Alexander Gessler
2f5ec6f136
- fbx: fix bug that caused textures to be ignored in some cases.
2012-07-04 01:45:15 +02:00
Alexander Gessler
c7ee6fd70f
- fbx: texture conversion & UV channel mapping.
2012-07-03 20:41:21 +02:00
Alexander Gessler
a0c45f9190
- fbx: read texture -> material connections.
2012-07-03 19:42:14 +02:00
Alexander Gessler
effcaf066a
- fbx: Objects now carry their ID.
2012-07-03 19:36:38 +02:00
Alexander Gessler
8a12b179a6
- fbx: add utility functions to get object connections in sequential (i.e. insertion) order.
2012-07-03 17:57:21 +02:00
Alexander Gessler
fd451f7ba6
- fbx: read object-object and object-property connections.
2012-07-03 16:50:58 +02:00
Alexander Gessler
23914685f9
- fbx: read textures.
2012-07-03 14:59:40 +02:00
Alexander Gessler
97b69364ad
- fbx: refactor code for fetching property templates.
2012-07-03 14:40:45 +02:00
Alexander Gessler
ec50632f2e
- fbx: fix bug that caused vertex colors to be not loaded correctly.
2012-07-03 00:26:40 +02:00
Alexander Gessler
f5b9b0eab4
- fbx: more test files (/models-nonbsd/3DS converted to 2013 ASCII).
2012-07-03 00:26:14 +02:00
Alexander Gessler
990e6bdf3f
- fbx: better conversion of material colors.
2012-07-02 23:31:48 +02:00
acgessler
3f811f4a62
- fbx: DOM Material -> aiMaterial converter (WIP!).
2012-07-02 19:59:31 +02:00
acgessler
131008cea1
- fbx: read materials.
2012-07-02 17:37:00 +02:00
acgessler
b49cf16bc2
- fbx: change const semantics for PropertyTable's. Lazy parsing of properties no longer affects logical constness.
2012-07-02 17:09:32 +02:00
acgessler
97e1761ecd
- fbx: support more property data types (there are way more, though - don't know yet how to handle them, fbx files don't seem to have overly strong semantics for properties).
2012-07-02 17:00:56 +02:00
acgessler
21713841d3
- fbx: read property templates. Fix some memory leaks.
2012-07-02 16:51:19 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00
acgessler
6ddb1c9aa7
- fbx: refactor code
2012-07-01 14:38:14 +02:00
acgessler
8ce0a3df9f
Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
...
Conflicts:
code/FBXImporter.cpp
code/FBXTokenizer.cpp
code/FBXTokenizer.h
code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler
7a3e3b1353
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
2012-06-28 23:44:23 +02:00
Alexander Gessler
524285c90d
- fbx: converter now handles FBX mesh to aiMesh conversion.
2012-06-28 23:24:46 +02:00
Alexander Gessler
0c0c9bce66
- update CMakeLists
2012-06-28 20:03:29 +02:00
Alexander Gessler
d7270aa278
- fbx: skeleton for DOM -> aiScene converter.
2012-06-28 20:02:09 +02:00
Alexander Gessler
e945998fc8
- fbx: warn about empty meshes and ignore them.
2012-06-28 19:23:08 +02:00
Alexander Gessler
d61c86081c
- fbx: depending on settings.readAllLayers, the loader now scans through all geometry layers and pulls in all vertex data channels that fit into the output data structure.
2012-06-28 19:20:44 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00
Alexander Gessler
6c985b9960
- fbx: move test files to test/models-nonbsd.
...
Reasoning: even though the model content of these files is BSD compatible, they carry a Autodesk Copyright Notice after being converted to FBX. I have serious doubts that this could serve as base for claims against us, but better safe than sorry.
2012-06-28 17:20:22 +02:00
Alexander Gessler
3f10314656
- fbx: support ByPolygon mapping for materials, refactor code to read material indices.
2012-06-28 17:13:13 +02:00
Alexander Gessler
e821988c64
- fbx: also read vertex colors, tangents and binormals.
2012-06-28 16:51:55 +02:00
Alexander Gessler
7e7922efc7
+ fbx: first batch of test files (Collada testcases converted to fbx).
2012-06-28 16:34:48 +02:00
Alexander Gessler
ffe0ed7926
- fbx: refactor code to handle FBX vertex data access. Support the same access & indexing types for UVs and normals.
2012-06-28 02:06:24 +02:00
Alexander Gessler
026cec7d7b
- fbx: UVs, normals and materials arw now read properly. Fix bug related to reading vertices.
2012-06-28 01:49:52 +02:00
Alexander Gessler
fcdb2fc6b8
- fbx: work on reading normals, UVs and material channels.
2012-06-28 00:35:40 +02:00
Alexander Gessler
f9e310edfb
- fbx: work on reading vertex data.
2012-06-27 23:02:00 +02:00
Alexander Gessler
f354d8d7c7
- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
2012-06-27 21:55:28 +02:00
Alexander Gessler
7108713238
- fbx: work on reading the first layer of geometry data channels.
2012-06-26 21:35:16 +02:00
Alexander Gessler
a996ecba75
- fbx: add helper functions to read FBX data arrays.
2012-06-26 20:05:24 +02:00
Alexander Gessler
c0af603f0c
- fbx: further work on DOM, start work on geometry extraction.
2012-06-26 19:19:13 +02:00
Alexander Gessler
25dfbdf58d
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
2012-06-26 18:31:19 +02:00
Alexander Gessler
05b98c279b
- fbx: fix tab width when logging columns.
2012-06-26 15:43:31 +02:00
Alexander Gessler
4c30c00585
# fbx: forgot a <Windows.h> in my code.
2012-06-26 15:40:16 +02:00
Alexander Gessler
ecd79b3cc3
- fbx: fix infinite recursion when parsing nested Scope's.
2012-06-26 03:31:34 +02:00
Alexander Gessler
c9d9fcdfd1
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
2012-06-25 23:03:06 +02:00
acgessler
6c5efe471f
- fbx: fix various issues with tokenizer. Stricter error checking and better debuggability. Do not use shared_ptr's for tokens, there are simply too many of them and ownership is always clear.
2012-06-25 17:31:42 +02:00
acgessler
ff995307ac
- fbx: further work on broadphase tokenization.
2012-06-25 16:10:35 +02:00
acgessler
b6d0f05143
- update CMakeLists.
2012-06-23 03:38:44 +02:00
acgessler
18b2aebcb1
- FBX importer: basic interface and importer skeleton. Start tokenizer and parser.
2012-06-23 03:36:55 +02:00
Alexander Gessler
4e9a0bba20
+ add AI_CONFIG_IMPORT_NO_SKELETON_MESHES flag to control skeleton mesh visualization. No need for this in Blender, and difficult to just ignore the geometry created by it.
2012-06-21 17:24:50 +02:00
Alexander Gessler
43e19c682f
Merge branch 'master' of https://github.com/assimp/assimp
2012-06-21 17:15:14 +02:00
kimmi
4413006cbf
update revision
...
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1261 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-06-18 21:31:59 +00:00