Turo Lamminen
1836b00f51
ASE: Delete Bone default constructor
2018-01-27 18:48:57 +02:00
Turo Lamminen
e75f7a5964
ASE: Explicitly pass "UNNAMED" as default bone name
2018-01-27 18:48:57 +02:00
Turo Lamminen
3f377e11f5
3DS: Delete Node default constructor
2018-01-27 18:48:57 +02:00
Turo Lamminen
0d69b15238
3DS: Explicitly pass "UNNAMED" as 3DS root node name
2018-01-27 18:48:57 +02:00
Turo Lamminen
6c23b57208
3DS: Pass name to Node constructor
2018-01-27 18:48:57 +02:00
Turo Lamminen
56a19ac492
3DS: Add Node constructor which takes name
2018-01-27 18:48:57 +02:00
Turo Lamminen
c0c06093b4
3DS: Whitespace
2018-01-27 18:48:57 +02:00
Turo Lamminen
8c219c7bd1
3DS: Delete Mesh default constructor
2018-01-27 18:48:57 +02:00
Turo Lamminen
93fa373206
3DS: Pass name to Mesh constructor
2018-01-27 18:48:57 +02:00
Turo Lamminen
b580064414
3DS: Add Mesh constructor with takes name
2018-01-27 18:48:57 +02:00
Kim Kulling
25c5384208
Merge branch 'master' into master
2018-01-25 09:11:14 +01:00
Kim Kulling
2e7e16b52b
Merge branch 'master' into issue_1728
2018-01-24 23:58:55 +01:00
Kim Kulling
1037ac5b93
Merge branch 'master' into issue_1721
2018-01-24 21:57:53 +01:00
Kim Kulling
5baba37414
closes https://github.com/assimp/assimp/issues/1728 : check if mesh is a null instance before dereferencing it.
2018-01-24 21:43:36 +01:00
Giuseppe Barbieri
47a2775b94
Update FBXConverter.cpp
...
Renamed nested looping variable
2018-01-24 21:30:25 +01:00
Kim Kulling
0b15d5cd46
closes https://github.com/assimp/assimp/issues/1721 : set camera parameters instead of nonsense.
2018-01-24 21:20:34 +01:00
Turo Lamminen
a8fd9f668f
ASE: Explicitly write out Material move constructor and assignment operator
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Because MSVC doesn't support defaulting them
2018-01-24 12:25:30 +02:00
Turo Lamminen
cbd7916ced
3DS: Explicitly write out Material move constructor and assignment operator
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Because MSVC doesn't support defaulting them
2018-01-24 12:11:19 +02:00
Turo Lamminen
e6ff15d201
3DS: Initialize Material name in initializer list
2018-01-23 20:41:26 +02:00
Turo Lamminen
4acd96d405
3DS: Remove Material default constructor
2018-01-23 20:36:51 +02:00
Turo Lamminen
dd7035372d
3DS: Pass default material name to constructor instead of changing after the fact
2018-01-23 20:36:05 +02:00
Turo Lamminen
10246bf052
3DS: Pass default material name to Material constructor
2018-01-23 20:29:46 +02:00
Turo Lamminen
f2ec3eeeb8
ASE: Delete Material default constructor
2018-01-23 20:20:37 +02:00
Turo Lamminen
209966ef35
ASE: Pass default material name to constructor
2018-01-23 20:15:21 +02:00
Turo Lamminen
1b28124f21
ASE: Pass a default material name when resizing submaterials buffer
2018-01-23 19:54:16 +02:00
Turo Lamminen
4b1b5f1b59
ASE: Pass a default material name when resizing materials buffer
2018-01-23 19:50:20 +02:00
Turo Lamminen
60d78f1701
ASE: Add Material constructor which takes material name
2018-01-23 19:43:15 +02:00
Turo Lamminen
d49996d8a6
3DS: Add Material constructor which takes material name
2018-01-23 19:38:38 +02:00
Turo Lamminen
024aade208
ASE: Add explicit default constructors and assignment operators to Material
2018-01-23 19:33:50 +02:00
Turo Lamminen
9e7b21f83d
3DS: Add explicit default constructors and assignment operators to Material
2018-01-23 19:24:22 +02:00
Turo Lamminen
4d946d9e31
ASE: Reformat another initializer list
2018-01-23 19:10:00 +02:00
Turo Lamminen
6c4e3bce53
3DS: Reformat initializer list
2018-01-23 18:58:23 +02:00
Turo Lamminen
70ae30f26a
ASE: Reformat initializer list
2018-01-23 18:58:19 +02:00
kim kulling
88a0bb1b6d
FBX: store UnitScaleFactor for fbx-files.
2018-01-23 15:13:23 +01:00
kim kulling
8ac1de3287
closes https://github.com/assimp/assimp/issues/1390 : aiScene now stores metadata as well.
2018-01-23 15:12:57 +01:00
Kim Kulling
f0d03ec6b8
closes https://github.com/assimp/assimp/issues/1722 : use a const reference to fix issue with ppc.
2018-01-22 14:35:06 +01:00
Kim Kulling
8b9b770f9f
Merge branch 'master' into gltf2-fixes
2018-01-16 21:50:48 +01:00
Kim Kulling
81fbe2c7d3
Merge branch 'master' into issue_1660
2018-01-16 17:13:02 +01:00
Kim Kulling
d230635ff6
STLLoader: closes https://github.com/assimp/assimp/issues/1660 : use memcpy instead of a c-style dynamic cast to parse a aiVector3D
2018-01-16 16:31:15 +01:00
Alexis Breust
5e6cae3094
Force normalized normals
2018-01-16 09:56:44 +01:00
Alexis Breust
0f4189c77e
Forced 4-bits alignment for glTF buffers
2018-01-16 09:26:18 +01:00
BuildTools
0c37ef55be
IFCLoader.h fix
2018-01-15 19:23:13 -08:00
BuildTools
f88572f572
fix includes
2018-01-15 19:14:44 -08:00
Christian Meurin
86fa0f4524
Merge branch 'master' into master
2018-01-15 19:10:14 -08:00
BuildTools
d0c92e30be
conflict resolution again, temp. move LogAux.h
2018-01-15 19:07:33 -08:00
BuildTools
68db518696
Fix IFC branch merge conflict
2018-01-15 19:00:56 -08:00
Kim Kulling
c07069821d
Merge branch 'master' into better_fbx_material_import
2018-01-14 22:04:20 +01:00
Kim Kulling
03b43ee9c3
Merge branch 'master' into ifc_40
2018-01-13 14:40:50 +01:00
Kim Kulling
5e339d0ff0
fix case-sensitive typo in include.
2018-01-13 10:54:38 +01:00
Kim Kulling
cecab969c6
IFC: introduce new namespace fpr IFC-schema2x3
2018-01-13 10:27:45 +01:00
BuildTools
4410de1c44
correct header path for new process
2018-01-11 13:21:40 -08:00
Christian Meurin
925be5e983
Merge branch 'master' into master
2018-01-11 13:13:46 -08:00
awefers
193165fb43
Merge branch 'master' into issue_1684
2018-01-11 10:16:20 -08:00
Axel Wefers
0e99f1f587
Build fix for 1684
...
Requires cast from size_t to uint64 like in other places, otherwise the call to the constructor for GenericValue() is ambiguous.
Fixes #1684
2018-01-11 10:15:05 -08:00
Tommy
fb4a67d4fe
Improve FBX material import.
...
Some properties were being incorrectly interpreted,
and by default it was relying on a legacy system.
2018-01-11 17:30:21 +01:00
Kim Kulling
88df886bcc
Merge branch 'master' into issue_1605
2018-01-11 11:39:14 +01:00
Christian Meurin
538bc95499
Merge branch 'master' into master
2018-01-10 20:10:54 -08:00
Axel Wefers
3e127bebff
glTF 2.0: Import scale for normal textures and strength for occlusion textures
...
resolves #1693
2018-01-10 16:45:17 -08:00
Kim Kulling
936eb26dde
Merge branch 'master' into issue_1605
2018-01-11 00:54:35 +01:00
awefers
bb71f2ba64
Merge branch 'master' into issue_1605
2018-01-10 12:04:41 -08:00
Kim Kulling
45d5f2eec8
Merge branch 'master' into issue_1691
2018-01-10 20:50:37 +01:00
Axel Wefers
901b981260
glTF: Always check signature
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Always check signature for glTF 1.0 and glTF 2.0 files to select the correct importer. Fixes #1605
2018-01-09 09:37:57 -08:00
Axel Wefers
dc79b572cf
glTF 2.0: Assign default material to meshes with no material reference.
...
fixes #1691
2018-01-08 14:57:55 -08:00
Axel Wefers
4235765856
glTF 2.0: Set camera "look at" to (0.0, 0.0, -1.0).
2018-01-08 14:19:30 -08:00
Kim Kulling
0fff3b1232
Merge branch 'master' into master
2018-01-08 15:36:03 +01:00
Alexis Breust
559bc38e5d
Embedding images post-process
2018-01-08 09:26:52 +01:00
Christian Meurin
5ef13e7b38
Merge branch 'master' into master
2018-01-07 11:34:18 -08:00
Kim Kulling
dd7a323103
Merge branch 'master' into issue_1574
2018-01-07 11:30:03 +01:00
Christian Meurin
7b5c543b82
Merge branch 'master' into master
2018-01-06 14:48:23 -08:00
Kim Kulling
abc01bcdf0
closes https://github.com/assimp/assimp/issues/1574 : add API to get name of current branch.
2018-01-06 21:52:58 +01:00
Kim Kulling
b2bfb40859
Merge branch 'master' into remove_ctest
2018-01-06 21:31:22 +01:00
Kim Kulling
3896f3ffce
Merge branch 'master' into 1674-buffer-relative-uri
2018-01-06 20:40:27 +01:00
Kim Kulling
01081765ad
closes https://github.com/assimp/assimp/issues/1638 : use memcpy instead of dynamic_cast.
2018-01-06 18:03:27 +01:00
Kim Kulling
6bbdb669e1
Merge branch 'master' into master
2018-01-06 09:30:13 +01:00
A. Breust
ca152f41e2
Merge branch 'master' into 1674-buffer-relative-uri
2018-01-06 09:19:48 +01:00
BuildTools
66171de915
Successful lib build, unit testing still WIP
2018-01-05 16:18:33 -08:00
Alexis Breust
9b5df71150
Not using external bin file for glb2
2018-01-05 10:28:12 +01:00
Alexis Breust
988acd00f1
Using relative buffers URI
2018-01-05 10:08:17 +01:00
Kim Kulling
f376a3e8cd
move data declaration after test if elements are in current scope.
2018-01-04 13:09:43 +01:00
Kim Kulling
9efa4282fe
closes https://github.com/assimp/assimp/issues/1460 : skip uv- and color-components if these are not defined.
2018-01-04 12:37:35 +01:00
Kim Kulling
2f6dab53f4
Merge branch 'master' into remove_ctest
2018-01-04 00:28:04 +01:00
Kim Kulling
c66c7d7ae6
remove ctest to make workspace more readable.
2018-01-03 17:22:07 +01:00
Leo Terziman
d0bee866c0
Merge remote-tracking branch 'github/master' into contrib
2018-01-03 16:15:07 +01:00
Leo Terziman
712a7ee779
Fixed bug in IFC where SweptDiskSolid tessellation would fail for polylines with only 2 points.
...
Indeed, the EstimateSampleCount is not always accurate in this case, as the number of generated curvature pointer is greater by one. Moreover, it is redundant to call EstimateSampleCount, as the SampleDiscrete method will provide the (correct) number of points anyway. This commit fix the described bug, but also increase the efficiency of the ProcessSweptDiskSolid method, as EstimateSampleCount is only called once now, instead of two times.
2018-01-03 16:14:20 +01:00
Leo Terziman
32dfd423db
Fixed bug in IFC when dimensional exponent parameters in IfcSIUnits is not defined.
...
Usually, the value of this parameter is derived from parents, but it is not always the case for some files.
2018-01-03 16:08:18 +01:00
Turo Lamminen
8a505398a3
MMD: Fix memory leak
2018-01-02 20:35:06 +02:00
Turo Lamminen
aac41cf2c3
MMD: Fix delete / delete[] mismatch
...
Also this was a horrible abuse of std::vector and shouldn't have worked
2018-01-02 20:28:08 +02:00
Turo Lamminen
7ebd8e7543
glTFAsset: Use std:unique_ptr for Image data
2018-01-02 20:09:22 +02:00
Turo Lamminen
d308cfcb43
glTF: Fix delete / delete[] mismatch
2018-01-02 19:23:21 +02:00
Alexandre Avenel
ced6e8ce43
Use std::unique_ptr in ObjFileParser
2017-12-30 13:23:44 +01:00
Alexandre Avenel
606fd6b1a1
Replace assertion by an exception in Obj parsing
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This crash could happen when the user try to parse an ill-formed obj file.
2017-12-29 18:07:41 +01:00
Alexandre Avenel
20ef807982
Remove assertion in ObjFileImporter
...
This assertion is already handled by an exception, and could lead to a
crash when parsing an ill-formed OBJ file.
2017-12-29 17:56:30 +01:00
Turo Lamminen
096056b899
Q3BSP: Fix build with clang libc++
2017-12-24 22:17:59 +02:00
Turo Lamminen
dc94e5921e
MDLImporter: Use unique_ptr
...
Fixes a double free
2017-12-24 22:17:11 +02:00
Turo Lamminen
55e69272bd
MMD: Remove bogus assert
...
It can be triggered by input file, it's undocumented and it looks like nothing breaks
2017-12-24 22:15:19 +02:00
Turo Lamminen
90cdd0f20c
RemoveComments: Fix out-of-bounds read when file ends with a comment
2017-12-24 22:14:39 +02:00
Turo Lamminen
4078543827
OpenGEX: Throw exception on malformed color4 instead of crashing
2017-12-24 14:57:14 +02:00
Turo Lamminen
7932a85ca1
Raw: Fix unitialized values in scene
2017-12-24 14:38:26 +02:00
Turo Lamminen
1ad789bae9
Raw: Reformat code, no functional change
2017-12-24 14:26:53 +02:00
Faule Socke
4a65e76ca7
Fix buffer overflow in obj loader
...
The overflow-checking code in ObjFileImporter::createVertexArray is at
the wrong position, allowing buffer overflows in preceding code.
This fix moves the code to the right spot.
An actual overflow can be caused by usign some more bugs and weird
behaviours and injecting a malformed line statement into the object
file, containing only one index. Such a malformed file could for
example look like:
o 1
v 0 0 0
v 1 1 1
v 2 2 2
l 1
f 1 2 3
Because the code in ObjFileImporter::createTopology incorrectly handles
line-type faces containing only one index (in line 364), it
underestimates the number of required indices and therefore causes the
buffer allocated in line 421 to be too small.
I believe, the correct fix for this would be in the parser and
rejecting such faces early. However the overflow check was misplaced
anyway.
If you can't reproduce a crash, just insert some more "l 1" lines
before the "f 1 2 3" line until it crashes. The behaviour of heap buffer
overflows strongly depends on memory layout and allocation history.
2017-12-23 17:57:48 +01:00