- fbx: add some utility functions to parse tokens to values and to handle errors automatically.

pull/14/head
Alexander Gessler 2012-06-27 21:55:28 +02:00
parent 7108713238
commit f354d8d7c7
1 changed files with 108 additions and 10 deletions

View File

@ -65,7 +65,7 @@ namespace {
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found
const Element& GetFixedElementFromScope(const Scope& sc, const std::string& index, const Element* element = NULL)
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL)
{
const Element* el = sc[index];
if(!el) {
@ -75,6 +75,32 @@ namespace {
}
// ------------------------------------------------------------------------------------------------
// extract required compound scope
const Scope& GetRequiredScope(const Element& el, const Element* element = NULL)
{
const Scope* const s = el.Compound();
if(!s) {
DOMError("expected compound scope",element);
}
return *s;
}
// ------------------------------------------------------------------------------------------------
// get token at a particular index
const Token& GetRequiredToken(const Element& el, unsigned int index, const Element* element = NULL)
{
const TokenList& t = el.Tokens();
if(t.size() > index) {
DOMError(Formatter::format( "missing token at index " ) << index,element);
}
return *t[index];
}
// ------------------------------------------------------------------------------------------------
// read an array of float3 tuples
void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
@ -98,7 +124,7 @@ namespace {
DOMError("expected vector3 data",&el);
}
const Element& a = GetFixedElementFromScope(*scope,"a",&el);
const Element& a = GetRequiredElement(*scope,"a",&el);
if (a.Tokens().size() % 3 != 0) {
DOMError("number of floats is not a multiple of three",&el);
}
@ -145,7 +171,7 @@ namespace {
DOMError("expected int data block",&el);
}
const Element& a = GetFixedElementFromScope(*scope,"a",&el);
const Element& a = GetRequiredElement(*scope,"a",&el);
for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
const int ival = ParseTokenAsInt(**it++,err);
if(err) {
@ -161,6 +187,70 @@ namespace {
namespace Assimp {
namespace FBX {
// ------------------------------------------------------------------------------------------------
// wrapper around ParseTokenAsID() with DOMError handling
uint64_t ParseTokenAsID(const Token& t, const Element* element = NULL)
{
const char* err;
const uint64_t i = ParseTokenAsID(t,err);
if(err) {
DOMError(err,element);
}
return i;
}
// ------------------------------------------------------------------------------------------------
// wrapper around ParseTokenAsDim() with DOMError handling
size_t ParseTokenAsDim(const Token& t, const Element* element = NULL)
{
const char* err;
const size_t i = ParseTokenAsDim(t,err);
if(err) {
DOMError(err,element);
}
return i;
}
// ------------------------------------------------------------------------------------------------
// wrapper around ParseTokenAsFloat() with DOMError handling
float ParseTokenAsFloat(const Token& t, const Element* element = NULL)
{
const char* err;
const float i = ParseTokenAsFloat(t,err);
if(err) {
DOMError(err,element);
}
return i;
}
// ------------------------------------------------------------------------------------------------
// wrapper around ParseTokenAsInt() with DOMError handling
int ParseTokenAsInt(const Token& t, const Element* element = NULL)
{
const char* err;
const int i = ParseTokenAsInt(t,err);
if(err) {
DOMError(err,element);
}
return i;
}
// ------------------------------------------------------------------------------------------------
// wrapper around ParseTokenAsString() with DOMError handling
std::string ParseTokenAsString(const Token& t, const Element* element = NULL)
{
const char* err;
const std::string& i = ParseTokenAsString(t,err);
if(err) {
DOMError(err,element);
}
return i;
}
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(const Element& element)
: element(element)
@ -256,8 +346,8 @@ MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
}
// must have Mesh elements:
const Element& Vertices = GetFixedElementFromScope(*sc,"Vertices",&element);
const Element& PolygonVertexIndex = GetFixedElementFromScope(*sc,"PolygonVertexIndex",&element);
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
// optional Mesh elements:
const ElementCollection& Layer = sc->GetCollection("Layer");
@ -281,12 +371,20 @@ MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
}
if(index == 0) {
const Scope* const layer = (*it).second->Compound();
if (layer) {
DOMError("expected layer scope",&element);
}
const Scope& layer = GetRequiredScope(*(*it).second,&element);
// XXX read layer data
const ElementCollection& LayerElement = sc->GetCollection("LayerElement");
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
const Scope& elayer = GetRequiredScope(*(*eit).second,&element);
const Element& Type = GetRequiredElement(elayer,"Type",&element);
const Element& TypedIndex = GetRequiredElement(elayer,"TypedIndex",&element);
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0),&Type);
const std::string& typedIndex = ParseTokenAsString(GetRequiredToken(TypedIndex,0),&Type);
}
}
else {
FBXImporter::LogWarn("ignoring additional geometry layers");