- fbx: add some utility functions to parse tokens to values and to handle errors automatically.
parent
7108713238
commit
f354d8d7c7
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@ -65,7 +65,7 @@ namespace {
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// ------------------------------------------------------------------------------------------------
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetFixedElementFromScope(const Scope& sc, const std::string& index, const Element* element = NULL)
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL)
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{
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const Element* el = sc[index];
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if(!el) {
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@ -75,6 +75,32 @@ namespace {
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}
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// ------------------------------------------------------------------------------------------------
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el, const Element* element = NULL)
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{
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const Scope* const s = el.Compound();
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if(!s) {
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DOMError("expected compound scope",element);
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}
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return *s;
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}
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// ------------------------------------------------------------------------------------------------
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// get token at a particular index
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const Token& GetRequiredToken(const Element& el, unsigned int index, const Element* element = NULL)
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{
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const TokenList& t = el.Tokens();
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if(t.size() > index) {
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DOMError(Formatter::format( "missing token at index " ) << index,element);
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}
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return *t[index];
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}
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// ------------------------------------------------------------------------------------------------
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// read an array of float3 tuples
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void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
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@ -98,7 +124,7 @@ namespace {
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DOMError("expected vector3 data",&el);
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}
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const Element& a = GetFixedElementFromScope(*scope,"a",&el);
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const Element& a = GetRequiredElement(*scope,"a",&el);
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if (a.Tokens().size() % 3 != 0) {
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DOMError("number of floats is not a multiple of three",&el);
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}
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@ -145,7 +171,7 @@ namespace {
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DOMError("expected int data block",&el);
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}
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const Element& a = GetFixedElementFromScope(*scope,"a",&el);
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const Element& a = GetRequiredElement(*scope,"a",&el);
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for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
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const int ival = ParseTokenAsInt(**it++,err);
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if(err) {
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@ -161,6 +187,70 @@ namespace {
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namespace Assimp {
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namespace FBX {
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsID() with DOMError handling
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uint64_t ParseTokenAsID(const Token& t, const Element* element = NULL)
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{
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const char* err;
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const uint64_t i = ParseTokenAsID(t,err);
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if(err) {
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DOMError(err,element);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsDim() with DOMError handling
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size_t ParseTokenAsDim(const Token& t, const Element* element = NULL)
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{
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const char* err;
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const size_t i = ParseTokenAsDim(t,err);
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if(err) {
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DOMError(err,element);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsFloat() with DOMError handling
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float ParseTokenAsFloat(const Token& t, const Element* element = NULL)
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{
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const char* err;
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const float i = ParseTokenAsFloat(t,err);
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if(err) {
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DOMError(err,element);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsInt() with DOMError handling
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int ParseTokenAsInt(const Token& t, const Element* element = NULL)
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{
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const char* err;
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const int i = ParseTokenAsInt(t,err);
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if(err) {
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DOMError(err,element);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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// wrapper around ParseTokenAsString() with DOMError handling
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std::string ParseTokenAsString(const Token& t, const Element* element = NULL)
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{
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const char* err;
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const std::string& i = ParseTokenAsString(t,err);
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if(err) {
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DOMError(err,element);
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}
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return i;
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(const Element& element)
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: element(element)
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@ -256,8 +346,8 @@ MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
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}
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// must have Mesh elements:
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const Element& Vertices = GetFixedElementFromScope(*sc,"Vertices",&element);
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const Element& PolygonVertexIndex = GetFixedElementFromScope(*sc,"PolygonVertexIndex",&element);
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const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
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const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
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// optional Mesh elements:
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const ElementCollection& Layer = sc->GetCollection("Layer");
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@ -281,12 +371,20 @@ MeshGeometry::MeshGeometry(const Element& element, const std::string& name)
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}
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if(index == 0) {
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const Scope* const layer = (*it).second->Compound();
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if (layer) {
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DOMError("expected layer scope",&element);
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}
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const Scope& layer = GetRequiredScope(*(*it).second,&element);
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// XXX read layer data
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const ElementCollection& LayerElement = sc->GetCollection("LayerElement");
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for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
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const Scope& elayer = GetRequiredScope(*(*eit).second,&element);
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const Element& Type = GetRequiredElement(elayer,"Type",&element);
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const Element& TypedIndex = GetRequiredElement(elayer,"TypedIndex",&element);
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const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0),&Type);
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const std::string& typedIndex = ParseTokenAsString(GetRequiredToken(TypedIndex,0),&Type);
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}
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}
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else {
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FBXImporter::LogWarn("ignoring additional geometry layers");
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