Commit Graph

12493 Commits (76de7cedf48417ef55f080898a43eac6d5a00ff0)

Author SHA1 Message Date
Alexander Gessler 49cfcf4c07 - fbx: add binary support to the various ReadXXX parsing utilities. 2012-08-10 11:06:59 +02:00
Alexander Gessler 10fac9bcd8 - fbx: finished binary tokenizer. Now correctly skips over compressed data arrays. 2012-08-10 10:47:50 +02:00
Alexander Gessler 79369507c9 - add binary fbx test files (models/Collada converted to FBX). 2012-08-09 02:11:37 +02:00
Alexander Gessler 5250240ed6 - fbx: format fixes. 2012-08-09 02:10:13 +02:00
Alexander Gessler 24ce9495fd - fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected. 2012-08-09 02:08:12 +02:00
Alexander Gessler 3899fc5257 - fbx: bone bind matrix now includes mesh world transformation. 2012-07-27 22:36:40 +02:00
Alexander Gessler d5d6df36e3 - fbx: fix rotation order and a whole bunch of related problems. 2012-07-27 21:09:45 +02:00
Alexander Gessler 4c58328c98 - fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!). 2012-07-27 19:41:14 +02:00
Alexander Gessler 6efe9517f0 - fbx: forgot child links in transformation chains. 2012-07-27 19:29:57 +02:00
Alexander Gessler 4aac334358 - fbx: bugfix node chain generation, was omitting some nodes. 2012-07-27 19:20:05 +02:00
Alexander Gessler 54be52ea28 - fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage). 2012-07-27 18:45:02 +02:00
Alexander Gessler 0d2cb96092 - fbx: re-enable FixNodeName(), forgot that a commit ago. 2012-07-27 17:58:34 +02:00
Alexander Gessler bb8e8c6673 - fbx: ignore IKEffector nodes. 2012-07-27 17:57:30 +02:00
Alexander Gessler 44259f0c23 - fbx: fix small typo with big effect. 2012-07-27 17:57:19 +02:00
Alexander Gessler bead86a830 - fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose. 2012-07-27 16:18:47 +02:00
Alexander Gessler 80e7e18e28 - fbx: refactor animation code. 2012-07-27 15:53:17 +02:00
Alexander Gessler ffd084a7a7 - fbx: generate inverse nodeanim channels for pivots. 2012-07-27 15:42:06 +02:00
Alexander Gessler 3c37c8e7da - fbx: generate node anims for complex transformation chains with pivots and offsets. 2012-07-27 15:31:02 +02:00
Alexander Gessler 94e1e78c55 - fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP) 2012-07-27 04:55:56 +02:00
Alexander Gessler 7f082e0aae - fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems. 2012-07-27 03:00:16 +02:00
Alexander Gessler 23c62f07f7 - fbx: fix memleak in exception cases. 2012-07-27 01:49:02 +02:00
Alexander Gessler 916947327f - fbx: fix weight conversion for multi-mesh geometry. 2012-07-27 00:50:58 +02:00
Alexander Gessler f230ac2f60 - fbx: further work and bugfixes on deformer conversion. 2012-07-26 23:45:07 +02:00
Alexander Gessler d194c83ed8 - fbx: bugfix Model -> Cluster connections. 2012-07-26 22:58:48 +02:00
Alexander Gessler 3e3eb6fb7c - fbx: permit empty deformers. 2012-07-26 22:57:52 +02:00
Alexander Gessler 666f2776d7 - fbx: convert fbx deformers to assimp bones. 2012-07-26 22:53:31 +02:00
Alexander Gessler 05ec3c2e90 - fbx: read Geometry -> Skin and Model -> Cluster connections. Improve logging, some refactoring. 2012-07-26 19:13:19 +02:00
Alexander Gessler 06acead438 - fbx: read deformers (Skin and Cluster). 2012-07-26 18:05:24 +02:00
Alexander Gessler 8d1db6229c - fbx: drop empty animation stacks to pass assimp validation. 2012-07-26 04:13:16 +02:00
Alexander Gessler 6ea67963ba - fbx: fix parsing of CameraSwitcher.CameraIndexName. 2012-07-26 04:07:29 +02:00
Alexander Gessler 44606a1e53 - fbx: fix 64 bit compile warning. 2012-07-26 04:04:29 +02:00
Alexander Gessler c882ef841f - fbx: fix boost compile error. 2012-07-26 04:03:55 +02:00
Alexander Gessler d5c05c7d84 - fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
2012-07-26 03:58:42 +02:00
Alexander Gessler cab713b4c5 - fbx: attach node attachments to their nodes. 2012-07-26 03:45:37 +02:00
Alexander Gessler b66dfc85e1 - fbx: read NodeAttribute and Camera. 2012-07-26 03:42:02 +02:00
Alexander Gessler 38be981151 - set aiNodeAnim.mNodeName 2012-07-26 03:11:14 +02:00
Alexander Gessler acdd0bfcb3 - fix animation selection combobox in assimpview. 2012-07-26 03:01:08 +02:00
scholza 9687531b20 jassimp initial import
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1297 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-24 19:11:04 +00:00
scholza 26dbeeb6e0 created jassimp folder
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1296 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-24 19:04:32 +00:00
Alexander Gessler 776d8e339b Merge branch 'master' of https://github.com/assimp/assimp 2012-07-24 03:30:47 +02:00
aramis_acg 8eb6e077d3 - fix typo on test/CMakeLists.txt
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1295 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-07-24 01:04:45 +00:00
Alexander Gessler 8747614e89 - fbx: ensure node names are converted consistently and with no ambiguity. 2012-07-22 02:12:38 +02:00
Alexander Gessler 29057096fd - add extra check whether the keyframes are well-ordered. 2012-07-22 01:23:23 +02:00
Alexander Gessler 5ff8c90a35 - fbx: set animation duration. 2012-07-21 23:48:52 +02:00
Alexander Gessler f617e766b1 - fbx: add "strict" import mode (only accept 2012,2013 files). 2012-07-21 23:08:48 +02:00
Alexander Gessler b7456307dd - fbx: fix "could not read property name" warn message. 2012-07-21 22:45:23 +02:00
Alexander Gessler fd828a1b44 - fbx: always set all tracks in aiNodeAnim to pass validation. 2012-07-21 22:29:42 +02:00
Alexander Gessler e4305149be - fbx: bugfix animation interpolation code, fix various quirks. 2012-07-21 21:28:02 +02:00
Alexander Gessler 09aaaba7b8 - fbx: improved DOM object construction and dependency resolution. 2012-07-21 20:02:00 +02:00
Alexander Gessler 5db5634494 - fbx: add utility functions to filter connections to other objects by their type. 2012-07-21 18:02:10 +02:00