* master: (34 commits)
Update INSTALL for iOS build
Improve the contribution guide
usage of dynamic_cast instead of static_cast
prevent zero sized array allocations
reworked to ElemBase *
use of malloc and free (given to shared ptr) for correct mem management
rereworked suggested by clang
travis changes according clang 5.0
again travis hit me
changes according travis compiles
changes according travis build
changed to coding convention
issue_1973 added support for CustomData(Layer) to support multiple (texture) UV mappings added unittest with sample model
Update script.iss
replace typo by comment statement.
Update script.iss
Update script.iss
Update script.iss
Update script.iss
Update script.iss
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* master:
LWOMaterial: Fix strict aliasing violations
3DS: Fix strict aliasing violations
Fix strict aliasing violation in MaterialSystem
Replace type punning with explicit memcpys
Update FBXConverter.cpp
Update Readme.md
FBX: LayeredTextures now work with embedded texture data
[pyassimp] README.{md->rst} to please distutils. Bumped to 4.1.3
[pyassimp] Updated setup.py
Properly reads in glTF/2.0 sampler address modes.
does not access undefined memory area anymore.
* master: (148 commits)
Update Importer.cpp
[-] Trace print removed.
[F] Get return "like true" when error occured.
[*] qt_assimp_viewer can be built with Qt4 or Qt5. [F] Working in doule precision.
[F] List of importers can be empty.
[F] More correct control by a mouse
[F] React on mouse pressing ig view only.
[F] One alignment for labels. [-] Unused checkbox.
[+] QtCreator temporary file.
[*] Refactoring of "draw axes" procedure. [-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."
[-] Function "GetExtension" always return lowercase string. Using uppercase extension in desc is not needed.
glTF/2.0: Pick scene zero as scene to recursively load if no "scene" property is specified.
Fix GenVertexNormals
[F] Wrong type in equation.
[F] Uninitialized variables.
Fix#1587 : add validation to LWS unit test
Fix#1970: stl with empty solid
Add test for issue 1970: STL with empty solid
Add mesh name to ValidateDataStructure log
Read and write the KHR_materials_unlit glTF/2.0 extension.
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# Conflicts:
# CMakeLists.txt
# port/iOS/build.sh
Assimp was returning glTF/2.0 values as address modes instead of aiTextureMapModes.
Also modified text glTF/2.0 model's sampler uv address modes to mirror/clamp respectively, and tests for them in the unit test.