Angelo Scandaliato
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6ce2a37b82
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merge upstream/master and fix conflicts
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2016-10-15 18:12:02 -07:00 |
Angelo Scandaliato
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fcf2d6357e
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check if bones exist before creating skin
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2016-10-15 17:21:55 -07:00 |
Kim Kulling
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e0dde73018
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C++11-combat: replace more std::to_string by assimp-specific to_string
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2016-10-15 21:25:16 +02:00 |
Angelo Scandaliato
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9c4bb1c9bc
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find the correct index in jointNames
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2016-10-14 15:47:21 -07:00 |
Angelo Scandaliato
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1c03aebfb8
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test combining skins
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2016-10-13 19:49:59 -07:00 |
Angelo Scandaliato
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dc1e11c8be
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added some comments
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2016-10-11 15:33:52 -07:00 |
Angelo Scandaliato
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57a00d5faa
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find skeleton root joint and only allow four joint weights per vertex
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2016-10-11 15:28:04 -07:00 |
Angelo Scandaliato
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1f377bc99d
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try to find root joint node for skeleton
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2016-10-08 19:18:13 -07:00 |
Angelo Scandaliato
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c49971e120
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fix bug when exporting mRotationKeys data
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2016-10-08 15:36:01 -07:00 |
Angelo Scandaliato
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71de606770
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add skeleton and mesh to node containing the mesh
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2016-10-08 15:34:00 -07:00 |
Angelo Scandaliato
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84803bd51a
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removed cout debugging statements and older ExportSkins function
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2016-10-06 23:57:16 -07:00 |
Angelo Scandaliato
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d128837a3a
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export vertex joint and weight information
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2016-10-06 18:59:53 -07:00 |
Angelo Scandaliato
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ae36ca0e44
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moved ExportSkins function into ExportMeshes function
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2016-10-06 15:18:33 -07:00 |
Angelo Scandaliato
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83c9addbc9
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removed duplicate function for ExportData
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2016-10-06 13:01:03 -07:00 |
Angelo Scandaliato
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f59b8b3a59
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export inverseBindMatrix Data for skins
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2016-10-06 12:56:34 -07:00 |
Angelo Scandaliato
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42a8d58f45
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Export Nodes before meshes to avoid issue if node id's are changed
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2016-10-06 11:29:09 -07:00 |
Angelo Scandaliato
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4ac57f1fab
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fixed issues to get node animations working
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2016-10-06 02:34:11 -07:00 |
Angelo Scandaliato
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0313328a92
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set bindShapeMatrix to identity
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2016-10-05 18:16:32 -07:00 |
Angelo Scandaliato
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79852de5ae
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added skins and jointNames
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2016-10-05 17:30:02 -07:00 |
Angelo Scandaliato
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cfa0ea3189
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finished first version of extport animation data
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2016-10-05 13:32:06 -07:00 |
Angelo Scandaliato
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d249cca011
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created the asset writer function for animations export gltf
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2016-10-04 07:09:01 -07:00 |
Angelo Scandaliato
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37d32e79c9
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created exportAnimation function
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2016-10-03 19:29:37 -07:00 |
Angelo Scandaliato
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99c93e861c
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Merge remote-tracking branch 'upstream/master' into feature/fix-glTF-validator-errors
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2016-10-03 09:34:16 -07:00 |
Angelo Scandaliato
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0619232aef
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included samplers dictionary for textures
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2016-09-30 17:23:38 -07:00 |
John Senneker
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83c0163ec6
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glTF: Read and write transparency values
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2016-09-29 17:44:04 -04:00 |
Angelo Scandaliato
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7dd2e7011d
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fixed issue with texcoordinate bufferview target
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2016-09-28 18:50:08 -07:00 |
Angelo Scandaliato
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f2e6f2f67f
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work around for indices array in ExportData
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2016-09-28 15:56:06 -07:00 |
Angelo Scandaliato
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e89e98291a
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calculate and write min and max attributes for accessors
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2016-09-28 14:47:15 -07:00 |
johnmaf
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3052f35824
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glTF: move mesh splitting to constructor to cover GLB
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2016-09-20 14:15:42 -04:00 |
johnmaf
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c9f28192d9
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Merge upstream master
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2016-09-20 11:53:12 -04:00 |
Alexandr Arutjunov
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f11545d2c0
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[*] Merge with fresh master.
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2016-09-20 16:02:41 +03:00 |
Kim Kulling
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b8950f6d90
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Merge pull request #998 from johnmaf/bugfix/gltfUVs
Flip UVs in glTFExporter
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2016-09-20 09:53:57 +02:00 |
johnmaf
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3c827f29f6
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Export glTF buffers as separate .bin files
|
2016-09-19 17:44:38 -04:00 |
johnmaf
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cd038209dd
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Add all glTF data to single buffer
|
2016-09-15 10:38:02 -04:00 |
johnmaf
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8b3f348d63
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Flip UVs in glTFExporter
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2016-09-14 18:03:52 -04:00 |
Alexandr Arutjunov
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ac1bcaa4cc
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Merge branch 'master' of https://github.com/assimp/assimp into gltf_o3dgc
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2016-09-10 09:05:36 +03:00 |
johnmaf
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702d57fbae
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Split mesh before exporting gltf. Fixes #995
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2016-09-07 17:03:19 -04:00 |
Kim Kulling
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238f14f30f
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Fix coverity findings: fix possible usage after calling free.
|
2016-08-29 15:28:37 +02:00 |
Alexandr Arutjunov
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48f8c117e2
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[F] Conditional compilation for Open3DGC-extension.
[F] Flag comp_allow did not reset when mesh can not be encoded.
|
2016-08-14 16:27:16 +03:00 |
Alexandr Arutjunov
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8ab50aa9a0
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[*] Few C++11 constructions are removed.
|
2016-08-13 16:27:07 +03:00 |
Alexandr Arutjunov
|
0ad2f2247a
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[+] glTF import/export. Support for Open3DGC-compression of mesh primitives.
|
2016-08-11 01:04:30 +03:00 |
Alexandr Arutjunov
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778ad7f06f
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[+] Use "buffer" ID against "bufferView" ID for Open3DGC-compression.
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2016-08-09 13:37:32 +03:00 |
Alexandr Arutjunov
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9a4fa1321b
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[+] Save parameters of mesh extension: Open3DGC-compression.
|
2016-08-09 13:26:57 +03:00 |
Alexandr Arutjunov
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507668229f
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[+] Support Open3DGC for glTF import/export. Intermediate commit.
|
2016-08-08 19:24:50 +03:00 |
Kangning Li
|
f15b6177f7
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glTFExporter fixes: spaces to tabs
|
2016-06-10 13:41:59 -04:00 |
Kangning Li
|
c98e77907c
|
fixed some small bugs in the gltf exporter: byteOffsets in accessors/bufferViews, logic problem with bufferView targets
|
2016-06-10 09:49:04 -04:00 |
Alexander Gessler
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0b79d1ebda
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Revert previous glTF fix (e5233283ef ) because it breaks ODR as pointed out by @turol, instead just make importer depend on the necessary definitions.
|
2016-05-05 19:11:33 +02:00 |
Otger
|
64f78e003f
|
Fixed crashes when files were not found, and fixed some warnings
|
2016-04-28 20:50:01 +02:00 |
mensinda
|
5dacda0a08
|
replaced boost smart pointers with c++11 smart pointers
|
2016-04-05 23:23:53 +02:00 |
mensinda
|
18843fe5e1
|
Replaced BOOST_FOREACH with c++11 ranged for loops
|
2016-04-05 22:53:54 +02:00 |