populating plane struct
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#[derive(Clone, Debug, Copy)]
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struct Plane {
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a: f32,
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b: f32,
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c: f32,
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d: f32
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}
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impl Plane {
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pub fn new(
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a_f32: f32,
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b_f32: f32,
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c_f32: f32,
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d_f32: f32
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) -> Plane {
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Plane {
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a: a_f32,
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b: b_f32,
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c: b_f32,
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d: d_f32
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}
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}
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}
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