David Golembiowski
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57e837092e
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populated module level files
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2020-05-01 18:23:14 -04:00 |
David Golembiowski
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778c3afbbb
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Rust's import system dictates that we must make directories rather than use individual files to provide a clean public interface
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2020-05-01 18:11:44 -04:00 |
David Golembiowski
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2d43a24475
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memory info struct
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2020-05-01 17:41:16 -04:00 |
David Golembiowski
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a286506c23
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fixed a couple of things. Adding MaterialPropertyString
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2020-05-01 17:32:55 -04:00 |
David Golembiowski
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e6837f7394
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Need to consider different implementations of String kinds in Rust, and additionally how we may want to `impl Copy for Str`, i.e. `std::mem::swap` with placeholders to keep performance up.
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2020-05-01 17:25:02 -04:00 |
David Golembiowski
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38b80f6c6b
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populating plane struct
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2020-05-01 16:58:32 -04:00 |
David Golembiowski
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ba633f95bb
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populating colors
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2020-05-01 16:54:56 -04:00 |
David Golembiowski
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4f8eb0f79c
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populating Texel struct definition for textures
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2020-05-01 16:50:31 -04:00 |
David Golembiowski
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c338c5ca02
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Populating 3d and 4d matrix struct definitions
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2020-05-01 16:47:35 -04:00 |
David Golembiowski
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c6f2196f60
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vector definitions
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2020-05-01 16:32:25 -04:00 |
David Golembiowski
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e438310d8c
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should have added these earlier
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2020-04-25 00:12:58 -04:00 |
David Golembiowski
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060c45fcf3
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initial layout for anim.rs
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2020-04-24 22:15:32 -04:00 |
David Golembiowski
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2108e08c90
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adding structs
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2020-04-24 18:15:51 -04:00 |
David Golembiowski
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6363bf34c0
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see git commit message rust-port 5d05c536
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2020-04-24 17:03:41 -04:00 |