Commit Graph

5599 Commits (758116b083b803d413549e7ebac3d8657b738e55)

Author SHA1 Message Date
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00
Kim Kulling f87550fdbc
Fix Issue3760
- Convert left-handed coordinate system to right-handed coordinate system
- Rescale model by 0.01
- closes https://github.com/assimp/assimp/issues/3760
2021-07-28 10:39:39 +02:00
Kim Kulling aeae2cf242
Update M3DWrapper.h 2021-07-26 14:44:26 +02:00
Kim Kulling e8e720d584
Update M3DWrapper.h 2021-07-26 13:41:54 +02:00
Kim Kulling 291c0a4faa
Fix build failure
- Fix the failure
- Put inlined stuff out of declaration
- Add some docu
2021-07-26 13:13:21 +02:00
Kim Kulling df2e7208fb
Fix fuzzer issue in m3d-importer
- closes https://github.com/assimp/assimp/issues/3974
- Check for nullptr before dereferencing name in m3d-data-instance.
2021-07-26 11:56:26 +02:00
Kim Kulling b7f88f3063 closes https://github.com/assimp/assimp/issues/3957: checkj for empty positions. 2021-07-26 10:51:16 +02:00
Kim Kulling 4e28a3072f
Merge branch 'master' into gltf_fixes 2021-07-23 20:37:25 +02:00
Kim Kulling e07af07311
Merge branch 'master' into double 2021-07-22 10:07:40 +02:00
Kim Kulling d0885af634
Merge branch 'master' into gltf_export_id_issue_3978 2021-07-21 13:47:47 +02:00
Adrian Perez 30d342534a Fix issues encountered during integration atempt 2021-07-16 14:29:28 -07:00
Kim Kulling 5171aa52d1
Remove dead code 2021-07-16 11:47:38 +02:00
Hill Ma aa883eda19 FBX: fix double precision build. 2021-07-15 11:54:55 -07:00
RichardTea 632b2db97c Ensure glTFv2 scene name is unique
Use the provided scene name if extant
Fixes issue #3978
2021-07-14 13:39:41 +01:00
RichardTea 0c6c238956
Merge branch 'master' into collada_makehuman_issue_3984 2021-07-14 11:33:43 +01:00
Kim Kulling 9c207cd865
Merge branch 'master' into rbsheth_fix_hunter 2021-07-13 20:45:22 +02:00
RichardTea bff1d012bd Read matrix and input (shared) correctly
<matrix> may have leading and trailing whitespace
<input/> set attribute is unsigned. It is also optional, default 0
2021-07-13 16:50:09 +01:00
RichardTea 206b2436d4 Apply clangformat 2021-07-13 16:47:31 +01:00
Kim Kulling 15bbab2d9e
Merge branch 'master' into PLY_RN_LINE 2021-07-12 10:53:00 +02:00
Rahul Sheth 1b37b74f9e Hunter fixes for stb_image 2021-07-07 17:01:19 -04:00
Rahul Sheth 0a5e49252d Merge remote-tracking branch 'origin/master' into HEAD 2021-07-07 16:35:29 -04:00
Promit Roy 90c115cb3f
Merge branch 'master' into promit/gltf-extras 2021-07-02 00:38:00 -04:00
Kim Kulling 240eb36980
Merge branch 'master' into master 2021-07-01 19:23:52 +02:00
arkeon 3cbd31900c Manage /R/N lines ends correctly on binary files, tested with solidworks PLY export 2021-07-01 17:23:21 +02:00
Kim Kulling 01930101c7
Merge branch 'master' into master 2021-06-29 20:45:09 +02:00
Kim Kulling 59ab791a47
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-29 20:24:23 +02:00
Promit Roy 7c822f23bd Added support for custom properties ("extras") in glTF2 2021-06-27 00:53:40 -04:00
Jerome St-Louis e3d54860ec
Merge branch 'master' into master 2021-06-25 18:50:33 -04:00
Pankaj003 72075f984e
Merge branch 'master' into master 2021-06-25 19:48:12 +05:30
Jerome St-Louis 0e41efb050 glTF2: Improved support for AI_MATKEY_OPACITY
- Exporter: Writing opacity to pbrMetallicRoughness.baseColorFactor[3] even when alphaMode is set
- Importer: Setting AI_MATKEY_OPACITY from pbrMetallicRoughness.baseColorFactor[3]
2021-06-24 13:27:29 -04:00
Aaron Gokaslan f435ce8c2c
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-24 11:54:56 -04:00
Kim Kulling b38b65ff49
Add const 2021-06-24 17:03:00 +02:00
Kim Kulling 012ce30577
Merge branch 'master' into zero 2021-06-24 17:00:43 +02:00
Kim Kulling d18d838812
Fix formatting 2021-06-24 16:18:11 +02:00
Aaron Gokaslan 8e3a159141
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-23 10:10:28 -04:00
Pankaj Tyagi 6170c49155 Fixed:
1. FBX import is unable to read the texture UV rotation angle.
2. FBX export is unable to write the texture UV rotation angle.
2021-06-23 16:49:09 +05:30
Evangel63 e736538df3
Merge branch 'master' into master 2021-06-23 13:45:23 +10:00
Aaron Gokaslan 24d4be958d
Merge branch 'master' into clang-tidy-perf-fixes 2021-06-22 14:42:51 -04:00
Aaron Gokaslan 544148a626 Fix code insertion duplication 2021-06-22 14:28:46 -04:00
Kim Kulling 760953c834
Merge branch 'master' into clean_gltf_pbr_brdf 2021-06-22 20:10:03 +02:00
Kim Kulling 36815b014b
Update FBXExporter.h 2021-06-22 20:05:16 +02:00
Aaron Gokaslan b17c2f29e9 Replace noexcept with proper macro 2021-06-22 12:44:36 -04:00
Aaron Gokaslan 1650868701 Remove redundant include 2021-06-22 12:32:58 -04:00
Aaron Gokaslan 94c3abd841 Apply various performance fixes from clang-tidy 2021-06-22 12:27:15 -04:00
Kim Kulling 951d5158c5
Merge branch 'master' into patch-1 2021-06-22 09:42:30 +02:00
Kim Kulling 9512e9ac1e
Merge branch 'master' into safe 2021-06-21 17:53:17 +02:00
Hill Ma fe8c4ebd8c
Merge branch 'master' into zero 2021-06-16 10:18:41 -07:00
Andreas Buhr e27074594f
Replace swear words in IFCBoolean.cpp
Add a more gentle comment.
2021-06-16 18:58:41 +02:00
Kim Kulling a34b9d1c95
Fix review findings 2021-06-16 11:21:31 +02:00
Hill Ma 148b8c66a8 glTF2: zero out extra space created by padding.
This makes resulting GLB deterministic.
2021-06-15 15:18:20 -07:00