Merge branch 'master' into clean-up-ctors-dtors
2023-01-23 21:21:34 +01:00
Kim Kulling
3bd2f788f6
Merge branch 'master' into replace-variables-with-literals
2023-01-23 18:55:20 +01:00
Kim Kulling
f8bc8293ce
Update FBXMeshGeometry.h
2023-01-22 16:48:45 +01:00
Krishty
36305cf987
Tidy Up Constructors and Destructors
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This commit does not add or remove c’tors or d’tors, so it is *not* ABI-breaking.
If a c’tor/d’tor does nothing else than the default behavior, this commit replaces it with “= default”.
If an initializer list entry does nothing else than the default behavior, this commit removes it. First and foremost, remove default c’tor calls of base classes (always called by the compiler if no other base c’tor is explicitly called) and c’tor calls of members with complex types (e.g. “std::vector”).
In a few instances, user-defined copy c’tors / move c’tors / assignment operators / move assignment operators were replaced with “= default”, too. I only did this if I had a clear understanding of what’s going on.
2023-01-16 21:47:11 +01:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Krishty
793284a766
Fix Build Without ArmaturePopulate Post Process Step
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This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.
Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.
This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Krishty
bad76fd0f1
Replace Variables With Literals
2023-01-16 08:18:36 +01:00
Kim Kulling
2d37f49f51
Remove deprecated comment
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- closes https://github.com/assimp/assimp/issues/4869
2023-01-15 19:12:24 +01:00
Umesh Rajesh Ramchandani
2d372b302f
Fixed bug when exporting binary FBX
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Fixed vector subscript out of range bug when NULL_RECORD is passed to PutString and is actually null
2022-12-08 14:59:25 +01:00
Kim Kulling
8fb7ba3444
Merge branch 'master' into modernize-smartptrs-literals
2022-11-29 09:58:17 +01:00