Kim Kulling
e7e4e3100f
Merge branch 'master' into 1-3193
2023-03-20 14:01:35 +01:00
Turo Lamminen
3a69e353f3
Make Blender MVert no field optional
2023-03-20 12:00:20 +02:00
Kim Kulling
e394bda707
Merge branch 'master' into 1-1922
2023-03-17 09:37:37 +01:00
Kim Kulling
b5f68d73ab
Merge branch 'master' into fix_hl1_mdl_importer_bone_hierarchy
2023-03-15 11:36:45 +01:00
Kim Kulling
7e5a178637
Update: Add missing geo doc.
2023-03-14 23:49:41 +01:00
Kim Kulling
c537bd78d0
Refactoring: Code cleanup post-processing.
2023-03-14 23:39:36 +01:00
Kim Kulling
59d9711928
Refactoring: Code cleanup post-processing.
2023-03-14 23:37:10 +01:00
Kim Kulling
45c1da26b3
Refactoring: Code cleanup post-processing.
2023-03-14 23:34:31 +01:00
Kim Kulling
31ae9cde1c
Refactoring: Code cleanup post-processing.
2023-03-14 23:32:03 +01:00
Kim Kulling
1147f0c8bd
Refactoring: Code cleanup post-processing.
2023-03-14 21:04:43 +01:00
Kim Kulling
2acfc125c3
Refactoring: Make GeoUtils reusable
2023-03-14 20:03:14 +01:00
Marc-Antoine Lortie
eb3b48e523
Invert logic in build_bone_children_hierarchy.
2023-03-14 09:21:45 -04:00
Marc-Antoine Lortie
4c015077b8
Add missing member initializer.
2023-03-13 19:07:14 -04:00
Marc-Antoine Lortie
054dacd068
Improved comments.
2023-03-13 19:07:14 -04:00
Marc-Antoine Lortie
4b4cb55f22
Fix HL1MDLLoader flattened bone hierarchy.
2023-03-13 19:06:18 -04:00
Kim Kulling
3840c8bd8d
Merge branch 'master' into 1-3458
2023-03-12 17:06:09 +01:00
Florian Born
8176c6a0e4
Adjusting the unit tests to pass new gltf
2023-03-10 18:36:43 +01:00
Florian Born
60cefdd549
Jan's fedback
2023-03-10 12:10:38 +01:00
Kim Kulling
ffd222334f
Fix: Remove buggy namespace declaration
2023-03-10 09:00:37 +01:00
Kim Kulling
2f7882cb8d
Update: Small code cleanup
2023-03-10 08:49:58 +01:00
Kim Kulling
63dae0a7f2
Fix: Add security asserts.
2023-03-10 08:48:11 +01:00
Kim Kulling
c82a6d05b0
Code cleanup
2023-03-10 08:43:12 +01:00
Florian Born
dfd70b5c10
GLTF Importer: Build a list of the actual vertices so it works well with shared attribute lists
2023-03-09 19:06:58 +01:00
Turo Lamminen
f3767a4eb2
Use unordered_map for subdivision process edge map
2023-03-09 14:33:43 +02:00
Kim Kulling
05249353d4
Merge branch 'master' into UseNewMetaDataTypesInFBXConverter
2023-03-08 10:53:00 +01:00
Florian Born
069b3ecdf8
After Kim's addition to meta data types, use it in the FBX converter
2023-03-07 17:44:48 +01:00
Kim Kulling
44c2785663
Make debug message more professional.
2023-03-07 17:01:08 +01:00
Urs Hanselmann
2efd48dee2
disable another debug print message
2023-03-04 14:53:48 +01:00
Jackie9527
424f53b4d6
bugfix remove duplicated data.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-04 16:25:56 +08:00
Jackie9527
a0c29202be
Add build options to fix issues with clang 15.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-02 21:12:35 +08:00
Jackie9527
f7f54036f2
bugfix the three vertices are collinear when converting a polygon to a triangle.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-03-01 14:26:04 +08:00
Jackie9527
437958ef91
bugfix fails to check if point in triangle.
...
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-02-25 19:40:24 +08:00
Turo Lamminen
e8f0eb930d
Fix loading binary LWO files
2023-02-24 14:40:27 +02:00
Turo Lamminen
3bdc43a216
Add debug logging to LWO node graph generation
2023-02-24 14:40:27 +02:00
Turo Lamminen
657c1d8ad0
Use unique_ptr to store pivot nodes until moved to mapPivot
2023-02-24 14:40:23 +02:00
Turo Lamminen
3bdfecb0ed
Destroy mapPivot nodes as we go
2023-02-24 13:26:34 +02:00
Turo Lamminen
be28f0949b
Whitespace
2023-02-24 13:20:40 +02:00
Turo Lamminen
53c6cc0966
Add a scope so mapPivot is destroyed when no longer used
2023-02-24 13:19:38 +02:00
Turo Lamminen
92f7c50c91
Remove dead code
2023-02-24 13:18:04 +02:00
Turo Lamminen
28d4e394c0
Use std::unique_ptr a bit
2023-02-24 13:17:32 +02:00
Kim Kulling
eb73464055
Merge branch 'master' into fix-fbx-document-duplicate-id-leak
2023-02-23 10:39:52 +01:00
Kim Kulling
2c3d52a5a1
Merge branch 'master' into master
2023-02-23 10:15:07 +01:00
Kim Kulling
c8d50dc83f
Merge branch 'master' into patch-2
2023-02-22 21:33:20 +01:00
Johan Mattsson
fa4273ee1f
Fix index out of bounds
2023-02-20 19:56:57 +01:00
Johan Mattsson
f8132bf17c
Fix index out of bounds
2023-02-20 19:50:06 +01:00
Aaron Jacobs
53e5f19b14
Use C++ style casts
2023-02-17 11:20:00 -08:00
Aaron Jacobs
e4386d3013
Fix implicit conversion errors on macOS
2023-02-16 15:21:43 -08:00
Anton Vaneev
2cd3da4831
Fix a leak in FBXDocument when duplicate object IDs are found
...
When a duplicate ID is encountered, existing LazyObject is overwritten. Previously allocated instance leaks.
This change deletes the previously allocated instance before overwriting the pointer.
2023-02-16 11:21:29 +01:00
Kim Kulling
3585dd577d
Fix: Add default parameter to constructor/destructor.
2023-02-16 11:19:23 +01:00
Kim Kulling
7877dab43a
Fix: Fix typo
2023-02-16 10:59:36 +01:00
Kim Kulling
bc8a122d88
Review finding: Use constexpr instead of macro
2023-02-16 09:28:35 +01:00
Kim Kulling
b170370e5c
Fix: Fix memleak when exiting method by exception
2023-02-08 21:29:54 +01:00
sunjc
fb146b7d39
fix typo, use a macro to avoid magic numbers.
2023-02-08 10:13:48 +08:00
sunjc
647f1e47fa
fix regression in join vertices post process.
2023-02-07 20:05:39 +08:00
Kim Kulling
839cd35a54
Merge branch 'master' into master
2023-02-04 19:08:39 +01:00
Matthias Möller
db72c6ee38
When "getNextBlock" was called after "getNextLine", the pointer could still on the newline.
...
The pointer to a newline could not advance enough, when the line ended with \r\n. The resulting buffer was correct, as the buffer range went from <start> until \r, but that the pointer increased by just 1 could lead to the problem that the next pointer points at \n, which is still part of the newline and therefore, "getNextBlock" got 1 byte too much.
Refs Issue #4871
2023-02-04 15:16:22 +01:00
Robert Reif
88ef9eecc1
ACLoader: add support for reading more than one texture per object
2023-02-03 20:29:56 -05:00
Turo Lamminen
8d405d60d9
Fix Terragen loader
...
Fixes e8d2b84017
2023-02-03 11:44:27 +02:00
PencilAmazing
feb3e9ff7a
Merge branch 'master' into PLYcomments#4866
2023-02-01 13:05:55 -05:00
Kim Kulling
5caae1a86d
Merge branch 'master' into JoinVerticesProcessUsedVerticesMask
2023-01-31 21:03:32 +01:00
Kim Kulling
d6b8d61066
Merge branch 'master' into JoinVerticesProcessUsedVerticesMask
2023-01-30 20:58:21 +01:00
krishty
df28e7830f
Merge branch 'master' into fix-build-without-armaturepopulate-post-process
2023-01-29 01:14:33 +01:00
PencilAmazing
6dc12f57a2
Merge branch 'master' into PLYcomments#4866
2023-01-23 21:50:26 -05:00
Kim Kulling
57054415cf
Merge branch 'master' into fixLHNormals
2023-01-24 00:04:49 +01:00
PencilAmazing
4d733d80f1
Merge branch 'master' into PLYcomments#4866
2023-01-23 15:56:04 -05:00
Kim Kulling
b31c04e37c
Merge branch 'master' into fix-msvc-emplace-warnings
2023-01-23 21:37:41 +01:00
Kim Kulling
f830d7998e
Merge branch 'master' into clean-up-ctors-dtors
2023-01-23 21:21:34 +01:00
PencilAmazing
cb8320945d
Fix issue #4866 by continuing to resetting read loop after hitting a comment
2023-01-23 14:18:50 -05:00
Kim Kulling
036f2b3771
Merge branch 'master' into remove-stray-semicolon
2023-01-23 20:06:43 +01:00
Kim Kulling
3e20502e0f
Merge branch 'master' into fix_gltf2_camera_fov
2023-01-23 19:14:42 +01:00
Kim Kulling
3bd2f788f6
Merge branch 'master' into replace-variables-with-literals
2023-01-23 18:55:20 +01:00
AdamCichocki
5ed09b7ab6
usedVertexIndicesMask is now based on vector<boo> instead of vector<uint>
2023-01-23 16:39:06 +01:00
AdamCichocki
72b178b9fc
Optimized usedVertexIndices by using bitmask instead of unordered_set
2023-01-23 14:51:02 +01:00
Kim Kulling
f2f967b8ba
Merge branch 'master' into remove-useless-virtual
2023-01-22 20:25:45 +01:00
Kim Kulling
f8bc8293ce
Update FBXMeshGeometry.h
2023-01-22 16:48:45 +01:00
Kim Kulling
303c30668f
Merge branch 'master' into trim-whitespace
2023-01-22 16:37:43 +01:00
Kim Kulling
5ed01bcfa3
Ensure initializer exists
...
- Fixing a Codaxy finding.
2023-01-20 20:00:36 +01:00
Kim Kulling
81cf1369db
Set correct number of bones in mesh instance
2023-01-20 19:20:06 +01:00
Kim Kulling
ab0a119626
Update LimitBoneWeightsProcess.cpp
...
- Removing empty bones only if AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES is enabled.
- closes https://github.com/assimp/assimp/issues/4840
2023-01-20 19:14:04 +01:00
lsnoel
8d1256f472
Comments about winding order fix for gen normals
2023-01-20 14:55:06 +00:00
Kim Kulling
d331a7e5d4
Merge branch 'master' into fix-build-without-armaturepopulate-post-process
2023-01-20 13:52:13 +01:00
lsnoel
eb5d3c51e8
Correctly consider aiProcess_FlipWindingOrder AND aiProcess_MakeLeftHanded when generating normals
2023-01-19 16:46:29 +00:00
Krishty
72f360710a
Fix MSVC Warnings With “emplace_back()”
...
Several places in the code call `std::vector<aiVector3D>.emplace_back(0, 0, 0)`. The constructor of `aiVector3D` actually expects arguments of the type `ai_real`, (alias of `float` if compiling without `ASSIMP_DOUBLE_PRECISION`) but the literal `0` is of type `int`.
`emplace_back()` does support promotion, but `int` to `float` is a potentially lossy conversion. tl;dr: On warning level 4, MSVC spits out a very deeply nested `warning C4244: 'argument': conversion from '_Ty' to 'TReal', possible loss of data with _Ty=int and TReal=ai_real`.
2023-01-18 00:08:38 +01:00
shimaowo
20acfeaf97
Merge branch 'master' into fix_gltf2_camera_fov
2023-01-17 14:39:54 -08:00
shimaowo
b298b79a46
add missing parens
2023-01-17 10:53:41 -08:00
Martin Mory
7f6e96747b
Merge branch 'master' into f-FixWhitespaceBetweenTagAndNum
2023-01-17 13:32:39 +01:00
Martin Mory
a89d5c7cea
Merge branch 'master' into f-FixWhitespaceBetweenTagAndNum
2023-01-17 12:10:46 +01:00
Kim Kulling
e9f95e5ab6
Merge branch 'master' into fix-build-with-m3d-import-only
2023-01-17 11:22:00 +01:00
Kim Kulling
19dec716d3
Merge branch 'master' into fixJoinVerticesProcess
2023-01-17 09:11:43 +01:00
Krishty
36305cf987
Tidy Up Constructors and Destructors
...
This commit does not add or remove c’tors or d’tors, so it is *not* ABI-breaking.
If a c’tor/d’tor does nothing else than the default behavior, this commit replaces it with “= default”.
If an initializer list entry does nothing else than the default behavior, this commit removes it. First and foremost, remove default c’tor calls of base classes (always called by the compiler if no other base c’tor is explicitly called) and c’tor calls of members with complex types (e.g. “std::vector”).
In a few instances, user-defined copy c’tors / move c’tors / assignment operators / move assignment operators were replaced with “= default”, too. I only did this if I had a clear understanding of what’s going on.
2023-01-16 21:47:11 +01:00
Krishty
43a062a5d7
Remove Stray Semicolon
2023-01-16 20:45:00 +01:00
shimaowo
39cbef1e21
Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in GLTF2 import #4435
2023-01-16 11:39:13 -08:00
Krishty
3d3e856925
Trim Trailing Whitespace
2023-01-16 09:12:35 +01:00
Krishty
793284a766
Fix Build Without ArmaturePopulate Post Process Step
...
This post process step introduced new attributes into `aiSkeletonBone`. Said attributes are only defined with the process enabled, i.e. when the `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` macro has not been defined.
Some code, however, accessed the variables unconditionally, leading to build failures if `ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS` was defined.
This commit adds the missing checks.
2023-01-16 08:42:50 +01:00
Krishty
5cbc00a595
Fix Build With M3D Import Only
...
`M3DWrapper.h` is designed to omit the definition of `class M3DWrapper` if neither M3D import nor M3D export are compiled.
608bccd9cf
touched the corresponding preprocessor checks and introduced a bug:
```
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
class M3DWrapper {
```
When compiling
- with M3D import enabled,
- but with either export generally disabled or M3D export disabled specifically,
These checks evaluate to the wrong result and skip the definition, leading to a build failure in dependent code.
```
#if 1 // import enabled
#if !(1 || 1) // export disabled and M3D export disabled
```
This commit fixes the check to compile the definition if neither import is disabled.
2023-01-16 08:29:49 +01:00
Krishty
bad76fd0f1
Replace Variables With Literals
2023-01-16 08:18:36 +01:00
Krishty
e5c02e8d45
Remove Useless “virtual”
...
These functions are already marked “override”, and their neighbors had “virtual” removed as well.
2023-01-16 08:12:24 +01:00
Martin Mory
43c0f8bb3d
Remove whitespace between a <v> tag and the first number, otherwise first call to strtoul10() returns 0 and the indices are broken, leading to possible out-of-bound access and memory corruption/crash
2023-01-15 23:03:41 +01:00
Kim Kulling
2d37f49f51
Remove deprecated comment
...
- closes https://github.com/assimp/assimp/issues/4869
2023-01-15 19:12:24 +01:00
Daniel Rösner
74af523b3e
Generalize JoinVerticesProcess for multiple UV and color channels
2023-01-12 13:13:46 +01:00