Update FBXConverter.cpp

Renamed nested looping variable
pull/1737/head
Giuseppe Barbieri 2018-01-24 21:30:25 +01:00 committed by GitHub
parent 76dd48d64f
commit 47a2775b94
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1 changed files with 6 additions and 6 deletions

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@ -1505,14 +1505,14 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
out_mesh->mBitangents[ cursor ] = ( *binormals )[ in_cursor ];
}
for ( unsigned int i = 0; i < num_uvs; ++i ) {
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( i );
out_mesh->mTextureCoords[ i ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
for ( unsigned int j = 0; j < num_uvs; ++j ) {
const std::vector<aiVector2D>& uvs = mesh.GetTextureCoords( j );
out_mesh->mTextureCoords[ j ][ cursor ] = aiVector3D( uvs[ in_cursor ].x, uvs[ in_cursor ].y, 0.0f );
}
for ( unsigned int i = 0; i < num_vcs; ++i ) {
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( i );
out_mesh->mColors[ i ][ cursor ] = cols[ in_cursor ];
for ( unsigned int j = 0; j < num_vcs; ++j ) {
const std::vector<aiColor4D>& cols = mesh.GetVertexColors( j );
out_mesh->mColors[ j ][ cursor ] = cols[ in_cursor ];
}
}
}